Help: Interpreting OBSE.log

Post » Tue Dec 13, 2011 1:34 pm

Hello there,

I'm trying to determine which OBSE plugin or OBSE-dependent mod is related to the error at the bottom of this log:

Spoiler

plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 0000411A) loaded correctly
patched
loading from C:\Users\Administrator\Documents\My Games\Oblivion\Saves\Current\Streamsave_47.obse
Reading mod list from co-save
Loading strings
Loading array variables
plugin has data in save file but no handler
plugin has data in save file but no handler
DoLoadGameHook: C:\Users\Administrator\Documents\My Games\Oblivion\Saves\Current\Streamsave_47.ess
loading from C:\Users\Administrator\Documents\My Games\Oblivion\Saves\Current\Streamsave_47.obse
plugin did not read all of its data (at 000000000001B1FE expected 000000000001C16B)
OBSE: deinitialize



Active Mod Files:
Spoiler
00  Oblivion.esm [CRC: 2FF840C5]01  underdark.esm [CRC: 01F78CD3]02  GTAesgaard_2.esm [CRC: 379577AC]03  You Are Here.esm [CRC: F500D378]04  All Natural Base.esm  [Version 1.3.1] [CRC: 47867C56]05  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5b] [CRC: 4E78C923]06  Francesco's Optional New Items Add-On.esm  [Version 4.5b] [CRC: 4996E208]07  Cobl Main.esm  [Version 1.73] [CRC: 7C04DAFB]08  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34] [CRC: C09734F4]09  Mart's Monster Mod.esm  [Version 3.7b3p3] [CRC: 5D909483]0A  TamrielTravellers.esm  [Version 1.39c] [CRC: F97DC0F4]0B  FCOM_Convergence.esm  [Version 0.9.9MB3] [CRC: 8899BA8D]0C  Better Cities Resources.esm  [Version 5.0.6] [CRC: F067CC8F]0D  Progress.esm  [Version 2.2] [CRC: C2F22F8B]0E  Lattamerv3.esm [CRC: 29208500]0F  PMSneakySummons.esm  [Version 1] [CRC: CB33F962]10  TRoN.esp [CRC: C485F3D8]**  TNR ALL RACES FINAL.esp [CRC: 3EAE3D44]**  TNR - ShiveringIsles.esp [CRC: E04586F3]11  Unofficial Oblivion Patch.esp  [Version 3.3.7] [CRC: 6AB8F177]12  DLCShiveringIsles.esp [CRC: 2BB84977]13  Unofficial Shivering Isles Patch.esp  [Version 1.4.4] [CRC: F6C1D21D]14  SM Plugin Refurbish - SI.esp  [Version 1.30] [CRC: E7A35AF9]15  Better Cities .esp  [Version 4.7.0] [CRC: 8F16A015]16  Francesco's Optional Chance of Stronger Bosses.esp [CRC: C4F8DD5B]17  Francesco's Optional Chance of Stronger Enemies.esp [CRC: 4C44038A]++  FranDarkSeducerWeapFix.esp [CRC: 97FA1AAF]++  FCOM_Francescos.esp  [Version 0.9.9] [CRC: A27190A9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9] [CRC: 4547AA1F]18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9] [CRC: 60FF114D]19  All Natural.esp  [Version 1.3.1] [CRC: 1476029A]1A  All Natural - SI.esp  [Version 1.3] [CRC: 77EDBF04]++  All Natural - MMM Patch.esp  [Version 1.3] [CRC: 8198FCB1]1B  Immersive Interiors.esp  [Version 0.8.1] [CRC: 1464E3CC]1C  OBGE - Liquid Water.esp [CRC: 98001EB9]1D  All Natural - Real Lights.esp  [Version 1.3] [CRC: C4C01327]1E  WindowLightingSystem.esp [CRC: F7C4AF90]1F  AmbientDungeons.esp  [Version 1.3] [CRC: 0E06139A]20  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp [CRC: 56B294D6]21  ImprovedSigns.esp [CRC: 1BE7ABA7]22  Camping.esp [CRC: 8CACE53D]++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01] [CRC: CDBA9105]23  Enhanced Economy.esp  [Version 5.4.2] [CRC: D72B3C40]24  Display Stats.esp  [Version 2.0.1] [CRC: D0E2047B]25  DropLitTorchOBSE.esp  [Version 2.1] [CRC: BCC7226C]26  FormID Finder4.esp [CRC: 99D3B0B2]27  kuerteeActorDetails.esp [CRC: F15C97F4]28  Musical Immersion 1.0.esp [CRC: 0EED4339]29  