Skyrim Is Short?

Post » Tue Dec 13, 2011 11:04 am

If you feel Skyrim is too short.

You're doing it wrong.
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kitten maciver
 
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Post » Tue Dec 13, 2011 11:13 am

Saying that Skyrim has hundreds of hours of content is missing the point when what it's being compared to is other TES games. I'll be putting at least a thousand hours in but that will still be less than what I put into MW/OB.
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Strawberry
 
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Post » Tue Dec 13, 2011 2:09 am

even if it is shorter than Ob, Ive had alot more fun this time around.
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Pawel Platek
 
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Post » Tue Dec 13, 2011 6:01 am

But...kind've = "kind have" not "kind of"

If you are implying that you just created that word to suit your accent...well then you sure are the first person I've ever come across who does that :P


you do realize that english speaking countries outside of america spell things differently.
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Isabell Hoffmann
 
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Post » Tue Dec 13, 2011 2:08 pm

Hi, everyone.
I don't know if it's me, or is Skyrim short compared to Oblivion? I beat the Skyrim main quest easily and it was kind of disappointing. I also beat ALL of the guild quests that I know of (Companions, Winterhold, Dark Brotherhood, Thieves). It also seems that there's less quests and more miscellaneous tasks (basically "BRING ME A TUSK FROM A MAMMOTH AND YOU GET MUNIEZ!!@!11!!").

Thoughts?


I'm nearly 70 hrs in and have done very little of the main quest plus I've only just joined the companions and haven't even touched the other guilds plus I've only visited two Holds (Whiterun and Dawnstar). I haven't been grinding or scouring the map, just doing quests and the occasional Dungeon enroute to a quest location. What's the rush?
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Star Dunkels Macmillan
 
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Post » Tue Dec 13, 2011 2:21 am

I actually found skyrim to be of a pleasant length. I never finished Oblivion, because it was just too much running around or doing essentially the same oblivion gate over and over again; at least each different quest in Skyrim's MQ is significantly different from the last.

I just took a peek at Oblivion's MQ, and I think people were just forgetting that most of it's MQ was pretty dang boring. Here's my summarization of it:

Delivery
Delivery
Oblivion Gate
Delivery
Delivery
Fun Infiltration Quest
Delivery
Delivery
Oblivion Gate
Oblivion Gate
Oblivion Gate
Oblivion Gate
Oblivion Gate
Mildly interesting dungeon crawl
Mildly interesting dungeon crawl
Timed Oblivion Gate
Interesting Infiltration Quest
Delivery
Delivery


So while it was a bit longer, it was also mostly just filler. If you count your random dragon encounters as part of the Skyrim MQ, they're really quite similar.


From memory, it's more like...

Spoiler

Escape Jail
Delivery
Go rescue Martin / Oblivion Gate
go to Cloudrunner temple
Inflitrate Mythic Dawn
get Deadric Artifact
get Talos's Armour
get great welkey stone
Clear oblivion gate at Bruma
Battle of Bruma (optionally clear gates from other cities, you only need to keep Martin alive tho)
get great sigil stone
Go to Paradise
Kill Mankar
Go to Imperial City
Da end.


In total you were only ever required to enter 3 oblivion gates, it's just harder to complete only entering 3 oblivion gates then it is to clear the cities and having more people at the battle of bruma =P. You are required to fight more then 3 dragons for the Skyrim MQ which is definitely shorter.
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Greg Cavaliere
 
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Post » Tue Dec 13, 2011 12:09 pm

As playing Elder Scroll games like Oblivion it seems like a chore. The first time I see a oblivion gate and experience it's awesome ,but after I do it a couple of times is just repetitive. Then they have to bring up the big gate (remember Oblivion Story). Then they try to make it epic. Anyways my point is I think TES Games are really just games that let you explore vast fantasy worlds with mythical creatures. I never did think the main quest were long once you put your head in it.
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Hayley Bristow
 
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Post » Tue Dec 13, 2011 11:02 am

Short? I rushed through the first time and if felt kind of short. But considering I'm level 39, and have been playing since I picked it up at the midnight release, and still not finished doing what I want to do (Just finished the Companions now) I'd say that's pretty good. So many games these days are freaky short--take AVP for example. That game is about 18 hours or so long, maybe a little longer if you play all three campaigns . . . I finished the predator one in a handful of hours. Was brutally disappointed how short that game is. Skyrim though I'll be playing for years yet I'm sure.
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Sabrina Steige
 
