From the readme...
IMPORTANT
---------
When starting or loading a game with Progress active, wait a few seconds before
doing anything. Once you see "Progress Initialized" at the top of the screen,
your settings are in place and any real-time options are active. Any actions
taken before this message will cause no advancement, and viewing the character
sheet before initialization will show incorrect progress for your skills.
---------
When starting or loading a game with Progress active, wait a few seconds before
doing anything. Once you see "Progress Initialized" at the top of the screen,
your settings are in place and any real-time options are active. Any actions
taken before this message will cause no advancement, and viewing the character
sheet before initialization will show incorrect progress for your skills.
But i do not get that message, no matter how long i wait? At the moment i have no idea whether Progress is working or not, is there a way that i can check if it is working in game? My skills increase but i do not know whether this is just from nGCD, or if Progress has a hand in it. All Progress ini's are in C:\Program Files\Bethesda Softworks\Oblivion\Data\_tejon together with the ini's from nGCD. According to the conscribe.log nGCD works so i have no idea why Progress is not showing me that message.
Consribe.log
Spoiler
===============================================
Game Instance : 1 | Time : 07-18-2011 14-36-50
===============================================
Found shader enumeration = 1
Found shader enumeration = 5
Found shader enumeration = 6
Found shader enumeration = 4
Found shader enumeration = 3
Found shader enumeration = 2
nGCD Initialized
SM Combat Hide Initialised with ini
HSB:Inserting status bars into HUD
HSB:Default alpha 255
Debug statements toggled off for mod 2D
GetFontLoaded >> 15
GetFontLoaded >> 15
GetFontLoaded >> 15
HSB:Updated values from ini file
HSB:Need to track current enemy
HSB:Hide vanilla health bar!
** Dumping Array #689 **
Refs: 1 Owner 2D: HUD Status Bars.esp
[ 0.000000 ] : (Array ID #690)
[ 1.000000 ] : (Array ID #699)
[ 2.000000 ] : (Array ID #710)
[ 3.000000 ] : (Array ID #726)
[ 4.000000 ] : (Array ID #748)
[ 5.000000 ] : (Array ID #822)
[ 6.000000 ] : (Array ID #844)
[ 7.000000 ] : (Array ID #853)
[ 8.000000 ] : (Array ID #864)
[ 9.000000 ] : (Array ID #873)
[ 10.000000 ] : (Array ID #883)
[ 11.000000 ] : (Array ID #895)
PrintTileInfo tno_bars
Traits:
visible: 2.0000
locus: 1.0000
alpha: 0.0000
depth: 1.0000
y: 0.0000
x: 0.0000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 12.0000
_zoom: 50.0000
_divider: 0.0000
_e_width: 94.5000
_e_height: 8.0000
_e_file: 0.0000
_f_width: 81.5000
_f_height: 5.5000
_f_x: 5.5000
_f_y: 1.0000
_edge_w: 6.0000
_edge_h: 7.0000
_edge_file: 0.0000
Children:
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
PrintTileInfo tno_bars\tno_sb
Traits:
visible: 1.0000
locus: 2.0000
alpha: 0.0000
y: 917.0000
x: 204.5000
height: 8.0000
width: 94.5000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 3.0000
_zoom: 100.0000
_alpha: 255.0000
Children:
tno_sb_shd
tno_sb_txt
tno_sb_e
PrintTileInfo tno_bars\tno_sb\tno_sb_e
Traits:
visible: 2.0000
locus: 2.0000
alpha: 255.0000
depth: 1.0000
y: 13.0000
x: 0.0000
height: 8.0000
width: 94.5000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 2.0000
zoom: 50.0000
filename: 0.0000
_zoom_factor: 1.0000
Children:
tno_sb_edge
tno_sb_f
PrintTileInfo tno_bars\tno_sb\tno_sb_e\tno_sb_f
Traits:
visible: 2.0000
alpha: 255.0000
depth: 1.0000
y: 1.0000
x: 5.5000
height: 5.5000
width: 81.5000
red: 255.0000
green: 255.0000
blue: 255.0000
zoom: 50.0000
filename: F
_value: 1.0000
Children:
HSB:Hud Status Bars initialization completed
Automagic Bags: Setting custom Bag names, icons, & models from .ini...
Automagic Bags: Done with .ini!
Automagic Bags: Options Menu De-Coblized!
EH:Updated values from ini file in data\ini\.
MMO:Updated values from 'Data\ini\Map Marker Overhaul.ini'
Time Manager initialized
All Natural Tamriel: Initialised
All Natural SI: Initialised
Game Instance : 1 | Time : 07-18-2011 14-36-50
===============================================
Found shader enumeration = 1
Found shader enumeration = 5
Found shader enumeration = 6
Found shader enumeration = 4
Found shader enumeration = 3
Found shader enumeration = 2
nGCD Initialized
SM Combat Hide Initialised with ini
HSB:Inserting status bars into HUD
HSB:Default alpha 255
Debug statements toggled off for mod 2D
GetFontLoaded >> 15
GetFontLoaded >> 15
GetFontLoaded >> 15
HSB:Updated values from ini file
HSB:Need to track current enemy
HSB:Hide vanilla health bar!
