why would you have 100 in smithing and no perks in it. What kind of idiot does that.
I would guess the type of 'idiot' who doesn't use it much and levels it slowly as a secondary skill just to augment their items with no interest in creating any.
Um change isn't bad. This change was bad.
I personally like the current system, as do many others. I can understand not everyone will, but then again a lot of people disliked the old system too, and complained about it (but thats another game and another discussion).
All the skills as far as I am aware are functional without perks. They may be too low for some (some people believe that anything less than a 250 smithing skill legendary is subpar) but they are always functional. There is always benefit to them. To most people ~40% would be considered a large increase.
Enchanting doesnt even get better without perks!
More misinformation...
you can improve weapons with low skill but you cannot make better armour. I don't really see how you could support this?
Given that you can find all armour in game, providing you are going to put time in, the armour can be upgraded to still allow players to reach the cap without smithing perks. Long term you don't gain as much as you'd think from smithing if you are looking to play a character for a long period. The short term benefits are good though if getting the best armour asap is your goal. I personally enjoy looking for upgrades as I play the game. (Granted weapon damage from no smithing perks is never going to be as high as with but still will be more than enough to trivialise the game).