Character Creation with mods, need advice

Post » Wed Oct 21, 2009 5:06 am

I need advice on my skill selection but theres some things everyone should know before I begin this post.

1.Im not a power gamer and im not a stick roleplayer. So all options are open. I just want to have a well rounded character without having a lot of redundant/not useful skill choices.

2. I have installed a bunch of mods
a.Morrowind code patch
b.BTB's Game improvements
c.Herbalism for purists
d.Morrowind patch project
e.HotFusion's Economy Adjuster
f.Talrivian's State-Based Hit Points
g.Morrowind advanced
h.Cliff racer mod
j.Enchanted arrows(does this solve the marksmen vs destruction question??)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
i.Yet another level system mod(description below)
This mod is meant to improve the game immersion hiding the level system details; making the initial decision less important and removing caps to Skill and Abilities.

How it is obtained? All the Skills are equally difficult to increase; there is no bonus to Primaries or malus to Misc.
So you won't be punished if you put the wrong Skill in the wrong section.
Increasing Skills (any Skill) seamlessly increase the Attributes. So you won't need to worry to get the mythical 5x.

All Skill counts for Level-up, but Levels count only for random encounters and treasures as the Health is only based on the Attributes.

No cap to Skill or Attributes. After a while they become harder to increase, but they have no limits. The character development won't be hindered by silly limitations.

Just a note to the above: I have no idea how this will effect my other mods! But in character creation my MAJOR and MINOR skills were significantly higher so initial selection is very important, hence this post.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

3. I like to sneak but im not opposed to using magic. I realize a lot of thief skills can be also found in magic. But I also like the smoothness of using non magic. I also know my magic pool might not be big enough for all these magic schools. My current char started out with 140 magic pool fyi.

4. It should be noted that all the characters stats start off the same(at 10) with these mods so race is totally taken out of the question to a degree.

Ok so thats out of the way. I have been updating my list of skills, I know this looks really messy but bear with me.

Sneak(MAJOR-slow to lvl but useful off the bat?)(im a thieving bastard)
Security or Alteration? or both?(magic pool requirements??)(overlap?)
Illusion? Major-->high off the bat?(many many useful spells)


longblade(minor or misc? too easy to lvl?)
marksmen or destruction?(again magic pool question, more options with destruction though, but i have enchanted arrows, and later in the game physical damage from my arrows could be really nice where destruction fails)
Block(in conjunction with longblade so major? off the bat protection?)

Alchemy(mods make my potions worth zero to merchants)(in battle) or Restoration(out of battle) or both, ? Both seem very useful! Minors??


light armor(MAJOR, cut and dry, but im using a mod that lowers the durability
of glass armor, hmmm)

speechcraft(useful off the bat?? Im asking, i dont think so though)
merchantile(useful off the bat)(im using mods to make this skill act. needed)


MISC:
Acrobatics/Athletics(too easy to lvl, not essential off the bat)
Unarmored(with glass armor kinda nerfed is this a possible good skill now? I also like a Khajits immune to paralyze)
Med/Hvy Armor
Axe/polearm/blunt(im not a warrior)
Armorer(really slow to lvl)(weight of repair tools)
Enchant(extremely slow to lvl)(I can always make a practice spell)
Hand-to-hand(easy leveling)
Mysticism(too small a magic pool)(practice spells)
Short blade(easy to lvl on starting wild creatures)

As you all can see im all over the place.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Tue Oct 20, 2009 9:38 pm

Are you using the original "Settings" plugin from BTBGI?
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Wed Oct 21, 2009 4:13 am

Are you using the original "Settings" plugin from BTBGI?

No I have unchecked the BTB settings plug-in under the data files

oh and btw, your mod suggestion page was my "go to" resource, nowhere else did I find such a wealth of information and your tweaks of other mods really took the head ache out of modding. THX!
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Wed Oct 21, 2009 7:38 am

I need advice on my skill selection but theres some things everyone should know before I begin this post.

1.Im not a power gamer and im not a stick roleplayer. So all options are open. I just want to have a well rounded character without having a lot of redundant/not useful skill choices.

2. I have installed a bunch of mods
a.Morrowind code patch
b.BTB's Game improvements
c.Herbalism for purists
d.Morrowind patch project
e.HotFusion's Economy Adjuster
f.Talrivian's State-Based Hit Points
g.Morrowind advanced
h.Cliff racer mod
j.Enchanted arrows(does this solve the marksmen vs destruction question??)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
i.Yet another level system mod(description below)
This mod is meant to improve the game immersion hiding the level system details; making the initial decision less important and removing caps to Skill and Abilities.