** Dumping Array #689 **
Refs: 1 Owner 2D: HUD Status Bars.esp
[ 0.000000 ] : (Array ID #690)
[ 1.000000 ] : (Array ID #699)
[ 2.000000 ] : (Array ID #710)
[ 3.000000 ] : (Array ID #726)
[ 4.000000 ] : (Array ID #748)
[ 5.000000 ] : (Array ID #822)
[ 6.000000 ] : (Array ID #844)
[ 7.000000 ] : (Array ID #853)
[ 8.000000 ] : (Array ID #864)
[ 9.000000 ] : (Array ID #873)
[ 10.000000 ] : (Array ID #883)
[ 11.000000 ] : (Array ID #895)
PrintTileInfo tno_bars
Traits:
visible: 2.0000
locus: 1.0000
alpha: 0.0000
depth: 1.0000
y: 0.0000
x: 0.0000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 12.0000
_zoom: 50.0000
_divider: 0.0000
_e_width: 94.5000
_e_height: 8.0000
_e_file: 0.0000
_f_width: 81.5000
_f_height: 5.5000
_f_x: 5.5000
_f_y: 1.0000
_edge_w: 6.0000
_edge_h: 7.0000
_edge_file: 0.0000
Children:
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
tno_sb
PrintTileInfo tno_bars\tno_sb
Traits:
visible: 1.0000
locus: 2.0000
alpha: 0.0000
y: 917.0000
x: 204.5000
height: 8.0000
width: 94.5000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 3.0000
_zoom: 100.0000
_alpha: 255.0000
Children:
tno_sb_shd
tno_sb_txt
tno_sb_e
PrintTileInfo tno_bars\tno_sb\tno_sb_e
Traits:
visible: 2.0000
locus: 2.0000
alpha: 255.0000
depth: 1.0000
y: 13.0000
x: 0.0000
height: 8.0000
width: 94.5000
red: 255.0000
green: 255.0000
blue: 255.0000
childcount: 2.0000
zoom: 50.0000
filename: 0.0000
_zoom_factor: 1.0000
Children:
tno_sb_edge
tno_sb_f
PrintTileInfo tno_bars\tno_sb\tno_sb_e\tno_sb_f
Traits:
visible: 2.0000
alpha: 255.0000
depth: 1.0000
y: 1.0000
x: 5.5000
height: 5.5000
width: 81.5000
red: 255.0000
green: 255.0000
blue: 255.0000
zoom: 50.0000
filename: F
_value: 1.0000
Children:
HSB:Hud Status Bars initialization completed
Automagic Bags: Setting custom Bag names, icons, & models from .ini...
Automagic Bags: Done with .ini!
Automagic Bags: Options Menu De-Coblized!
EH:Updated values from ini file in data\ini\.
MMO:Updated values from 'Data\ini\Map Marker Overhaul.ini'
Time Manager initialized
All Natural Tamriel: Initialised
All Natural SI: Initialised
Did i do something wrong...or could it be a conflict?
My load order:
Spoiler
Masters for: Streamsave_43.ess
00 Oblivion.esm
01 All Natural Base.esm [Version 1.3]
02 Waalx Animals & Creatures.esm
03 VASE - core.esm
04 Progress.esm [Version 2.2]
05 Unofficial Oblivion Patch.esp [Version 3.3.6]
06 Oblivion Citadel Door Fix.esp
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.3]
09 SM Plugin Refurbish - SI.esp [Version 1.30]
0A All Natural.esp [Version 1.3]
0B All Natural - SI.esp [Version 1.3]
0C Enhanced Water v2.0 HD.esp
0D All Natural - Real Lights.esp [Version 1.3]
0E ChaseCameraMod.esp
0F FOV Modifier.esp
10 More Effective Enchantments.esp
11 More Effective Enchantments SI.esp
12 WAC - Crowded Roads Revisited.esp [Version 1.1]
13 DarNifiedUI Config Addon.esp
14 Display Stats.esp [Version 1.3.1]
15 DS Time Manager.esp [Version 1.1]
16 Quest Log Manager.esp [Version 1.3.2]
17 Streamline 3.1.esp
18 Map Marker Overhaul.esp [Version 3.9]
19 Map Marker Overhaul - SI additions.esp [Version 3.5]
1A Enhanced Hotkeys.esp [Version 2.2]
++ MaleBodyReplacerV4.esp
1B BaronArmor.esp
1C Gizmodian - Vicious Heart.esp
1D Pekka_Shields_Heavy.esp
++ VASE - Vanilla Cyrodiil.esp
++ VASE - Vanilla SI.esp
1E OWC - Mannequin.esp
1F OWC - Seaworld.esp
20 OWC - New Dimension.esp
21 WAC.esp
22 WAC - OverSpawn.esp
23 WAC - Dead Knights.esp
24 WAC - Player Summons.esp
25 WAC - TCOS.esp
26 WAC - TCOS Shops.esp [Version 03]
27 WAC - Magic.esp
28 Trade and Commerce.esp
