That said, it's time for the second installment in the series. You can find all of them by searching "Voice of the gamers" in this forum.
Background: I love Skyrim. I think it's the best TES game to date. However, the community seems to be ablaze with different opinions and I myself would also like some things done a bit differently. So I'd like to go through some topics, but in a highly constructive manner. Please don't flame, complain or otherwise crap around. State your mind and do it showing respect for the developers who work their asses off for us. We are not gods here, they are. If you want to be god, go make your own damn game (or just play this one).
The purpose of all this is for Betheshda to get quality feedback about what we all want and possibly implement some of that in their future games or even in Skyrim.
On to crafting: Again, I love it, but there are some differing opinions in the community and especially console players are a bit at a loss here since mods are not available to them. To cut things short, onto the questions.
Question one: overpowered crafting
Quite honestly, I liked having 100000 intelligence in Morrowind. Together with moon sugar and levitation I was a jet fighter blazing through the skies. Joking aside, Betheshda started limiting this in Oblivion already and they were pretty strict there. Even to the point where I didn't even bother with potion making because the only potions I cared about (feather) couldn't be made strong enough. However, some players complain that smithing at 250 plus enchanting and alchemy also power-maxed are too much and that they should be limited even more. Hence question one: what should be the limit of crafting skills in your opinion.
Question two: fletching
Quite honestly, I couldn't care less since I'm a PC player. Even without creation kit, there are already mods out there that enable me to do this. However, originally there were no mods and I was absolutely stunned finding out that I can't make my own bows or arrows. I had thousands of ancient nord arrows in my inventory, but I wanted more (not in number, but in quality).
Question three: where is all that knowledge coming from?
I must admit, I found this mechanic a bit puzzling. There I was in the game, clearing out my first dungeons with all this iron and fur gear spread all over the ground. But my altmer character didn't fancy this stuff, it looked pathetic on her. Turns out all I had to do was craft a few fur bracers (fur was the easiest to loot at the time - never bought a single ingot) and voila - a perk or two and I am a master elven smith. At that point I go WTF?!? HOW did I just go from stitching fur to making elven armor?!?
I think this should not have been so easy. And I'm not talking about numbers of fur bracers that I had to make. In order to learn making elven armor I should find a master elven smith who would teach me in exchange for a gazillion prior favors. I order to learn making elven armor I should first find a book on the topic. Or something else. Not from stitching up a couple of fur bracers. Though I do understand it's rather hard to make up perks for the skill otherwise...
Question four: enchanting capacity
At this point there should be a question on alchemy, but I could not find any posts on the topic. Alchemy changed the least from TES 3 and the changes they did didn't make or break anything so I guess people are not complaining. I also looked up enchanting, but there's nothing on it except the flaming about smithing / alchemy / enchanting in tandem are too powerful. However, there is one issue that I found and raises questions at least with me: It used to be that if you had a gold-diamond necklace (Exquisite amulet), you could put max enchantment on it. If all you had was a petty wood pebble necklace (Petty amulet), you could only enchant a little. In skyrim this doesn't matter any more. Anything you go enchanting you can enchant to the limit. Be it a wooden or gold ring, with expensive rocks or without them. What's your take on this? Is it worth the effort to collect only the most valuable materials or is wood just as good as gold in this respect?
Question five: battlemage gods (joined with 4 for poll limits)
Continuing from smith / alchemy / enchant story there's one thing that I found odd in the game: The same enchantment can be placed on any apparel / weapon type, but the highest enchantments I saw were for plain mage robes. On one hand it was sensible in TES 3 to be able to place the best enchantments on daedric armor, but on the other hand this doesn't go well with logic. Mages don't come in the heaviest armors - they find said armors restricting. Skyrim just allows you to have the best armor together with the same enchantments as are possible on ordinary rags hence all armor types below dragonscale a matter of taste more than necessity. Anyway lore or not, this actually reduces replayability since the choice for my god character is obvious - there are just no drawbacks for chosing the best armor.
Question six: loot vs crafting?
Well, once I get my crafting to 100, I make my stuff better than anything I find in any dungeon. Anything that master smiths of old made. Anything that gods made. It's actually a pretty good point that Beth chose to ignore with this. There are legendary artifacts in the game, but they are nothing compared to what you yourself can craft. This was pretty much the same in previous versions of the game as well. Should we ignore it as Beth does or not?
How's this for the second poll? Like it better, hate it more? Comment constructively below.