Here's the scenario: I'm strolling through the countryside of Cyrodiil, enjoying some lovely sound effects courtesy of Cliffworms, maybe some peaceful explore music. Abruptly, my peaceful music stops, and combat music begins. Because I'm using Combat FPS Optimiser, my distant grass disappears. By the time I actually see the rat charging at me, I've already drawn my weapon and cast 3 buff spells. Additionally, if I happened to be sneaking for some reason, I'll have seen the eye turn bright.
Why should I psychically know that an attack is coming before I'm actually attacked, or before I see a threat and draw my weapon, or cast a hostile spell. Is it possible to delay the game's telling me I'm under threat until one of those three conditions are actually met?
There are a few mods that alter the sneak eye or get rid of it altogether, which is maybe fine. There's one mod that claims to delay the onset of combat music, but it's quite buggy. And I don't know if the script for Combat FPS Optimizer could be delayed. But it seems like the combat music and the fps mod key off the same flag in the game, and it would be more immersive to only have the sneak eye change under the same conditions. In other words, I won't "know" I'm detected and being attacked until "I" know I'm detected and being attacked. Is this even possible? I'm sure I'm not the only one who would want something like this.
I'm assuming it's the IsInCombat flag btw?