I also keep going into dungeons at level 50 and fighting weak enemies that I can one shot, regular Draugr, regular bandits. Rarely I find they're scaled up, but they're not truly scaled because they're no longer Draugr, they're Deathlords.
You can find Ebony armor at low levels, and you can find Iron armor everywhere at level 50.
Some quest rewards scale, like Dawnbreaker but no Iron sword goes from 15 damage to 50 as you level.
In Oblivion everything leveled, in this game it doesn't.
Realism? On Nirn? What? It is a challenge, play on Expert or Master.
Sorry, you're not right on this one.
Ohhhhh so you just want to be very nitpicky about what scaling is. Very clever. Its true that there is less scaling than in Oblivion but its still too much. Wild creatures dont scale which is a good thing and you wont find bandits in daedric armour which is another. But even in Oblivion you didnt have iron swords level with you and even in Oblivion the names of creatures changed which kind of makes youre definition of scaling complete crap. Its the same thing. When a draugr becomes a draugr deathlord it scales. You fail.
If I meet different enemies in the same dungeon on level 50 than I would on level 5 its scaling. 90% of the enemies I meet in dungeons are scaled. All draugr are either draugr scourges, wights or deathlords. Very rarely do I meat anything lower that that. Even most bandits are scaled inside dungeons. Plunderers etc. Also all loot scales. On level 5 I might find a steel sword but on level 40 I keep finding ebony and glass stuff. On level 40 I also get almost a 1000 gold for completeing some fetch quest for a farmer. Strange dont you think? I cannot find ebony loot in containers on low levels. And I dont understand how you manage to find iron armour from dungeons on level 50. I sure dont. Whats ironic is that spells dont scale for some reason making destruction pretty useless in the long run.
Realism put to context is extremely important for immersion. Dragons are realistic in Nirn. The world revolving around you isnt.
I play on master and the only thing it affect is enemy damage and hp. Has nothing to do with how ridiculously easy getting gold is or how I can clear almost any dungeon even on low levels. Difficulty should affect more than just combat. Even in that it shouldnt just mean that enemies have a ton of hp.
Btw you still forget to provide any rationalization for your arguments except "this isnt wow" and "its dumb"