:laugh:
Yes that is very true...
But I hope to keep this under control, I really want just target this vary narrow issue.
So here is my plan, I will get some sleep, get up late to night and start this mod. It will check to see how much fatigue, health and magicka you consume during a battle.
This will produce a score that is used to decide what value level you will get in the next locked container (or any container that has a particular amount of gold in it already)
The first release of this mod will have "Philosophizer's Stone Artifacts" for the treasurer.
What that means is my mod will check to see what clutter is in the container, if it passes a bunch of test to make sure it is not scripted, a quest item, enchanted (and so on)
the clutter item will be turned to gold. It will have a gold texture, the name will have the word SOLID GOLD added to the beginning of the name of the item, it will have it's weight and value dramatically scaled up.
This will work on clutter from other mods as well!
If no clutter is in the container I will randomly add one to the container.
And as this is more than any other mod a matter of taste (no reality baseline to work from) I will include an INI to fully control as much of the mod's calculations as I can.
I guess I will call it "Duke Patrick's Philosophizer's Stone Artifacts"
I see you as an innovator so maybe I'm not getting what your saying - it just seems that from what I gather this is not a small project at all. This is how overhauls begin.