» Tue Dec 13, 2011 6:14 am
I stumbled upon OP's fix too.
In MP, my vram jumps to 90% full (Dx9 everything OFF) at the beginning of a match (right when the sound effects start on the "wireframe buildings" screen). Soon, stuttering begins.
Using OP's technique, vram usage drops by 225 to 300+ mb (!) and stuttering goes away. Vram usage will steadily climb during the match, sometimes requiring a second application of this trick, which always works. Skyline has its own set of issues...
This technique has no great effect on vram in DX11 SP. Haven't tested in DX11 MP.
(2x460 w/768, 275.xx drivers)
SIDE NOTE: I'm getting great results with SP DX11 all maxed + textures using D3DOverrider v2.01 (which forces vsync and working triple buffering) with in-game vsync off. Smooth gameplay so far. Very nice fix.