PC timescale?

Post » Tue Dec 13, 2011 5:59 am

Hey.

Anyone else out there wanting to change the timescale in Skyrim? I just feel that sometimes days go by way to fast. Are there any "cons" or "pros" by doing this? I was looking at setting the timescale at maybe 5 or so, if possible. 1 real life minute equals 5 ingame minutes. Is this insane?

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Bones47
 
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Post » Tue Dec 13, 2011 4:52 am

i would like to know this, too. time goes way too fast.
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Lillian Cawfield
 
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Post » Mon Dec 12, 2011 8:44 pm

i would like to know this, too. time goes way too fast.


Yeah. And i don't want to "waste" days walking around.. Timescale should be 1:1 imo. Might have to change it. Any views on pros/cons, people?
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Taylah Haines
 
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Post » Mon Dec 12, 2011 6:12 pm

It could [censored] up your dungeons and other things, I would wait until more people tried it.

Or backup your saves.
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Jonathan Montero
 
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Post » Tue Dec 13, 2011 1:36 am

I changed timescale in Oblivion all the time. I usually went to 15:1 or 10:1 and it worked perfectly fine, and was a great compromise between excruciatingly long 1:1 time days, and the bizarrely short default times. It never screwed up any dungeons or NPCs.
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courtnay
 
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Post » Tue Dec 13, 2011 3:11 am

Default is twenty, it's more agreeable Oblivion's 30.

In Oblivion changing the timescale could break few quests initially (fixed later in a patch, or was it the unoficial patch? :unsure:), so there's a change that something may break.
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Miguel
 
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Post » Mon Dec 12, 2011 6:02 pm

Default is twenty, it's more agreeable Oblivion's 30.

In Oblivion changing the timescale could break few quests initially (fixed later in a patch, or was it the unoficial patch? :unsure:), so there's a change that something may break.
I was going to say it sure feels like longer days than Oblivion, and just right for my tastes. I played Oblivion at 20 so no wonder I like Skyrim's default :)
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patricia kris
 
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Post » Tue Dec 13, 2011 2:42 am

I changed it to 1:10 and haven't encountered problems so far.
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Jennie Skeletons
 
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Post » Mon Dec 12, 2011 6:34 pm

keep us up to date guys
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BethanyRhain
 
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Post » Tue Dec 13, 2011 7:24 am

Pardons, but how do you change it? i know about the console, but not the code to type.
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Sammygirl500
 
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Post » Tue Dec 13, 2011 12:50 am

set timescale to X

x being the number, in my case it was 10
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Horror- Puppe
 
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Post » Tue Dec 13, 2011 7:06 am

thank you!
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Beast Attire
 
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Post » Mon Dec 12, 2011 10:40 pm

has this bugged up any quests yet, like it did in oblivion?
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helen buchan
 
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Post » Mon Dec 12, 2011 7:16 pm

Only two quests in Oblivion could be bugged by changing the timescale. Skyrim is pretty new and there are lots of bugs in different quests. I doubt it's possible to attribute a certain bug to timescale even if we found it.

I have set the timescale to 5 and so far it's fine. Time will still elapse when you are talking people so I think the timescale should be much slower.
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carrie roche
 
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Post » Tue Dec 13, 2011 12:50 am

I never had any trouble changing the timescale in any Bethesda game. Usually, if a quest is time sensitive, your character is told about that right up front one way or another and you can change easily timescale back to what the game expects it to be.

(I use 10, sometimes 8)
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Paul Rice
 
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Post » Mon Dec 12, 2011 8:30 pm

does it persist after reopening the game?
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Leah
 
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Post » Tue Dec 13, 2011 4:46 am

Playing with 6. Havent had any problems. At least havent noticed any.
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Quick Draw III
 
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Post » Tue Dec 13, 2011 5:34 am

If I could change it, I would set it to 5. That is the timescale I use for FO3. It "feels" right. I play Skyrim on a PS3, so no change.
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Jake Easom
 
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Post » Mon Dec 12, 2011 5:42 pm

i set mine to 5 or 10. i spotted a dynamic timescale mod on the nexus earlier.
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ruCkii
 
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