Texture errors

Post » Tue Dec 13, 2011 12:35 am

Since I installed Deadly Reflexs 9 (and all the associated mods required) and Wyre Bash, I have noticed that many textures (particularly flora and buildings, and some shadows) have lost ALOT of resolution, from my computer running the game on high-very high easily, it seems even at these resolutions where Oblivion looked beautiful (only lagged a bit around Castle Almgard (A Beautiful castle mod, I do encourage you to download it!) however the textures were extremely high res there, with a lot going on so I expected that).

I suspected the use of TES4Edit to clean the mods might help, but it seems it hasn't seem to of helped at all, however I am unsure if I have done it right, as I am quite new to modding!


Thank you all in advance, I will post up my load order soon, it's very late, and multitasking in a sleep deprived state is not my strong suit lol
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Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Tue Dec 13, 2011 6:34 am

Spoiler
Oblivion.esm
Cobl Main.esm
DremoraCompanion.esm
HorseCombatMaster.esm
Cobl Races TNR.esp
Cobl Races TNR SI.esp
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
DropLitTorchOBSE.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
Sauron_Armor_Chest.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Castle_Almgard-V2.esp
Salmo the Baker, Cobl.esp
HUD Status Bars.esp
MidasSpells.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
SP1stPLegs.esp
DremoraCompanion.esp
Cobl Races.esp
Cobl Races - Balanced.esp
DeadlyReflex 6 - Combat Moves.esp
Cobl Silent Equip Misc.esp
Bashed Patch, 0.esp


That's my load order, but as far as I know, none of these should affect the whole game worlds graphics, the only other thing I could think of is OBGEv2 (the newest version was not compatibly with DR6), but im not sure what could of gone wrong.
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Jennie Skeletons
 
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Joined: Wed Jun 21, 2006 8:21 am

Post » Tue Dec 13, 2011 4:18 am

TES4Edit does not touch anything having to do with the scene render at all.

Could you get a screenshot, please?
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courtnay
 
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