Streamline 3.1.esp [CRC: 25C25D60]2A  Map Marker Overhaul.esp  [Version 3.9] [CRC: 8F9FE685]2B  Map Marker Overhaul - SI additions.esp  [Version 3.5] [CRC: 2B08755B]2C  Enhanced Hotkeys.esp  [Version 2.3] [CRC: 77CFF085]2D  DLCSpellTomes.esp [CRC: 02FA9682]++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1] [CRC: 8CC91BA1]++  MaleBodyReplacerV4.esp [CRC: 2AD879A8]++  FineWeapons.esp [CRC: 142E8A74]++  RustyItems.esp [CRC: 724AD376]++  RTFemaleReplacerV12.esp [CRC: 99B62D90]**  mz_Shields_SI.esp [CRC: 050C5ECE]2E  XiaNewAmuletsV1.esp [CRC: 7D888969]2F  kuerteeHorseCommands.esp [CRC: A12664F1]30  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2] [CRC: 63399C35]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9] [CRC: 24A2A59C]31  Slof's Oblivion Robe Trader.esp [CRC: 2613C2F9]32  Cobl Glue.esp  [Version 1.73] [CRC: 32BE8AD3]33  Cobl Si.esp  [Version 1.63] [CRC: 8260DFCF]34  Oblivion WarCry EV.esp  [Version 1.09] [CRC: 4F32343B]35  FCOM_WarCry.esp  [Version 0.9.9MB5] [CRC: 4B541396]36  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34] [CRC: AD2A2935]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5] [CRC: 1ACEA76B]**  OMOBS_SI.esp  [Version 2.0] [CRC: 6F998DD2]37  OOO 1.32-Cobl.esp  [Version 1.72] [CRC: 23312D99]38  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3] [CRC: 089AC47E]39  FCOM_Convergence.esp  [Version 0.9.9Mb3] [CRC: 711706C0]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2] [CRC: F03C2087]3A  FCOM_RealSwords.esp  [Version 0.9.9] [CRC: AD5EC654]++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9] [CRC: 1650A744]3B  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3] [CRC: 2253C4F1]++  FCOM_SaferRoads.esp  [Version 0.9.9] [CRC: A90C5DFC]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3] [CRC: 5CF5B873]3C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3] [CRC: F5EE4316]3D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f] [CRC: 5FDE93E5]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3] [CRC: 5D26D847]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3] [CRC: 4E21A9ED]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha] [CRC: 7D25458A]3E  TamrielTravellers4OOO.esp  [Version 1.39c] [CRC: 67444B36]++  TamrielTravellersItemsNPC.esp  [Version 1.39c] [CRC: BBCCF288]3F  TamrielTravellersItemsCobl.esp  [Version 1.39c] [CRC: 8E83509F]40  ShiveringIsleTravellers.esp  [Version 1.39c] [CRC: 9171D710]**  TamrielTravellersHorseTextures.esp  [Version 2] [CRC: 2B991345]++  FCOM_TamrielTravelers.esp  [Version 0.9.9] [CRC: E2EB015C]++  FCOM_HungersUnitySI.esp  [Version 0.9.9] [CRC: 17F87DA1]++  FCOM_ArcheryRealSwords.esp  [Version 2] [CRC: B88BA3DF]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3] [CRC: 9019F72A]++  MMM-Cobl.esp  [Version 1.73] [CRC: 9478B271]41  Gift of Kynareth.esp [CRC: E63F845E]42  GoldenCrest.esp [CRC: 9D3F73E5]43  Kragenir's Death Quest.esp [CRC: 9A1DA0EA]44  KDQ - Rural Line Additions.esp [CRC: 015C85FD]45  GTAesgaard.esp [CRC: 0A37370D]46  GTAesgaard_2.esp [CRC: C70D972A]47  Slof's Oblivion Goth Shop.esp [CRC: 63BEB366]48  The Ayleid Steps.esp  [Version 3.3.2] [CRC: B913E460]++  Aylied Steps - AN Real Lights patch.esp  [Version 1.00] [CRC: 421CE08C]49  VaultsofCyrodiilBC.esp [CRC: 88FECD9A]4A  VHBloodlines 1.2.esp  [Version 1.5.5] [CRC: C5D49099]4B  DLCBattlehornCastle.esp [CRC: BEE27F25]4C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6] [CRC: 0F1BBF7E]4D  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30] [CRC: