» Tue Dec 13, 2011 6:17 am
I say no, because rather than put it as its own DLC, I would rather have it with the next big DLC like how there were new spells in Shivering Isles.
As for spellmaking, it would have to be revamped. I didn't like it much in OB because it felt so necessary and was as people call it very spreadsheet-y. If there was a new system of spellmaking like this:
1. You pick spell's form (Spray, Bolt, Shield, Storm, Beam, etc. Some would not be choosable until you reach a certain level magic, like a Master in Destruction for beam)
2. Pick effect (some effects would be blocked based on form chosen, like a damage effect wouldn't work with a shield. Some would not be useable until you master the class, like Paralysis. Up to 2 effects, and picking some effects would cancel others out, like any damage + healing, or damage + calm).
3. You pick the lead effect (basically if a bolt, whether it looks like an Icicle, lightningbolt, firebolt, furybolt, etc. can only choose one if it is one of the effects (no ice spikes if no ice damage.)
4. You adjust the effects of the effects. In groups of 5 (Fire damage 5-10-15-20 etc, Fury level 5-10-15-20 etc, Fury time 5-10-15-20 seconds etc, Ball radius 5-10-15-20, etc.). Some forms change based on str, like a spell that looks like a Firebolt would look like Incinerate at higher damages.
Something like this that would be less exploitable than the OB one would be nice. Of course, they would have to make some new effects, like a Fire/Lightning version of the Ice Storm form, or Frost/Lightning/Fury versions of Fireball. Maybe even dual effects like a fireball coated in lightning. Still, I think this would be nice.
Spell costs would base on the effects. For example, a spell you made with 60 damage with the form of Lightningbolt would cost as much as Thunderbolt (well, it would be the same spell really, lol). Add 25 fire damage, then it would cost as much as Thunderbolt + Firebolt. The individual effect's costs would be affected by their respective magic class perks too.
Certain levels of effects would need you to be higher rank in the effect's class too. 10 fire damage would be novice level, 100ish would be master. If you have 2 high effects from Destruction and Restoration (like a 100 fire damage lvl 30 undead repel for 30 sec spell), you would need to be a master in both.
Anyways, it would be simpler than OB, but as such is less exploitable & more limited. Also, if there were new effects like Fire/Fury/Calm versions of Ice Storm, it would be much cooler and unique.
I've probably missed somethings though...