Why is it OK to need numerous patches?

Post » Tue Dec 13, 2011 3:46 am

I just feel like this is Generation Patch. Starting to wear on me, this cycle of frustration. Is it really alright to release a game to the masses only to tell them it requires a patch immediately? I love Skyrim, it's a beautiful blend of Oblivion and Fallout 3 in my mind and I see it's full potential. I love it. But I also see an unfinished game...and it bothers me...immensely. Does it bother you like it does me or am I the extreme here?

Side note: I am playing this on PS3. Frame rate + Quest bugs (So much can go wrong here)
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rheanna bruining
 
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Post » Tue Dec 13, 2011 12:50 am

Games are just way more complex than they used to be. From hundreds of lines of code to millions of lines of code. It getting harder to find and fix bugs, and deadlines must be met.
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SWagg KId
 
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Post » Mon Dec 12, 2011 10:34 pm

you can't expect anything to be perfect, and bethesda doesn't expect anyone to understand it. i've taken programming courses, and programmed things myself. its extremely difficult. they can do all the patches they want in my opinion. i couldn't imagine even programming the dragons in this game. give them a break.
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lilmissparty
 
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Post » Tue Dec 13, 2011 12:44 am

Because in games as large as Skyrim it is literally impossible to make it bug free.
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Kaylee Campbell
 
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Post » Tue Dec 13, 2011 1:39 am

Yea I completely agree that a game like Skyrim almost has to have bugs. I've taken Business Programming classes and know some of the messes I've gotten myself into just trying to program a simple inventory and data anolysis tool. But I also know I paid about 65 dollars for this product that was marketed to me.

I'm going to leave this topic alone for a while, but if it's ok to release games that still have issues and bugs, than it should be ok to let us know that were about to buy a game with issues and bugs. Fair is fair.
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Lexy Dick
 
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Post » Tue Dec 13, 2011 10:32 am

Must be a PS3 thing.
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Sophh
 
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Post » Tue Dec 13, 2011 3:11 am

Think of how large a game Skyrim is. Games today are not as simple as they were 10 years ago, and because of that we need patches. Also, patches are not a bad thing. Definitely nothing to complain about, unless the game is TOTALLY broken on release, which Skyrim weren't.
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LijLuva
 
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Post » Tue Dec 13, 2011 6:38 am

Also, OP, why don't you try to program a game yourself? Then you might understand why a game like this needs patches.
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Ashley Clifft
 
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Post » Tue Dec 13, 2011 2:17 am

sigh

Once again I am compelled to mention http://en.wikipedia.org/wiki/Master_of_magic Skyrim's problems don't even come close.
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Carys
 
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Post » Mon Dec 12, 2011 8:50 pm

The day people are able to wrap their minds around this topic is the day the world ends. :facepalm:
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Kristina Campbell
 
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Post » Tue Dec 13, 2011 2:28 am

because even with a largish QC team play testing a game, it pales in comparison to millions of people in terms of man-hours available to find bugs/glitches. That said, I don't know how some of the issues like bad textures were missed.
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Bonnie Clyde
 
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Post » Tue Dec 13, 2011 1:00 am

I just feel like this is Generation Patch. Starting to wear on me, this cycle of frustration. Is it really alright to release a game to the masses only to tell them it requires a patch immediately? I love Skyrim, it's a beautiful blend of Oblivion and Fallout 3 in my mind and I see it's full potential. I love it. But I also see an unfinished game...and it bothers me...immensely. Does it bother you like it does me or am I the extreme here?

Side note: I am playing this on PS3. Frame rate + Quest bugs (So much can go wrong here)


Well Im on 360 and haven't experienced much for bugs at all. Saw a dragon dive through the ground once, the weapon racks in my whiterun house dont work and every once in a while when i load a save where I was in my house the funiture disappears for a bit (reload solves it) . That is pretty much it.

Regarless it is easy to get annoyed but have you ever thought of what it takes to build a game like this? A wide open game where everything can affect everything. Most open world games like GTA or RDR or Assassins Creed, when ever you accept a quest the world resets around that quest (which you can only have one activated) and then resets again after it is done.

The way I look at it is that I paid $60 for this game and on my first of many playthroughs I have 123 hours in already. Compared to a game like Starwars: the force unleashed II, which sold for the same price (and I rented thank god), which I finished in about 6 hours and has little replay value. When you do the math Bethesda is giving me a ridiculous amount more value and entertainment for my dollar and building a true open world game. I can stomach a few initial bugs. But thats just me.
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Craig Martin
 
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Post » Tue Dec 13, 2011 3:21 am

Holy unfinished retail, Batman. I think they're all drinking the Kool-aid.

I waded through all the bad grammar, read all the replies and I've decided I should run away from this website, run fast and run long. Good morning, Good night and good luck.
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CSar L
 
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