E47C7DCD]**  Battlehorn_mobs.esp [CRC: AAA70EA2]4E  Knights.esp [CRC: 4CB1DF3D]4F  Knights - Unofficial Patch.esp  [Version 1.1.2] [CRC: 2F15B12C]++  SM Plugin Refurbish - Knights.esp  [Version 1.06] [CRC: 4FFAB027]50  Ungarion1TheWelkyndSword.esp  [Version 1.4] [CRC: EBB2A180]51  Blood&Mud.esp [CRC: 928B1C4A]++  Blood&Mud - EE patch.esp  [Version 4.2] [CRC: 8BC3D664]52  AFK_Weye.esp  [Version 2.2.COBL] [CRC: 1FAC2B9A]++  FCOM_Blood&Mud.esp  [Version 0.9.9] [CRC: 1405220A]++  FCOM_Knights.esp  [Version 0.9.9Mb3] [CRC: A982ADDD]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9] [CRC: B191133F]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9] [CRC: B34698B9]53  road+bridges.esp  [Version 4.6.2] [CRC: ED074704]54  xuldarkforest.esp  [Version 1.0.4] [CRC: 36F2CCF0]55  xulStendarrValley.esp  [Version 1.2.2] [CRC: FEC083A9]56  xulTheHeath.esp [CRC: ADDF5F66]++  MMMMWL-TheHeath patch.esp [CRC: 3FEE211D]57  XulEntiusGorge.esp [CRC: A900F10A]58  xulFallenleafEverglade.esp  [Version 1.3.1] [CRC: EF98D162]59  xulColovianHighlands_EV.esp  [Version 1.2.1] [CRC: 9C5A7A05]5A  xulChorrolHinterland.esp  [Version 1.2.2] [CRC: E70A54FC]5B  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3] [CRC: CEA341CC]5C  xulBravilBarrowfields.esp  [Version 1.3.3] [CRC: 750D0226]5D  xulLushWoodlands.esp  [Version 1.3.1] [CRC: 1E045FF7]5E  xulAncientYews.esp  [Version 1.4.3] [CRC: 98F220FA]5F  xulAncientRedwoods.esp  [Version 1.6] [CRC: E541D578]60  xulCloudtopMountains.esp  [Version 1.0.3] [CRC: 75E2FD36]61  xulArriusCreek.esp  [Version 1.1.3] [CRC: DF776E3A]62  xulPatch_AY_AC.esp  [Version 1.1] [CRC: FAEC8265]63  xulRollingHills_EV.esp  [Version 1.3.3] [CRC: 8C1CDE06]++  MMMMWL-RollingHills patch.esp [CRC: BFF1369B]64  xulPantherRiver.esp [CRC: AD0A3B5E]65  Blood&Mud-PantherRiver patch.esp [CRC: 255B9DD3]66  xulRiverEthe.esp  [Version 1.0.2] [CRC: 52A9819F]67  xulBrenaRiverRavine.esp  [Version 1.1] [CRC: 9302AD30]68  xulImperialIsle.esp  [Version 1.6.7] [CRC: 17BE191B]69  xulBlackwoodForest.esp  [Version 1.1.0] [CRC: C1C3E5FA]6A  xulCheydinhalFalls.esp  [Version 1.0.1] [CRC: 5FAB540B]6B  Blood&Mud-CheydinhalFalls patch.esp [CRC: 9B5A6A24]++  GiftOfKynareth-CheydinhalFalls patch.esp [CRC: 6AFE5059]6C  xulAspenWood.esp  [Version 1.0.2] [CRC: 599BB21F]6D  xulSkingradOutskirts.esp  [Version 1.0.1] [CRC: DABED778]6E  xulSnowdale.esp  [Version 1.0.2] [CRC: 478C8B3E]++  OOO-Snowdale Patch.esp [CRC: 5B675281]6F  xulCliffsOfAnvil.esp  [Version 1.12] [CRC: DE6CC153]70  OOOCliffsofAnvilPatch.esp  [Version 1.1] [CRC: C07D7A0D]71  xulSilverfishRiverValley.esp  [Version 1.0.1] [CRC: 321351F1]++  NRB4+UL-II Patch.esp  [Version 5.0.1] [CRC: BAA65806]72  KragenirsDeathQuest-UniqueLandscapes Merged patch.esp  [Version 1.1] [CRC: AEB129E0]73  PersonalPackGuars.esp  [Version 0.56] [CRC: 7B57F7E1]++  Better Cities - House price patch.esp  [Version 1.0] [CRC: 2378BB42]74  Harvest [Flora].esp  [Version 3.0.1] [CRC: A050186D]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0] [CRC: 17F8B331]75  Cliff_BetterLetters.esp  [Version 1.1] [CRC: 26B3C6DF]76  P1DkeyChain.esp  [Version 5.00] [CRC: 6E4F2756]++  Enhanced Vegetation [125%].esp [CRC: 4D40666C]77  Toggleable Quantity Prompt.esp  [Version 3.2.0] [CRC: 7519C5D5]++  Enhanced Economy - House prices.esp  [Version 1.0] [CRC: 6EE037FD]78  Alternative Beginnings.esp  [Version 1.2.1] [CRC: 182C0572]79  SM Encumbrance and Fatigue.esp  [Version 2.6] [CRC: 0906C4FE]7A  