Crytek! Man.....you made it

Post » Tue Dec 13, 2011 8:55 am

Just like to say THANK YOU THANK YOU SO MUCH for this awesome DX 11 update!

My favorite features in order of preference -

High quality HDR
Shadows w/ variable Penumbra
particle effects w/ motion blur and shadows
Bokeh DOP - (Pure Maximum Awesomeness!)
High quality HDR motion blur
Parallax Occlusion Mapping
real-time local reflections
water
tessellation
SSDO
High-res Textures

When the PC version first shipped, like many here, I was extremely disappointed. I
thought that Crytek had indeed sold out to the console community. The infamous "press start" option at the loading screen of version 1.0 said it all.

After patch 1.1, bugs had still infested the game, and the graphics were a bit ugly.

Patch 1.2 didn't evolve the game much further, but then patch 1.4 came out. The game was still buggy but a few issues had been resolved (at least for me. My MP progress would now save), and Dx9 gfx received a major update.

I started to have faith again. It showed me that you were indeed listening to the PC community. Bugs were squashed.

Patch 1.8's advanced gfx options were underwhelming, but it was a start.

Now here we are with patch 1.9 and as Cry-Adam predicted, the Dx11 update "blew me away." In addition, AI in SP has dramatically improved, and so has gameplay (combat against the Ceph is actually fun now for me atleast).

I work in IT/Tech industry and I am all too familiar with how programs/games can fail miserably with specific hardware configurations. I don't doubt that there are users with genuine issue's that Crytek needs to address; however I'll bet 10 Euro's that a host of problems are related to ATI/AMD gfx cards. HARDOCP's "non-review" of the dx11 update was based on a system with dual AMD 6000 series gfx cards. IMO HARD-OCP = EPIC FAILURE. They should have known better.

I am not trolling here, but IMO AMD/ATI support can be unacceptable at times. I realize that the 6990 is faster in SOME games by about 3-4 fps than the GTX590, but is it really worth the hassle of dealing with their less than optimal driver support? AMD/ATI uses roughly 3 times the resource's an nVidia card uses to get about the same performance.

Nvidia releases a driver update about once a month. AMD/ATI tries to keep up, but typically stumbles along. How many times have you had to install a "hotfix" version a,b, or even C, to fix their monthly driver update? This has typically been an issue with ATI cards. I myself had a 4870X2 and encountered many a frustrating

experience with games out of the box. For example, Batman Arkum Asylum would crash to desktop at the loading screen and there was absolutely no physics support with ATI cards. It's not just program and game support, desktop functionality can also become broken.

I can't tell you how many time's I have had to replace gfx cards based on the ATI/AMD reference design not only in the field but OUT OF THE BOX BRAND NEW! Roughly 20% vs. Nvidia's 5-7 % - a huge difference. I don't mean to offend anyone's rig, but this has simply been my direct experience.

So with that said, if your Crysis 2 issue's are related to some conflict with your ATI/AMD gfx card, its likely the source of the problem may be ATI and not Crytek.

Look at how closely nVidia worked with Crytek on the DX11 update. As usual ATI was late to the party - it is a two-way street.

With that said, the game is still in need of another patch.

I am sure there are more issue's not mentioned here, but the following are what I feel need to be addressed in the next patch -

1.) New problem - Odd contrast issue w/DX11 and MP. Black vs white ratio needs adjustments. Blacks are too dark and whites are too bright (HDR POST Processing?)
2.) The Orbital Strike Lag
3.) High-res Textures
4.) Vehicle combat in MP (addition of VTOL's, Tanks, and armored vehicles)
5.) AI in SP still needs improvement - NPC's can still fail to have any reaction when uncloaked and will not engage the player.
6.) Tessellation
7.) overlapping music in MP UI

Crytek, can you release a "Super-High res texture pack" at 1024x1024? This is still sorely needed I think and will be the icing on the DX-11 cake.

The amount of tessellated textures could be increased as well. A tessellation adjustment option (similar to Uniengine's Heaven benchmark), would also be a welcome addition.