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Post » Tue Dec 13, 2011 3:26 am

Skyrim is too short you must be playing it wrong. :rolleyes:

Like there is a specific way to play TES. Unless someone wants to explain this better then blurting out "your playing it wrong". :laugh:
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dean Cutler
 
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Post » Tue Dec 13, 2011 2:10 pm

Skyrim is not a short game but the major questlines in skyrim are. The way you play doesn't change the fact that they're indeed very short.
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Curveballs On Phoenix
 
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Post » Tue Dec 13, 2011 3:37 pm

As playing Elder Scroll games like Oblivion it seems like a chore. The first time I see a oblivion gate and experience it's awesome ,but after I do it a couple of times is just repetitive. Then they have to bring up the big gate (remember Oblivion Story). Then they try to make it epic. Anyways my point is I think TES Games are really just games that let you explore vast fantasy worlds with mythical creatures. I never did think the main quest were long once you put your head in it.



Replace gates with dragons now.

lol. You have another repetitive feature.
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candice keenan
 
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Post » Tue Dec 13, 2011 11:02 am

I agree completely that the MQ and other major questlines are short and lacklustre compared to Morrowind and Oblivion but if we're talking abt the content of the game, there are many quests where acquisition isn't as straightforward as talking to an NPC. I've gotten at least 2 quests from reading random books, a couple from entering random dungeons and meeting strangers there and much more interesting ones like
Spoiler
jumping off bard's summit


This game is packed with pleasant surprises at every turn and i think its awesome. Oh and the daedric questlines are a lot darker and more morally ambiguous. Some are just outrageous like my dear Lord Sanguine
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Madeleine Rose Walsh
 
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Post » Tue Dec 13, 2011 5:15 am

Replace gates with dragons now.

lol. You have another repetitive feature.

the game has spammed me with so much dragons that i wish they were not in the game.
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Killer McCracken
 
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Post » Tue Dec 13, 2011 3:13 pm

If you rush through everything systematically, using fast-travel to get around, you're going to be done with the game very quickly. Whereas if you take your time, walk everywhere, and mix exploration / dungeon crawling / misc side quests in with main questline / faction questline progress, you'll be far more satisfied.

I guess you could argue that the busier, more hand-crafted gameworld kind've balances out the shorter questlines, if you make the most of it.


I didn't feel like I wanted to walk everywhere because I can't see the roads on the map..
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Colton Idonthavealastna
 
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Post » Tue Dec 13, 2011 2:21 am

If you play it like gears of war It is probably short, but if you stop to smell the bees pollinate the flowers, do some hunting, craft their hides into some armor, stop to talk to people along the way and get svcked into 10,000 side quests... you will be more than satisfied like me. I'm 100 hours in and haven't even touched DB or thieves guild, and only did a little of the mages guild. I'm saving those for a new character. There seems to be endless quests so far, so I'm trying to finish the storm cloaks and then I will finish the mq, and retire this first character at level 50 or something. I've only bought two houses. There is just so much to see and do I don't know how anyone could be disappointed, but in my 1000's of hours of playing Oblivion few characters participated in the main quest. I like to explore and role play, and doing the main quest always detracts from my character development somewhat, even though I had 10's of characters that reached level 25-35 I just didn't bother with quests.
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elliot mudd
 
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Post » Tue Dec 13, 2011 5:16 pm

It's as short or long as you want to make it. If you want to make it like a real adventure, try not to use fast-travel unless absolutely necessary. I also never use horses or carriages. I'm 94 hours in, level 37, and I just got done meeting with the Greybeards. I've only done about 3-4 quests tops for each of the main guild lines (DB, TG, etc). I have yet to do a single quest for the Civil War line yet. My quest book is SLAMMED full. And I'm having an absolute blast. I've only bought one house so far. I'd like to buy the others, get married, get several more perks up to 100, etc. I can see this lasting me over 200 hours easy. However, if you want to blast your way through, I'm sure you can cut out 80-90% of that time.... but where is the fun and adventure in that! :thumbsup:
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Jarrett Willis
 
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Post » Tue Dec 13, 2011 6:00 am

Skyrim is not a short game but the major questlines in skyrim are. The way you play doesn't change the fact that they're indeed very short.