How it is obtained? All the Skills are equally difficult to increase; there is no bonus to Primaries or malus to Misc.
So you won't be punished if you put the wrong Skill in the wrong section.
Increasing Skills (any Skill) seamlessly increase the Attributes. So you won't need to worry to get the mythical 5x.

All Skill counts for Level-up, but Levels count only for random encounters and treasures as the Health is only based on the Attributes.

No cap to Skill or Attributes. After a while they become harder to increase, but they have no limits. The character development won't be hindered by silly limitations.

Just a note to the above: I have no idea how this will effect my other mods! But in character creation my MAJOR and MINOR skills were significantly higher so initial selection is very important, hence this post.


Where is your Tamriel Rebuilt mod? :whistling: I don't know about the Yet another level system mod so I can't comment there.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

3. I like to sneak but im not opposed to using magic. I realize a lot of thief skills can be also found in magic. But I also like the smoothness of using non magic. I also know my magic pool might not be big enough for all these magic schools. My current char started out with 140 magic pool fyi.

4. It should be noted that all the characters stats start off the same(at 10) with these mods so race is totally taken out of the question to a degree.

Ok so thats out of the way. I have been updating my list of skills, I know this looks really messy but bear with me.


I think using magic to sneak is great. After all you are in a universe where magika is prevelent, so why not use it? I would make sure you use Illusion as a major skill because in the begining of the game, alot of the Illusion spells you will fail at, or at least I did.
Sneak(MAJOR-slow to lvl but useful off the bat?)(im a thieving bastard)
Security or Alteration? or both?(magic pool requirements??)(overlap?)
Illusion? Major-->high off the bat?(many many useful spells)

As I said. Illusion as a Major, sneak, as a major too. If you don't sneak, you don't level up as fast, so this can be a good thing. Slower level ups so you don't become too powerfull to soon. Also you are correct, it takes along time to just level up that skill. I prefer Altertaion over security because you can use Alteration for other things. If you already have Sneak as a major you don't need to have your level ups even slower with having security as a major because how often do you pick a lock? I think Sneak and Security as majors together is a very bad idea.
longblade(minor or misc? too easy to lvl?)
marksmen or destruction?(again magic pool question, more options with destruction though, but i have enchanted arrows, and later in the game physical damage from my arrows could be really nice where destruction fails)
Block(in conjunction with longblade so major? off the bat protection?)

I always have longblade as a minor, very easy to level up. Then agian, you are a thief who sneaks correct? You should be having Short Sword as a minor instead. Then again, be different and have a thief who uses a long sword. Why not, we don't always have to follow "the way it should be". Thing is, after looking at the Skyrim trailer, and seeing the guy sneak up behind the person and slit his throat, he was using a short sword or a knife. Not sure how RPGish you reall want to be. :)
Alchemy(mods make my potions worth zero to merchants)(in battle) or Restoration(out of battle) or both, ? Both seem very useful! Minors??

Alchemy as a minor or misc. To easy to level up if you make millions of potions. I have Restoration as a major, since my other Majors don't level me up alot, I have this to at least give me som power to leveling up. Not both. I think I have alchemy as a minor in my current game to try something different.
light armor(MAJOR, cut and dry, but im using a mod that lowers the durability
of glass armor, hmmm)

speechcraft(useful off the bat?? Im asking, i dont think so though)
merchantile(useful off the bat)(im using mods to make this skill act. needed)

All misc skills for me.
MISC:
Acrobatics/Athletics(too easy to lvl, not essential off the bat)
Unarmored(with glass armor kinda nerfed is this a possible good skill now? I also like a Khajits immune to paralyze)
Med/Hvy Armor
Axe/polearm/blunt(im not a warrior)
Armorer(really slow to lvl)(weight of repair tools)
Enchant(extremely slow to lvl)(I can always make a practice spell)
Hand-to-hand(easy leveling)
Mysticism(too small a magic pool)(practice spells)
Short blade(easy to lvl on starting wild creatures)

I agree with all this except for Enchant. I love to make my own magical trinkets and I hate when I fail. I don't know how you can have an enchant practice spell.
As you all can see im all over the place.

Nothing wrong in being all over the place. If this is what you have fun with, then go right ahead. Rememeber it's your game, as long as you are having fun, who cares what anyone else says. :P
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Tue Oct 20, 2009 11:02 pm

Where is your Tamriel Rebuilt mod? :whistling: I don't know about the Yet another level system mod so I can't comment there.


I think using magic to sneak is great. After all you are in a universe where magika is prevelent, so why not use it? I would make sure you use Illusion as a major skill because in the begining of the game, alot of the Illusion spells you will fail at, or at least I did.

