Master level Spells.

Post » Tue Dec 13, 2011 8:53 am

I made this account just so that I could vent some of my anger.

Now there have been a lot of complaints aimed at magic in general, few spell, no scaling, no spell crafting etc etc.
But you never felt weak even if you only dealt a fifth of the damage your girlfriend deals when she's playing her warrior with epic weapons and enough enchantments to take on anything, because you can always stagger mobs with Incinerate/Lightning bolt. Which is okay I guess, we trade massive damage for stuns on demand fair enough.


But really Bethesda what were you thinking when you made the master level spells?
The master level spells are supposed to be the Mage equivalent of those epic unique (not that they're that good) and obscenely enchanted weapons.

Who in your office thought it would be a good idea to stand around trying to cast Fire Storm whilst 8 mobs are interrupting you and killing you?
The master level destruction spells have no practical use whatsoever!
Sure you can pull them of but it's more of a hassle/takes longer time and deals less damage than just spamming a few Fireballs would do.

I mean you clearly have smart and talented people working there? Someone must have raised their voice and said
"Yeah Lightning Storm looks cool and all but you could also just throw some lightning bolts, they do more damage and don't take 5 seconds to cast""

This applies to most master level spells.
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Lizbeth Ruiz
 
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Post » Mon Dec 12, 2011 5:59 pm

your girlfriend plays skyrim. your entire argument is invalid because you have no right to complain about anything :verymad: .
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Dean Brown
 
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Post » Tue Dec 13, 2011 8:47 am

Its called use Become Ethereal Dragonshout. This shout is a MUST for mages, and using that shout you can then charge the spell up at your liesure while tons of people surround you and try to attack your ghost, and then you come out of ethereal at your whim as soon as you let off the spell. Also the shout has a 5 second recharge rate so you can use it alot in a battle, and also you can use it to let your mana regain. My mage is literally an unstoppable god on expert mode, and i use those destruction spells all the freakin time.
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Leilene Nessel
 
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Post » Mon Dec 12, 2011 6:16 pm

Your only focusing on one area of magic. One skill tree. Try illusion master spells. That might change your mind. Mayhem = Free for all war
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Sun of Sammy
 
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Post » Tue Dec 13, 2011 6:40 am

Its called use Become Ethereal Dragonshout. This shout is a MUST for mages, and using that shout you can then charge the spell up at your liesure while tons of people surround you and try to attack your ghost, and then you come out of ethereal at your whim as soon as you let off the spell. Also the shout has a 5 second recharge rate so you can use it alot in a battle, and also you can use it to let your mana regain. My mage is literally an unstoppable god on expert mode, and i use those destruction spells all the freakin time.


That's all well and good I've used this tactic to, hardly a must have imho.
This is also what I mean by "It's a hassle". Why shout and become ethereal when you could've just cast 2-3 Fireballs for the same effect in a shorter amount of time?
The master spells should not just be better "if you use this" they should just be plain better then all the spells that came before them.

All Mages are unstoppable gods once they can spam their spells. In fact I'd say most characters are gods after lvl 30 something in you know how to build your character properly.
That wasn't what I was complaining about
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Trish
 
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Post » Mon Dec 12, 2011 11:25 pm

Playing a mage requires playing smart, which is something most of the "headshot COD kiddies" don't seem to know about.

There are a ton of people who all seem to want to be this pure destructo mage. I've never heard of such a thing. A battlemage is and always has been well-versed in a range of spells.

Having said that though, destruction tree needs to scale up with levels. Against level 50 enemies, Master lvl spells are shockingly weak. Takes 15 spells to bring an enemy down.
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Baby K(:
 
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Post » Tue Dec 13, 2011 9:48 am

Your only focusing on one area of magic. One skill tree. Try illusion master spells. That might change your mind. Mayhem = Free for all war



No one understands my complaints on these forums I guess? Why would Illusions spells make my Master level destruction spells better. Fact of the matter is, the CASTING TIME and damage on these spells svck. Why would I want to cast Mayhem, and then cast Firestorm for an infinite amount of seconds when I can just throw out Fireballs and kill everything.

