[RELz] Tamriellic Glassworks

Post » Tue Dec 13, 2011 7:54 am

Downloads
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Source: http://www.tesnexus.com/downloads/file.php?id=40308&navtag=file/images.php?id=40308&tab=3

Description
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Glassware in on the Gamebryo engine has always been tricky. Bethesda's wine bottles were extremely simple in execution; not particularly like glass at all. Since the game's release, various authors have attempted to improve on them, however the result has more often than not been a bottle which while much more effective, does not simulate glass terribly well. Tamriellic Glassworks attempts to remedy this using an entirely different form of mesh construction, with the objective of creating realistic bottles which are pleasing to the eye and functional in the game world.

Tamriellic Glassworks: Core:
The core mod adds new wine bottle meshes, textures and icons to the game. Any variety of wine that the player may find in the game has been updated with a new and fresh look. Sit back with a bottle, uncork it, and enjoy.

Tamriellic Glassworks: DLC6 Fighter's Stronghold Addon: (Requires DLC6: Fighter’s Stronghold)
Adds new bottles, and new wines to Battlehorn Castle. Each bottle has now been given a new look and icon, and you will now find that the staff offer two new wines made right at the castle: a red and a white wine for your enjoyment.

Screenshots
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Tamriellic Glassworks: Core:
http://www.tesnexus.com/downloads/images/40308-1-1315448587.jpg
http://www.tesnexus.com/downloads/images/40308-2-1315448589.jpg
http://www.tesnexus.com/downloads/images/40308-3-1315448589.jpg
http://www.tesnexus.com/downloads/images/40308-4-1315448590.jpg
http://www.tesnexus.com/downloads/images/40308-5-1315448591.jpg
http://www.tesnexus.com/downloads/images/40308-1-1315448799.jpg

Tamriellic Glassworks: DLC6 Fighter's Stronghold Addon: (Requires DLC6: Fighter's Stronghold)
http://www.tesnexus.com/downloads/images/40308-2-1315448800.jpg
http://www.tesnexus.com/downloads/images/40308-4-1315448801.jpg
http://www.tesnexus.com/downloads/images/40308-3-1315448800.jpg

Change Log
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|1.1: |Created new collision models for all bottles.
|1.01: |Fixed a texture path issue.
|1.0: |Initial Release.

Installation
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Fresh Install:
|Complete Release: (Please note that the complete release offers the most flexibility).
|From '00 Assets', select and extract the texture pack of your choice to your data

folder (usually oblivion/data).
|Low Resolution textures are a match to those found already in game, and should

be used by those with weaker computers.
|High Resolution textures are 2x the size of the original textures, and should

be used by most players.
|Full Resolution textures are the full, unoptimized textures used to build the

mod, 4x the size of the originals. Should only be used by those with powerful computers.
|From '00 Assets', extract the meshes to your data folder.
|Extract the plugin file to your data folder.
|Activate the mod in the Oblivion Mod Manager or the Oblivion launcher.

|OMOD Release: (Please note that the OMOD contains only high-resolution textures).
|Extract OMOD to your OMOD directory (usually Oblivion/obmm/mods)
|Activate the OMOD in Oblivion Mod Manager

Update:
|From 1.0: |From '00 Assets', extract the meshes to your data folder. Over-write any files

when prompted.
|From 1.01: (See "From 1.0")

Requirements
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|Common: |The Elder Scrolls IV: Oblivion

|Version Specific:

|1.1DLC6AM: |DLC6: Fighter's Stronghold
|Oblivion Mod Manager

|1.1DLC6A: |DLC6: Fighter's Stronghold

|1.1M: |Oblivion Mod Manager

|1.1: |N/A

Known Issues
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|The infamous "culling issue" regarding transparencies may still creep up from time to time a the lip of the bottle. This is a known issue caused by the game engine and is beyond my control. (Only seems to occur on "Type B" Bottles)

Incompatabilities
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|Any mods that change the meshes of the vanilla wine bottles using a plugin.

Version History
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-1.1DLCAM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)

-1.1DLCAU- Public Release (Addon, Update, requires DLC6: Fighter's Stronghold)

-1.1DLCA- Public Release (Addon, requires DLC6: Fighter's Stronghold)

-1.1M- Public Release (MOD version, requires Oblivion Mod Manager)

-1.1U- Public Release (Update)

-1.1- Public Release

-1.0R- Public Release (Developer Resource Pack)

-1.01M- Public Release (OMOD version, requires Oblivion Mod Manager)

-1.01U- Public Release (Update)

-1.01- Public Release

-1.0DLC6AM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)

-1.0DLC6A- Public Release (Addon, requires DLC6: Fighter's Stronghold)

-1.0M- Public Release (OMOD version, reqires Oblivion Mod Manager)

-1.1- Public Release

Additional Credits
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|Game produced by Bethesda Softworks

Special Thanks
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|The fine community at the Oblivion's Real Estate forums for inspiring me to keep this going.

Usage
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This plugin may be uploaded to any distribution site without my permission, as long as the files contained within remain unchanged. Any and all assets used in this mod are to be considered an open resource, which may be used for any non-profit project. You do not need to contact me in order to release anything based on this project, however I wouldn't mind a quick email to see what you have done with my work.

Contact Info
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If you need to reach me, you can contact me on the Oblivion's Real Estate forums, under the name Oriius (my email is in my profile), or through my website at http://www.ndavidteixeira.com
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Tue Dec 13, 2011 5:31 pm

*BUMP* for the Friday crowd,
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Robert Garcia
 
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Joined: Thu Oct 11, 2007 5:26 pm

Post » Tue Dec 13, 2011 3:18 pm

Cool - thanks for this. Congrats on the release :)
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Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Tue Dec 13, 2011 12:31 pm

Does this cover beer, ale, etc. as well?
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RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Tue Dec 13, 2011 10:21 am

Cool - thanks for this. Congrats on the release :)


Thanks, and you're welcome :).

Does this cover beer, ale, etc. as well?


Not as of yet, though now that I've mastered adding custom collision, They are in the works (along with addons for DLC3: Wizard's Tower and Shivering Isles.)
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Matthew Warren
 
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Joined: Fri Oct 19, 2007 11:37 pm

Post » Tue Dec 13, 2011 3:56 am

This is very handsome, understated work- my favorite kind. :) I'm really looking forward to seeing what you do with the beer and mead, etc. Thanks.
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Dina Boudreau
 
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