As I said. Illusion as a Major, sneak, as a major too. If you don't sneak, you don't level up as fast, so this can be a good thing. Slower level ups so you don't become too powerfull to soon. Also you are correct, it takes along time to just level up that skill. I prefer Altertaion over security because you can use Alteration for other things. If you already have Sneak as a major you don't need to have your level ups even slower with having security as a major because how often do you pick a lock? I think Sneak and Security as majors together is a very bad idea.

I always have longblade as a minor, very easy to level up. Then agian, you are a thief who sneaks correct? You should be having Short Sword as a minor instead. Then again, be different and have a thief who uses a long sword. Why not, we don't always have to follow "the way it should be". Thing is, after looking at the Skyrim trailer, and seeing the guy sneak up behind the person and slit his throat, he was using a short sword or a knife. Not sure how RPGish you reall want to be. :)

Alchemy as a minor or misc. To easy to level up if you make millions of potions. I have Restoration as a major, since my other Majors don't level me up alot, I have this to at least give me som power to leveling up. Not both. I think I have alchemy as a minor in my current game to try something different.

All misc skills for me.

I agree with all this except for Enchant. I love to make my own magical trinkets and I hate when I fail. I don't know how you can have an enchant practice spell.

Nothing wrong in being all over the place. If this is what you have fun with, then go right ahead. Rememeber it's your game, as long as you are having fun, who cares what anyone else says. :P

Thanks for useful breakdown. I just checked out the Tamriel Rebuilt mod and my only concern are the system requirements. My computer was stolen so im playing morrowind off a 2005 ish laptop. But it looks fantastic! Youll notice from my mod list theres no graphical enhancement mods.

I have decided to include illusion in the majors, I was second guessing myself and your opinion just backed that up. As for Alteration that as well will be sent up to the majors. Ive done my own trolling on some forums and security is not always a given even in the higher levels and for the most part Alteration spells are. Plus I like going light weight so no lugging around picks and probes is always nice.

As for longblade I think minor will be just fine. The original thief game has me hooked on using a longblade. In the event of a emergency its always nice to know I can crack a few skulls ;-)

I really dont want to take Alchemy as a major or minor but seeing how MWE and BTB game enhancements have taken that ingredients glitch out, im not to keen on spending time gathering stuff just to fail with a low level. I could be wrong though. Now with Restoration I could have it in the minors or even the misc.

Based on your feedback I think ill bring up Enchant into the minors and send speech craft into the misc. UGH im always torn on speech craft, but I guess a charm spell is better than taking a spot in my major/minor slots.

Thanks again for all your feedback it really helped cement some of my ideas.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Tue Oct 20, 2009 6:34 pm

You are welcome. I love the levitation spell, so that is another reason to have Alteration as a major. I played it as a minor once, and I Hated It. Also I like using charm now.

"These are not the droids you are looking for."

"These are not the doids we are looking for.

"Move along.

"Move along, move, along."

Now if you don't know what I am talking about, I pretend I am using my jedi powers, like Obi Wan did to the Stormtroopers in A new Hope. Yes we have to use our imagiation a bit more, but it makes the game
so much more fun. Also, if you getting your butt kicked, cast a calm spell, and run away. Makes playing the game so different for me now. :)
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Wed Oct 21, 2009 2:03 am

You are welcome. I love the levitation spell, so that is another reason to have Alteration as a major. I played it as a minor once, and I Hated It. Also I like using charm now.

"These are not the droids you are looking for."

"These are not the doids we are looking for.

"Move along.

"Move along, move, along."

Now if you don't know what I am talking about, I pretend I am using my jedi powers, like Obi Wan did to the Stormtroopers in A new Hope. Yes we have to use our imagiation a bit more, but it makes the game
so much more fun. Also, if you getting your butt kicked, cast a calm spell, and run away. Makes playing the game so different for me now. :)

HAHA! Dont get me started on my consular from KOTOR.

thanks again for the advice!
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Wed Oct 21, 2009 4:18 am

"These are not the droids you are looking for."

"These are not the doids we are looking for.

"Move along.

"Move along, move, along."

Morrowind style:

"These aren't the Argonians you're looking for."

"These aren't the Argonians we're looking for."

"Move along."

"Move along outlander... move along."

:tongue:
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Tue Oct 20, 2009 4:26 pm

Morrowind style:

"These aren't the Argonians you're looking for."

"These aren't the Argonians we're looking for."

"Move along."

"Move along outlander... move along."

:tongue:

:yes: That was really good.
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Tue Oct 20, 2009 11:18 pm

"These aren't the Argonians you're looking for."

"These aren't the Argonians we're looking for."

"Move along."

"Move along outlander... move along."

Haha!
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am


Return to III - Morrowind