- http://www.tesnexus.com/downloads/file.php?id=39764
http://i918.photobucket.com/albums/ad28/tosky/oblivion%20screenshots/Oblivion2011-08-0214-22-21-60.png
Here some other screenshots
http://i918.photobuc...14-19-45-14.png
http://i918.photobuc...14-18-03-51.png
http://i918.photobuc...14-23-13-54.png
http://i918.photobuc...19-40-03-65.png
http://i918.photobuc...19-43-34-85.png
Here the readme
Spoiler
Name: Graphic Replacer for Vanilla Iron War/Battle Axes
Version: 1.0.0
Date: 02/08/2011
Category: weapons
Author: Tosky
=================
Requirements:
=================
Oblivion 1.2.416
================
Description:
================
A graphic replacer for vanilla iron war/battle axes
Is Espless, so backup your NIF+DDS files before replace with my mod
Why ?
Because they're look are too bulky for my taste =)
Maybe one day I'll covering the other vanilla weapons set too.
N.B.
I kept the length of my models the same as vanilla counterparts =)
==============
DETAILS:
==============
Not much to say, you can use that as replacer or resources for made new weapons
=================
Installation:
=================
Put my NIF files inside oblivion/data/meshes/weapons/iron ; if say "already exist. Overwrite ?" , click yes
Put my DDS files inside oblivion/data/textures/weapons ; if say "already exist. Overwrite ?" , click yes
=================
Un-Installation:
=================
Delete the NIF and DDS files inside the corrispective path:
They are follow: Data/Meshes/weapons/iron : delete waraxe and/or battleaxe ;
and -> Data/textures/weapons : delete "ironwaraxe" ||| "ironwaraxe_n" ||| "ironbattleaxe" ||| "ironbattleaxe_n"
================
Histoy:
===============
v1.0.0
- initial release
===============
Contact:
==============
contat me at http://tesalliance.org/forums/index.php?/user/1280-tosky/ for suggestions, bug/issue report, criticism
===============
Credit:
===============
To me.
And to Meo and (specially) to Nekronom for help and support.
To TESAlliance members for feedbacks during the WIP of this mod.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Blender
Photoshop
NifSkope
=================
Licensing/Legal:
=================
You can do whatever you wish with this, just do not complain is something goes wrong.
Credit for my work would be appreciated.
Name: Graphic Replacer for Vanilla Iron War/Battle Axes
Version: 1.0.0
Date: 02/08/2011
Category: weapons
Author: Tosky
=================
Requirements:
=================
Oblivion 1.2.416
================
Description:
================
A graphic replacer for vanilla iron war/battle axes
Is Espless, so backup your NIF+DDS files before replace with my mod
Why ?
Because they're look are too bulky for my taste =)
Maybe one day I'll covering the other vanilla weapons set too.
N.B.
I kept the length of my models the same as vanilla counterparts =)
==============
DETAILS:
==============
Not much to say, you can use that as replacer or resources for made new weapons
=================
Installation:
=================
Put my NIF files inside oblivion/data/meshes/weapons/iron ; if say "already exist. Overwrite ?" , click yes
Put my DDS files inside oblivion/data/textures/weapons ; if say "already exist. Overwrite ?" , click yes
=================
Un-Installation:
=================
Delete the NIF and DDS files inside the corrispective path:
They are follow: Data/Meshes/weapons/iron : delete waraxe and/or battleaxe ;
and -> Data/textures/weapons : delete "ironwaraxe" ||| "ironwaraxe_n" ||| "ironbattleaxe" ||| "ironbattleaxe_n"
================
Histoy:
===============
v1.0.0
- initial release
===============
Contact:
==============
contat me at http://tesalliance.org/forums/index.php?/user/1280-tosky/ for suggestions, bug/issue report, criticism
===============
Credit:
===============
To me.
And to Meo and (specially) to Nekronom for help and support.
To TESAlliance members for feedbacks during the WIP of this mod.
=================
Tools Used:
=================
Insanity's ReadMe Generator
Blender
Photoshop
NifSkope
=================
Licensing/Legal:
=================
You can do whatever you wish with this, just do not complain is something goes wrong.
Credit for my work would be appreciated.
(Sorry for low in-game resolution in the screens. I guess a higher in-game resolution will make a better result).
Feedbacks/criticism/suggestions are welcome =]