Basic Primary Needs.esp  [Version 4.7] [CRC: 1038B321]7B  RefScope.esp  [Version 2.0.2] [CRC: EEB26556]7C  EnchantmentRestore.esp [CRC: 5AABC7AA]++  EnchantmentRestore_Wells.esp [CRC: 8E546E2C]7D  MigLockpicking.esp  [Version 1.3] [CRC: 16B6F3D2]7E  RenGuardOverhaul.esp [CRC: 6FFE50F4]7F  nGCD.esp [CRC: D57FC3CA]80  nGCD Oghma Infinium.esp [CRC: 497AAD7E]81  ProgressGSD.esp  [Version 2.0] [CRC: FD2D4BDB]82  ProgressMBSP.esp  [Version 2.0] [CRC: 0259F308]83  ProgressRBSP.esp  [Version 1.0] [CRC: 8C91AC98]84  ProgressRacial.esp [CRC: 62F0F4D5]85  ProgressArmorer.esp  [Version 1.0] [CRC: BD769C50]86  JCN_AV Uncap.esp  [Version 1.01] [CRC: 282078EA]87  Sneaking Detection Recalibrated.esp [CRC: E84FE133]**  Cava Obscura - Cyrodiil.esp [CRC: 19F94DEE]**  Cava Obscura - SI.esp [CRC: C4A670A0]**  Cava Obscura - Filter Patch For Mods.esp [CRC: D8008DEB]**  Atmospheric Loading Screens - No Text.esp [CRC: 2745BE37]88  bgBalancingEVCore.esp  [Version 10.52EV-D] [CRC: 98D5A0B5]**  TamrielTravellers Cosmetics Cobl or RBP.esp [CRC: D59DAD68]89  bgMagicEV.esp  [Version 1.7EV] [CRC: 73C98CBF]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV] [CRC: 574DE475]8A  bgMagicEVPaperChase.esp  [Version 1.68EV] [CRC: 6DC9FA83]8B  SupremeMagicka.esp  [Version 0.90] [CRC: FCAAF7EE]8C  SM_ShiveringIsles.esp  [Version 0.90] [CRC: FA560808]++  SM_DLCSpellTome.esp  [Version 0.90] [CRC: D8BF78E7]++  SM_OOO.esp  [Version 0.90] [CRC: 812F4410]++  SM_MMM.esp  [Version 0.90] [CRC: F97BDB3C]++  SM_COBL.esp  [Version 0.90] [CRC: 67F2D66F]++  SM_Scrolls.esp  [Version 0.90] [CRC: 0FD90101]++  SM_SigilStone.esp  [Version 0.90] [CRC: 6D793919]++  PMSneakySummonCompatibility.esp  [Version 1] [CRC: 8FBC3374]8D  bgIntegrationEV.esp  [Version 0.993] [CRC: 2EF8A56A]**  bgIntegrationEV - Alternative NPC Faces by LazyMonk.esp  [Version 0.96] [CRC: EB6BD792]++  Silverfish&bgIntegrationPatch.esp [CRC: 5F6AEC2F]8E  Better Cities Full - B&M Edition.esp  [Version 5.0.5] [CRC: 38E9ABC8]8F  Better Cities - VWD of the IC.esp  [Version 4.7.0] [CRC: 92207713]90  Better Imperial City.esp  [Version 5.0.0] [CRC: CA4A0499]++  Better Cities - All Natural.esp  [Version 4.9.5] [CRC: C850522C]++  Better Cities B&M - Unique Landscape Barrowfields.esp  [Version 4.9.5] [CRC: 2EA06275]91  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4] [CRC: DF0ECB21]92  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 5.0.0] [CRC: A90BD094]++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.0.6] [CRC: 73958DDF]93  Better Cities - VHBloodlines.esp  [Version 4.8.4] [CRC: F388AC80]94  Better Cities - COBL.esp  [Version 2.1] [CRC: 489B15CF]++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1] [CRC: F3CD0A48]**  [GFX]_Initial_Glow-all.esp [CRC: D9C86B64]++  Visually Enchanted Fire.esp [CRC: BE84929E]++  Visually Enchanted Frost.esp [CRC: EA0BA692]++  Visually Enchanted Shock.esp [CRC: E11E59B2]**  FCOM_Archery.esp  [Version 1.0] [CRC: B2F248AC]95  UnderdarkSaga.esp [CRC: 821CF1C7]++  Seraphim Limr'l.esp [CRC: 21F8F6BD]++  Rueben Limr'l.esp [CRC: 23197774]++  UdarkSagaFFF.esp [CRC: 0B1EBF93]++  NRB4 Standard Road Record.esp [CRC: 7366D355]++  Bashed Delayers - MERGE ONLY.esp  [Version 3.1.29a] [CRC: FC018BB3]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03] [CRC: 55B9D683]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3] [CRC: 26FF9B00]96  Bashed Patch, 0.esp [CRC: 0CF23363] <-- Needs to be rebuilt after removing two plugins (has nothing to do with error)


