Wish for a bigger, less dense world?

Post » Mon Dec 12, 2011 6:20 pm

First off, I love Skyrim, I think it's one of the best games ever made. But I think there is one minor issue in the game that has been purposely built in to accomodate mainstream gamers: spam.

We live in a world where gamers not only demand action and violence, but a high frequency of it. In Skyrim terms, this means that after you kill that dragon and get everything he drops, you can go check out that cave right there, loot it, then go kill that camp of bandits, then kill that moose for his skin, activate that moonstone, kill those Thalmors, catch that blue butterfly, kill those wolves, kill those other wolves, level up, try out your new shout, take off Lydia's clothes, and so forth. Rinse and repeat. And the compass and fast-travel options keep you from missing a beat.

Such is the case in battles typical of all their games: low powered weapons and spells plus enemies with ridiculously high health equal long nonstop epic battles. In short, Bethdesda pushes the envelope on 'epicness' that they always seem to borderline redundancy to the point that some people on this forum have gone far enough to call this game boring. It's not boring, just too rich, and maybe a bit shallow.

So I was wondering if anyone would favor a more realistically sized world. More open land and larger, realisticly size mountains. Less details but more scope. In this world you may see big things less often, but how much more exciting they are when you finally discover them. Less game but more prized skins. Millions - not thousands - of random NPCs with shorter, low-health, one-hit-kill style battles.

I never played Daggerfall but I loved how it was so large that Cyrodiil's 16 square mile size pales in comparison. After all, these Tamrielic 'countries' are all the size of large state parks in reality. Bethdesda announced that they would keep the game interesting by making the world more dense than Oblivion with interesting features everywhere the player goes - something I never found an issue with either ES III or IV. So if this is the mainstream demand, and a remake of a Daggerfall like game is nowhere in site, then wouldn't atleast some of you come to agree that gamers in general are pretty much spam-loving, spoiled children?

Repeat, I do love Skyrim.
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Brentleah Jeffs
 
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Post » Mon Dec 12, 2011 9:37 pm

it's more than big enough
worst complaint I've seen so far
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Sherry Speakman
 
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Post » Tue Dec 13, 2011 1:37 am

Interesting. I know exactly what you're talking about, whether or not I would favor your idea.. I'm not really sure. I don't really mind how it is right now, and making it more 'realistic' / open might drive most of the casual player base away (which is quite a big part of the community now).
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Brooks Hardison
 
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Post » Mon Dec 12, 2011 5:08 pm

it's more than big enough
worst complaint I've seen so far

Hes not saying the worlds not really that big enough itself. He just wants it to be more drawn out and everything seperated. Hes not asking for a Daggerfall amount of space. Just enough to make it so they didnt place everything 50 meters from another. If you heavily explore an area of the Map ( i have been to everything in and around whiterun hold and it is silly how many markers there are on a map. I they added some little bits of nondetailed land inbetween all of the unique things it would feel more rea.
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Evaa
 
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Post » Tue Dec 13, 2011 6:31 am

I think the key is finding the right balance between Daggerfall's huge, randomly generated world... and Skyrim's tiny, hand-crafted world.

Personally, I would've liked to see Skyrim at least twice as big, with wilderness areas like forests and tundra being much more spread out. The gameworld would still have maintained it's hand-crafted feel, but would've felt more believable.
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Anna Kyselova
 
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Post » Mon Dec 12, 2011 7:15 pm

I've found that by having my character walk everywhere (not run, not fast travel), the world feels a little larger. Sometimes I can go ten or fifteen minutes (real life time) without running into anything.

Not much, I realize, but it is what it is.
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Shirley BEltran
 
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