Get this, I'm not saying mages are weak. I'm not saying that anything in Skyrim is hard or that I'm having problems with the game.

What I'm saying is that making the master level spells have this cast time makes them unattractive spells in general, they're just weaker then the lower level spells plain and simple.
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David Chambers
 
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Post » Tue Dec 13, 2011 9:09 am

actually the 2 master spells arent that great i agree, but lightning storm does 112 damage per second and 56 magic damage per second and has a constant knockback. With a level 35 mage and a magicka pool of 631 you can run that spell straight for about 15 seconds, which nobody anywhere can stand to, not even alduin.
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cutiecute
 
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Post » Mon Dec 12, 2011 5:38 pm

Playing a mage requires playing smart



You're not really that full of yourself are you? Skyrim is a really easy game for most people you know, regardless of class.
And do you really think I played through the game with only destruction spells? Sure it can be done and thats all good and well BUT what I'm complaining about is the master level spells.

Someone explain to me how the master level spells don't svck with a solid argument, Because I fail to see it.
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Dominic Vaughan
 
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Post » Tue Dec 13, 2011 2:02 am

You're not really that full of yourself are you? Skyrim is a really easy game for most people you know, regardless of class.
And do you really think I played through the game with only destruction spells? Sure it can be done and thats all good and well BUT what I'm complaining about is the master level spells.

Someone explain to me how the master level spells don't svck with a solid argument, Because I fail to see it.


In his defense, he does say master level spells svck. But he's also saying the only way you're allowed to play a mage is to use all the schools. :flamethrower:

But really, if playing a "smart" mage means spending 20 minutes coming in and out of hiding using sneak, it gets really boring, fast. :laugh:
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Roddy
 
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Post » Tue Dec 13, 2011 3:22 am

actually the 2 master spells arent that great i agree, but lightning storm does 112 damage per second and 56 magic damage per second and has a constant knockback. With a level 35 mage and a magicka pool of 631 you can run that spell straight for about 15 seconds, which nobody anywhere can stand to, not even alduin.


I've enchanted most of my gear to the point where Destruction and Alteration don't cost anything to cast so I can spam that [censored] all day long ^^ but it's just as fast I I we′re to kill Alduin with say Incinerate.

I'm sorry if I'm only complaining here, and I can see how there's no pleasing me on this issue. That is unless Bethesda could see the error in their ways.
Magic was poorly designed but not terrible. Master level spells on the other hand.
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lucy chadwick
 
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Post » Tue Dec 13, 2011 12:23 am

I made this account just so that I could vent some of my anger.

Now there have been a lot of complaints aimed at magic in general, few spell, no scaling, no spell crafting etc etc.
But you never felt weak even if you only dealt a fifth of the damage your girlfriend deals when she's playing her warrior with epic weapons and enough enchantments to take on anything, b


My girlfriend does not play this game, you liar!
Oh, yours does? Lucky you!

On topic: cast frost atronoch. /thread
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Andrea P
 
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Post » Mon Dec 12, 2011 5:35 pm

Playing a mage requires playing smart, which is something most of the "headshot COD kiddies" don't seem to know about.

There are a ton of people who all seem to want to be this pure destructo mage. I've never heard of such a thing. A battlemage is and always has been well-versed in a range of spells.

Having said that though, destruction tree needs to scale up with levels. Against level 50 enemies, Master lvl spells are shockingly weak. Takes 15 spells to bring an enemy down.



Fortify Destruction potions? I haven't found an ingredient for it, but I know theres one for Restoration that ups the effectiveness (and conjuration, but that just adds duration)
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Rachell Katherine
 
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Post » Tue Dec 13, 2011 8:17 am

Fortify Destruction potions? I haven't found an ingredient for it, but I know theres one for Restoration that ups the effectiveness (and conjuration, but that just adds duration)



There are fortify Destruction potions true I did forget about those.
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J.P loves
 
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