The weirdest thing is happening with my Wrye Bash, the Installer won't take any new mods, but I can still play Oblivion with all the previously installed ones without any problem. (I'm getting more CTDs, but that may not be related.)
On startup Wrye Bash's installer does not show any mods at all. "Total refresh" (I'm using the German version, this might not be the right translation) doesn't help, "refresh all" at least shows me my old mods. Then when I drag-drop new archives into Wrye Bash, I get asked wether to copy them, WB works for a few seconds, but when its done the new mod does not appear in the list.
Oh, and on startup i get a wxPython error message:
Traceback (most recent call last):
File "E:\GamesVISTA\Bethesda Softworks\Oblivion\Mopy\bash\basher.py", line 4757, in OnShowPage
self.GetPage(event.GetSelection()).OnShow()
File "E:\GamesVISTA\Bethesda Softworks\Oblivion\Mopy\bash\basher.py", line 3270, in OnShow
if data.refresh(progress,what,self.fullRefresh):
File "E:\GamesVISTA\Bethesda Softworks\Oblivion\Mopy\bash\bosh.py", line 11998, in refresh
if 'I' in what: changed |= self.refreshInstallers(progress,fullRefresh)
File "E:\GamesVISTA\Bethesda Softworks\Oblivion\Mopy\bash\bosh.py", line 12197, in refreshInstallers
try: installer.refreshBasic(apath,SubProgress(progress,index,index+1))
File "E:\GamesVISTA\Bethesda Softworks\Oblivion\Mopy\bash\bosh.py", line 10892, in refreshBasic
self.refreshSource(archive,progress,fullRefresh)
File "E:\GamesVISTA\Bethesda Softworks\Oblivion\Mopy\bash\bosh.py", line 11486, in refreshSource
elif key == 'Size': size = int(value)
ValueError: invalid literal for int() with base 10: ''
I honestly don't even know where to begin with my bug-hunt. I bash patched some mods, could it be that?