Another quest I quite like is Vaermina's shrine, where you make your way through Arkved's Tower. It is a creative dungeon of nightmares. I also very much like the decision faced at the end regarding the disposition of Arkved himself. My character recently wrestled with that decision in http://chorrol.com/forums/index.php?s=&showtopic=4516&view=findpost&p=120031. Here is a snip that includes her take:
* * *Unnocking the poisoned arrow, I yet again slid the tip safely into my boot sheath. I placed my hand on Arkved's leg and channeled the most powerful dispel effect I knew into his body. There was no response. My magic was no match for that of Vaermina, who had bound him to the realm of dreams.
Placing a hand against Arkved's face now, I cast a healing spell. Through the bond of white magic, I could sense no pain. In fact it seemed as if his spirit was not even in his body, despite the pink glow my rings revealed. He was lost to his dream - permanently I imagined.
Was this my last nightmare then? To choose between leaving Arkved trapped in a dream, or freeing him with the mercy of death? Did I even know what Arkved would want? Or if his dream world was a place of delight or terror?
I set my jaw. I didn't know what decision Vaermina expected of me here, and frankly I didn't care. The Buffy Doctrine would guide my hand. Arkved was no threat to me or those I held dear. I wiped the poison from my arrow, quivered it, then shouldered Slayer.
* * *I can see where a character of noble intent could decide either way - that is why I like the quest. I had no idea how Buffy would deal with this.