Would You Want A Spell Tome DLC?

Post » Mon Dec 12, 2011 6:02 pm

Yes, I would pay for more spells or spellmaking.
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:)Colleenn
 
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Post » Tue Dec 13, 2011 1:49 am

What? Spell tomes are already in Skyrim.

More spells? Yes.

More books for the same spells? No.

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Horror- Puppe
 
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Post » Tue Dec 13, 2011 5:31 am

well hopefully Someone at Bethesda goes thru the forums and actually heeds to the fanbase.
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SHAWNNA-KAY
 
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Post » Mon Dec 12, 2011 4:06 pm

If they added at least 30 new spell effects and spell making back I wouldn't mind paying 5 bucks for it. But once the CK comes out I expect a lot of rebalanced destruction spells like Flames I, II, III, IV, ect. and maybe a few other schools having some retooled spells in the arsenal, so I wouldn't pay to add a bunch of those to the game. Especially considering most should have already been in place.
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Mel E
 
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Post » Tue Dec 13, 2011 6:01 am

I want a expansion on the lines of Shivering isles size. New summons, and new spell EFFECTS for some schools.
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Deon Knight
 
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Post » Tue Dec 13, 2011 6:29 am

I would pay money for a revamped magic system. Magic is my favorite part of these games because I like role playing wizards, and Skyrim has severely limited my role playing abilities due to a lack of spell variety and spell creation.
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carrie roche
 
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Post » Tue Dec 13, 2011 3:11 am

I would pay for substantial content that came with more spells. I would not spend money on any DLC that introduced spell crafting; that should be free if they decide to do it.

OT: If they try to charge me for spell making they will get lumped in with the other scamming publishers/developers. My WII collection is growing faster than my PC/Current Gen console collection because of scammy feeling DLC that causes me to write off entire developers. The latest [censored]s would be anyone who does an online pass. (Rent, borrow, or buy your game used and you have to pay extra for the priveledge to play online.) Won't be long till I'm buying more books than games. :P
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Latino HeaT
 
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Post » Mon Dec 12, 2011 3:40 pm

only if its free. i will not pay for dlc that should have been in the game from the beginning.
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pinar
 
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Post » Tue Dec 13, 2011 12:45 am

I want :
Dremora THRALL (Permanant)
Drain Life (That doesn't involve being a vampire)

I want Dead Thrall patched to work on Draugr as it damn well should

& I want a permanant tame animal ability thrown in the archery tree so I can play like Hunter

I also think all of the thralls should look different than the regular temporary summon versions
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naana
 
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Post » Mon Dec 12, 2011 4:52 pm

it should be in the next expansion
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Joey Bel
 
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Post » Mon Dec 12, 2011 8:37 pm

It should be free. All they need to do is add spellmaking and all the spells they removed.

If bethesda dont do that modders will.
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Kate Murrell
 
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Post » Tue Dec 13, 2011 6:27 am

Um... why can we pick multiple options on a yes/no question?
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Laura-Jayne Lee
 
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Post » Mon Dec 12, 2011 8:32 pm

Actually, I didn't. Apologies for that.

But for free? Who even does free DLC anymore?

For it to be free, it's not going to add much and if people do want it enough, then they'll see profit in it and it won't be free.

You Sir are wrong in this let me show you why!:
http://www.thewitcher.com/patch/ << Troll Trouble DLC has been included in the patch 1.1
http://www.thewitcher.com/patch1-2/ << All previously released DLC packages are installed with Patch 1.2 & New DLC! "Barbers and Coiffeuses"
http://www.thewitcher.com/patch2/ << Kind of DLC I guess (Techland charges for Bloodbath Arena DLC (Dead Island)): New Game Modes: Arena&DarkMode

Sure most of the DLC is rather smallish but erm I know most companies would and do charge for this kind of DLC...But CD Projekt RED wins hearts by NOT charging its userbase for trivial DLC;)
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Penny Flame
 
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Post » Tue Dec 13, 2011 6:17 am

I say no, because rather than put it as its own DLC, I would rather have it with the next big DLC like how there were new spells in Shivering Isles.

As for spellmaking, it would have to be revamped. I didn't like it much in OB because it felt so necessary and was as people call it very spreadsheet-y. If there was a new system of spellmaking like this:

1. You pick spell's form (Spray, Bolt, Shield, Storm, Beam, etc. Some would not be choosable until you reach a certain level magic, like a Master in Destruction for beam)

2. Pick effect (some effects would be blocked based on form chosen, like a damage effect wouldn't work with a shield. Some would not be useable until you master the class, like Paralysis. Up to 2 effects, and picking some effects would cancel others out, like any damage + healing, or damage + calm).

3. You pick the lead effect (basically if a bolt, whether it looks like an Icicle, lightningbolt, firebolt, furybolt, etc. can only choose one if it is one of the effects (no ice spikes if no ice damage.)

4. You adjust the effects of the effects. In groups of 5 (Fire damage 5-10-15-20 etc, Fury level 5-10-15-20 etc, Fury time 5-10-15-20 seconds etc, Ball radius 5-10-15-20, etc.). Some forms change based on str, like a spell that looks like a Firebolt would look like Incinerate at higher damages.

Something like this that would be less exploitable than the OB one would be nice. Of course, they would have to make some new effects, like a Fire/Lightning version of the Ice Storm form, or Frost/Lightning/Fury versions of Fireball. Maybe even dual effects like a fireball coated in lightning. Still, I think this would be nice.

Spell costs would base on the effects. For example, a spell you made with 60 damage with the form of Lightningbolt would cost as much as Thunderbolt (well, it would be the same spell really, lol). Add 25 fire damage, then it would cost as much as Thunderbolt + Firebolt. The individual effect's costs would be affected by their respective magic class perks too.

Certain levels of effects would need you to be higher rank in the effect's class too. 10 fire damage would be novice level, 100ish would be master. If you have 2 high effects from Destruction and Restoration (like a 100 fire damage lvl 30 undead repel for 30 sec spell), you would need to be a master in both.


Anyways, it would be simpler than OB, but as such is less exploitable & more limited. Also, if there were new effects like Fire/Fury/Calm versions of Ice Storm, it would be much cooler and unique.

I've probably missed somethings though...
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Laura Hicks
 
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