This, really. Skyrim has a huge amount of content - I'm 85 hours into the game and still have lots of things to do. The major questlines I have done so far were somewhat disappointing, though.
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Scott
 
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Post » Tue Dec 13, 2011 5:42 am

I don't really get some of the complaints about DLC. We've had a similar concept before, except back then they were called "expansion packs".

It's not -really- short, it's larger than Morrowind. Morrowind just felt huge because you had to walk everywhere, it didn't have more content, it just took longer to access that content.
Oblivion had the exactly same problem, fast travel was always a bad addition to the Elder Scrolls series in my opinion, and frankly it's addictive.
You use it once or twice when you just plain don't feel like walking a million billion miles from Riften to Markarth and then bam, you're using it for every quest before you know it.


Too true. I do it all the time, even if the next location is pretty close to my current one (at least, if I am still inside a city). Only times I don't do it is if I am outside or got my horse close by.

Hell I've just found out there's a whole new underground section that is as big as a Hold (Skyrim's state for those who don't know) with its own dungeons and stuff!!


Wait, what?! Do explain!
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cosmo valerga
 
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Post » Tue Dec 13, 2011 1:29 am

Depends on your definition of "short"...

For example, Final Fantasy XIII was an incredibly long game- but you were so limited in what you could do
and there was little to nothing to explore (except for one BIG area where they stuffed 80% of the side quests).
Even then, almost every fight evolved into the same tactic: stagger/rush/stagger/rush/stagger/rush.

Skyrim is a game in which its length is determined by the player- which is a GOOD thing. Want to have a
fast adventure? Use your fast travel, skip dialogue sequences, and gun for the most effective gear possible.
Want the journey to last longer? Try picking up and reading many of the books littered around, get married,
buy up property and decorate it by your own personal tastes, develop your character based on your own
story elements instead of trying to min/max every technical aspect, investigate every dialogue option if
you can, and travel on foot.

So, is Skyrim short?... Can be, but not necessarily. The most important thing about it is the lasting impression
it leaves on you and how it changes the way you may play games in the future (if it does).

Essentially, any of these phrases sums up my perception of the game:
Quality over quantity, it's not about the destination - but the journey, and savor the small moments.

Cheers everyone
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Kat Lehmann
 
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Post » Tue Dec 13, 2011 1:27 pm

I've only completed the db and companions questlines in 70ish hours but I would agree that individual questlines are quite short. The game as a whole however certainly isn't. It will easily tale me 200 hours just to finish the questlines, not including side quests, misc quests and I'd say that's pretty good value.
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Jonny
 
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Post » Tue Dec 13, 2011 3:11 am

Oblivion was actually painful to play without mods. The quests were boring and graphics outdated.

Wrong...period. Oblivion's quests were among the most well-done parts of the game.

In what year did you play Oblivion?
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Ann Church
 
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Post » Tue Dec 13, 2011 7:42 am

I'm at over +100 hours and haven't even come close to finishing the MQ and am currently level 33. I have only completed the College of Winterhold questline and thats it. I don't know where folks are getting this short nonsense from. O.o;;
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Ross
 
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Post » Tue Dec 13, 2011 4:00 pm

Oblivion was actually painful to play without mods. The quests were boring and graphics outdated.


the brotherhood and thieves guild quest were more fun in oblivion
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Manuel rivera
 
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Post » Tue Dec 13, 2011 1:35 pm

When I read things like this, I can't help but laugh. Fast traveling really ruins the game in my opinion. With me, I've never used fast travel one time. I use the carriage system every single opportunity I get ... but other than that, I never ever fast travel. Now ... with that being said ...


I have 71 hours of playing time and I've only completed the main and college quest line. The main quest alone took me thirty hours. Then I went exploring for at least twenty hours of playing time. The college line probably took me about ten hours ... I just started the Thieves Guild last night and I'm probably about three hours in and only finished three quests for them.

So I'm sorry sir, but it's your play style. You rushed through Skyrim and I feel sorry for you
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electro_fantics
 
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