It's causing crashes right at the StreamSave. Could the problem be in Streamline?


Any help would be much appreciated!
--Tomlong75210
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Tue Dec 13, 2011 5:28 am

The note at the end of the bashed patch, was that added by you? If so... rebuild and try it anyways. Never know! It could work...
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Tue Dec 13, 2011 10:45 am

The note at the end of the bashed patch, was that added by you? If so... rebuild and try it anyways. Never know! It could work...

Yes, it was added by me. What I was saying was that I had taken two plugins out of my load order and hadn't yet rebuilt the bashed patch when I grabbed my active plugins list. At the time of the error, those plugins hand still been in my load order. That has nothing to do with the error in the OBSE log. I thought there was a way to tell to which mod the error belonged... :(


--Tomlong75210
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Tue Dec 13, 2011 1:25 pm

Ohh. Then I have no idea. Have you tried loading another non-Streamline save?
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Tue Dec 13, 2011 11:37 am

Ohh. Then I have no idea. Have you tried loading another non-Streamline save?

I have no problem loading saves. None of my saves are corrupt. I want to know which mod tried and failed to read from the co-save. I think this could also be a script conflict. I just played for three hours without seeing it. The last time I saw this error, SDR had had a break down of some sort at nearly the same time. It is about to be updated,so maybe that will clear this up. I still wish I could read that log better though... The three plugins I removed after seeing that error were all sound-related, ambient, enhancements. I don't know if any of them depend on OBSE, but I'll certainly check before I add them back in. I'm still hoping that this is just related to the SDR issue I know about and will go away with SDR's update. I can't think of a way to setup a recurrence of this issue. It really seems coincidental, which is why I'm thinking script conflict. Maybe Streamline is interrupting SDR or something...


Thanks for the replies!
--Tomlong75210
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Tue Dec 13, 2011 11:24 am

plugin did not read all of its data (at 000000000001B1FE expected 000000000001C16B)

I have seen a similar crash error when updating a merged mod, and trying to play Oblivion without rebuilding the bashed patch. The transition to an exterior from an interior caused the crash that time, so I coc'ed to Weye and then it kinda sorta did not crash. I thought that the update of that merged mod should not matter, as it was not a master for the bashed patch.

Maybe a rebuild of the bashed patch will fix this? IIRC, it did for me - I reran Landmagic and TES4LODGen just to be safe.
User avatar
Lexy Corpsey
 
Posts: 3448
Joined: Tue Jun 27, 2006 12:39 am

Post » Tue Dec 13, 2011 8:28 am

I have seen a similar crash error when updating a merged mod, and trying to play Oblivion without rebuilding the bashed patch. The transition to an exterior from an interior caused the crash that time, so I coc'ed to Weye and then it kinda sorta did not crash. I thought that the update of that merged mod should not matter, as it was not a master for the bashed patch.

Maybe a rebuild of the bashed patch will fix this? IIRC, it did for me - I reran Landmagic and TES4LODGen just to be safe.

I've been rebuilding my Bashed Patch with every change to my LO today. I have also been rerunning TES4LODGen almost every time, although I skimped once when adding a sound mod or something. I haven't ever run Landmagic though... Does it smooth out vertices or something?


--Tomlong75210
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Tue Dec 13, 2011 6:53 am

I've been rebuilding my Bashed Patch with every change to my LO today. I have also been rerunning TES4LODGen almost every time, although I skimped once when adding a sound mod or something. I haven't ever run Landmagic though... Does it smooth out vertices or something?


--Tomlong75210

Sorry for the late reply - just missed this post entirely.

What Landmagic does, I am not really sure. It stitches back land is what I want to say, but the technical details elude me, or rather, I just am not inclined to find out. It does sort out about 109 land tears for me, per its log.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am


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