If you are disappointed with the lack of AA, V-sync, and AS adjustments, you can configure these options in the driver of your nVidia video card (Can't speak for ATI/AMD on this).

Finally, maybe add the ability to play as the Ceph in MP? If it can be balanced, I think it could kick some Maximum serious ass!

Crytek, thank you again for your hard work and perseverence in making Crysis 2 PC finally worthy of the name Crytek!
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Tue Dec 13, 2011 1:29 am

BUMP?
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Mon Dec 12, 2011 11:39 pm

Agree with you on all points, especially the play as Ceph thing!

One more point: The Bokeh DOF is not working with post-processing on Ultra. This is ingame only, in cutscenes it looks magnificent!!!
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Mon Dec 12, 2011 9:20 pm

Your 3. and 4. fixes don't need a fix... But I agree with everything else!
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Tue Dec 13, 2011 4:02 am

Your 3. and 4. fixes don't need a fix... But I agree with everything else!

Yeah, The super High Res Texture pack would be more a request than a "fix". I haven't seen any vehicles in MP yet so my apologies if they have been included with some maps.

CptSchnitzels - That svcks man. So no Bokeh DOP even when aiming down sights or using red dot? Yeah I hope that gets fixed for you. Its really sweet!
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Tue Dec 13, 2011 1:31 am

Totally agree with you ! particularly for 1, 5, 6, for the lag I do not play in MP, and also Bokeh DOF as said CptSchnitzels.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Mon Dec 12, 2011 6:43 pm

Also forgot to mention, that I would like to see more vehicle variants in SP/MP.

There are currently 5 I believe -

Big Rig Truck
The Mercedes Benz Model (I think its Mercedes)
2 door hatchback
Armored Vehcile
Tank

It would make the experienece even more immersive IMO
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Tue Dec 13, 2011 5:20 am

Ah man, totally agree with everything here! Defintely should be a Super High Res Textured pack and #1 should get fixed top priority!
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Tue Dec 13, 2011 4:15 am

I would like to get a 1024x1024 or even a 2048x2048 Textures

that was the awesome thing about crysis 2

when it came out, people could only play on low, medium, and people with $1000+ PC would play on high, yet even with SLI GTX 8800 you couldn't max out VERY HIGH, now in 2011, the GTX 580 ($500) can play Crysis 1 MAXED at 60 FPS

of course, im not saying that Crysis 2 requirements aren't low, but the highest are aimed for the high-end current cards, while Crysis 1 max settings was aimed for the high end cards 2 years after it's release


if crytek releases 2048x2048 OR EVEN 4096x4096 Textures that would keep people busy for 2-3 years, also both Nvidia and Ati will get more $$$ for selling high end cards
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Mon Dec 12, 2011 6:20 pm

A lot of the textures in Crysis 2 are 1024x1024, FYI. UT3 used 1024x1024 textures a long time ago and so could UT2004.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Tue Dec 13, 2011 5:49 am

A lot of the textures in Crysis 2 are 1024x1024, FYI. UT3 used 1024x1024 textures a long time ago and so could UT2004.

Oh I thought the high res pack textures were 256x256. Bring on the 4096x4096 textures baby!

You couldn't really run Warhead at 30fps 1900x1200 with enthusiast settings until about Geforce 200 series was released. I'll bet Crysis 2 will run at 60 FPS 1900x1200 with DX11 Ultra Spec and 4096x4096 textures using dual gtx590's with no problem (even w/ V-sync and 4xAA)
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Mon Dec 12, 2011 7:01 pm

A lot of the textures in Crysis 2 are 1024x1024, FYI. UT3 used 1024x1024 textures a long time ago and so could UT2004.

Oh I thought the high res pack textures were 256x256. Bring on the 4096x4096 textures baby!

You couldn't really run Warhead at 30fps 1900x1200 with enthusiast settings until about Geforce 200 series was released. I'll bet Crysis 2 will run at 60 FPS 1900x1200 with DX11 Ultra Spec and 4096x4096 textures using dual gtx590's with no problem (even w/ V-sync and 4xAA)

Yeah! 4096x4096 textures FTW!!!
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm


Return to Crysis