They are such an important addition to me, so that I don't feel like I'm wandering the world alone, one of the main reasons I quit previous ES titles. But would it have been that much more work to give these poor creatures more of a backstory and an involvement in this story? Most of them feel like throwaway robots, merely there to carry your stuff and distract enemies. The housecarls aren't all that different to summoned atronachs except they can talk without really saying much, and carry inventory. I think it would have added a dimension to the game if the followers had personalities and were somehow involved in the conflict. In other words, instead of 10+ potential followers (many of whom have seemingly the same skills), create 4 or 5 and write stories for each. Or create 4 significant followers with depth, and put in 6 more like the housecarls for people who don't care.
Apologies if this has been done to death, this is my first visit and post on the forum. This is not Bethesda vs. Bioware, I can say I'm easily as addicted to this game as anything they've put out recently. 80 hours in and I still am having a hard time following the main story because this world is so beautiful and interesting to explore. I just wanted to point out one thing that would have improved this game for me. :vaultboy: