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Source: http://www.tesnexus.com/downloads/file.php?id=40308&navtag=file/images.php?id=40308&tab=3
Description
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Glassware in on the Gamebryo engine has always been tricky. Bethesda's wine bottles were extremely simple in execution; not particularly like glass at all. Since the game's release, various authors have attempted to improve on them, however the result has more often than not been a bottle which while much more effective, does not simulate glass terribly well. Tamriellic Glassworks attempts to remedy this using an entirely different form of mesh construction, with the objective of creating realistic bottles which are pleasing to the eye and functional in the game world.
Tamriellic Glassworks: Core:
The core mod adds new wine bottle meshes, textures and icons to the game. Any variety of wine that the player may find in the game has been updated with a new and fresh look. Sit back with a bottle, uncork it, and enjoy.
Tamriellic Glassworks: DLC6 Fighter's Stronghold Addon: (Requires DLC6: Fighter’s Stronghold)
Adds new bottles, and new wines to Battlehorn Castle. Each bottle has now been given a new look and icon, and you will now find that the staff offer two new wines made right at the castle: a red and a white wine for your enjoyment.
Screenshots
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Tamriellic Glassworks: Core:
http://www.tesnexus.com/downloads/images/40308-1-1315448587.jpg
http://www.tesnexus.com/downloads/images/40308-2-1315448589.jpg
http://www.tesnexus.com/downloads/images/40308-3-1315448589.jpg
http://www.tesnexus.com/downloads/images/40308-4-1315448590.jpg
http://www.tesnexus.com/downloads/images/40308-5-1315448591.jpg
http://www.tesnexus.com/downloads/images/40308-1-1315448799.jpg
Tamriellic Glassworks: DLC6 Fighter's Stronghold Addon: (Requires DLC6: Fighter's Stronghold)
http://www.tesnexus.com/downloads/images/40308-2-1315448800.jpg
http://www.tesnexus.com/downloads/images/40308-4-1315448801.jpg
http://www.tesnexus.com/downloads/images/40308-3-1315448800.jpg
Change Log
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|1.1: |Created new collision models for all bottles.
|1.01: |Fixed a texture path issue.
|1.0: |Initial Release.
Installation
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Fresh Install:
|Complete Release: (Please note that the complete release offers the most flexibility).
|From '00 Assets', select and extract the texture pack of your choice to your data
folder (usually oblivion/data).
|Low Resolution textures are a match to those found already in game, and should
be used by those with weaker computers.
|High Resolution textures are 2x the size of the original textures, and should
be used by most players.
|Full Resolution textures are the full, unoptimized textures used to build the
mod, 4x the size of the originals. Should only be used by those with powerful computers.
|From '00 Assets', extract the meshes to your data folder.
|Extract the plugin file to your data folder.
|Activate the mod in the Oblivion Mod Manager or the Oblivion launcher.
|OMOD Release: (Please note that the OMOD contains only high-resolution textures).
|Extract OMOD to your OMOD directory (usually Oblivion/obmm/mods)
|Activate the OMOD in Oblivion Mod Manager
Update:
|From 1.0: |From '00 Assets', extract the meshes to your data folder. Over-write any files
when prompted.
|From 1.01: (See "From 1.0")
Requirements
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|Common: |The Elder Scrolls IV: Oblivion
|Version Specific:
|1.1DLC6AM: |DLC6: Fighter's Stronghold
|Oblivion Mod Manager
|1.1DLC6A: |DLC6: Fighter's Stronghold
|1.1M: |Oblivion Mod Manager
|1.1: |N/A
Known Issues
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|The infamous "culling issue" regarding transparencies may still creep up from time to time a the lip of the bottle. This is a known issue caused by the game engine and is beyond my control. (Only seems to occur on "Type B" Bottles)
Incompatabilities
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|Any mods that change the meshes of the vanilla wine bottles using a plugin.
Version History
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-1.1DLCAM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)
-1.1DLCAU- Public Release (Addon, Update, requires DLC6: Fighter's Stronghold)
-1.1DLCA- Public Release (Addon, requires DLC6: Fighter's Stronghold)
-1.1M- Public Release (MOD version, requires Oblivion Mod Manager)
-1.1U- Public Release (Update)
-1.1- Public Release
-1.0R- Public Release (Developer Resource Pack)
-1.01M- Public Release (OMOD version, requires Oblivion Mod Manager)
-1.01U- Public Release (Update)
-1.01- Public Release
-1.0DLC6AM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)
-1.0DLC6A- Public Release (Addon, requires DLC6: Fighter's Stronghold)
-1.0M- Public Release (OMOD version, reqires Oblivion Mod Manager)
-1.1- Public Release
Additional Credits
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|Game produced by Bethesda Softworks
Special Thanks
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|The fine community at the Oblivion's Real Estate forums for inspiring me to keep this going.
Usage
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This plugin may be uploaded to any distribution site without my permission, as long as the files contained within remain unchanged. Any and all assets used in this mod are to be considered an open resource, which may be used for any non-profit project. You do not need to contact me in order to release anything based on this project, however I wouldn't mind a quick email to see what you have done with my work.
Contact Info
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If you need to reach me, you can contact me on the Oblivion's Real Estate forums, under the name Oriius (my email is in my profile), or through my website at http://www.ndavidteixeira.com