29 Kragenir's Death Quest.esp [Version 2.11]
2A Lem - Celestial Lagoon.esp
2B Auto Repair.esp
2C Automagic Bags.esp
2D HUD Status Bars.esp [Version 4.2.1]
2E Toggleable Quantity Prompt.esp [Version 3.2.0]
2F Quest Award Leveling.esp
30 Quest Award Leveling SI.esp
31 Alternative Beginnings.esp [Version 1.2.1]
32 SM Combat Hide.esp [Version 1.2]
33 Lem - Bounty Reduction Over Gametime.esp
34 Duke Patricks - Combat Archery.esp [Version 5.1.2]
35 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]
36 Enemy Actors AutoHeal 1.3.esp
37 Phitt's Phighting Phixes.esp
38 Duke Patricks - Melee Combat NO RECOIL.esp [Version 2.6.5]
39 nGCD.esp
3A ProgressMBSP.esp [Version 2.0]
3B ProgressSBSP.esp [Version 1.0]
3C ProgressRBSP.esp [Version 1.0]
3D ProgressArmorer.esp [Version 1.0]
** Cava Obscura - Cyrodiil.esp
** Cava Obscura - SI.esp
** Cava Obscura - Filter Patch For Mods.esp
3E Stat Restore.esp
3F SPAWN.esp [Version 0.3]
40 kuerteeDetectLifeEffectNightEyeShader.esp
41 GW71_Life_Detect.esp
++ LightSpellWhiteDimmer.esp
++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
42 Bashed Patch, 0.esp
00 Oblivion.esm
01 All Natural Base.esm [Version 1.3]
02 Waalx Animals & Creatures.esm
03 VASE - core.esm
04 Progress.esm [Version 2.2]
05 Unofficial Oblivion Patch.esp [Version 3.3.6]
06 Oblivion Citadel Door Fix.esp
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.3]
09 SM Plugin Refurbish - SI.esp [Version 1.30]
0A All Natural.esp [Version 1.3]
0B All Natural - SI.esp [Version 1.3]
0C Enhanced Water v2.0 HD.esp
0D All Natural - Real Lights.esp [Version 1.3]
0E ChaseCameraMod.esp
0F FOV Modifier.esp
10 More Effective Enchantments.esp
11 More Effective Enchantments SI.esp
12 WAC - Crowded Roads Revisited.esp [Version 1.1]
13 DarNifiedUI Config Addon.esp
14 Display Stats.esp [Version 1.3.1]
15 DS Time Manager.esp [Version 1.1]
16 Quest Log Manager.esp [Version 1.3.2]
17 Streamline 3.1.esp
18 Map Marker Overhaul.esp [Version 3.9]
19 Map Marker Overhaul - SI additions.esp [Version 3.5]
1A Enhanced Hotkeys.esp [Version 2.2]
++ MaleBodyReplacerV4.esp
1B BaronArmor.esp
1C Gizmodian - Vicious Heart.esp
1D Pekka_Shields_Heavy.esp
++ VASE - Vanilla Cyrodiil.esp
++ VASE - Vanilla SI.esp
1E OWC - Mannequin.esp
1F OWC - Seaworld.esp
20 OWC - New Dimension.esp
21 WAC.esp
22 WAC - OverSpawn.esp
23 WAC - Dead Knights.esp
24 WAC - Player Summons.esp
25 WAC - TCOS.esp
26 WAC - TCOS Shops.esp [Version 03]
27 WAC - Magic.esp
28 Trade and Commerce.esp
29 Kragenir's Death Quest.esp [Version 2.11]
2A Lem - Celestial Lagoon.esp
2B Auto Repair.esp
2C Automagic Bags.esp
2D HUD Status Bars.esp [Version 4.2.1]
2E Toggleable Quantity Prompt.esp [Version 3.2.0]
2F Quest Award Leveling.esp
30 Quest Award Leveling SI.esp
31 Alternative Beginnings.esp [Version 1.2.1]
32 SM Combat Hide.esp [Version 1.2]
33 Lem - Bounty Reduction Over Gametime.esp
34 Duke Patricks - Combat Archery.esp [Version 5.1.2]
35 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]
36 Enemy Actors AutoHeal 1.3.esp
37 Phitt's Phighting Phixes.esp
38 Duke Patricks - Melee Combat NO RECOIL.esp [Version 2.6.5]
39 nGCD.esp
3A ProgressMBSP.esp [Version 2.0]
3B ProgressSBSP.esp [Version 1.0]
3C ProgressRBSP.esp [Version 1.0]
3D ProgressArmorer.esp [Version 1.0]
** Cava Obscura - Cyrodiil.esp
** Cava Obscura - SI.esp
** Cava Obscura - Filter Patch For Mods.esp
3E Stat Restore.esp
3F SPAWN.esp [Version 0.3]
40 kuerteeDetectLifeEffectNightEyeShader.esp
41 GW71_Life_Detect.esp
++ LightSpellWhiteDimmer.esp
++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
42 Bashed Patch, 0.esp