Just wondering how people are feeling about the leveling system.
Personally, I feel like it adds more problems than it solves. I was hopeful they'd "get it right" in Skyrim but I think it's just inherently flawed now.
It promotes cheesy, unnatural methods of leveling up skills - IE Iron Dagger spam for smithing, letting mudcrabs beat on you for armor raises, recasting muffle constantly when out of combat, etc. etc. It also makes your character's level a very inaccurate reflection of their actual combat capability - a major problem considering the game's level scaling. I can't really think of any benefits of the system that outweigh these problems.
I'm not sure what they'd use instead, I could see a system with 1 combat and 1 non-combat perk per level working well, in which your character is defined by their perks alone completely without actual skills.
Personally, I feel like it adds more problems than it solves. I was hopeful they'd "get it right" in Skyrim but I think it's just inherently flawed now.
It promotes cheesy, unnatural methods of leveling up skills - IE Iron Dagger spam for smithing, letting mudcrabs beat on you for armor raises, recasting muffle constantly when out of combat, etc. etc. It also makes your character's level a very inaccurate reflection of their actual combat capability - a major problem considering the game's level scaling. I can't really think of any benefits of the system that outweigh these problems.
I'm not sure what they'd use instead, I could see a system with 1 combat and 1 non-combat perk per level working well, in which your character is defined by their perks alone completely without actual skills.
i counter that your examples are mostly not of the leveling system, but how they didnt balance the world for it.
its obvious smithing is broken...in the fact that you can get to 100 with a iron schematic alone. it shoudl require moer...and older schematics should give no skill ups (sad to say it but think wow professions)
the mudcrab is no different then armor in other TES games...and is still an issue. the thraet of the enemy (maybe its level relation to you) should determine how fast certain skills increase vs them.
recasting muffle is no different then jumping everywhere in morrowind. and yes is also silly
i think that th actual leveling system itself...is interesting, fluid, and could be a great thing. howver, its marred by ill thought out aspects of the game that interact with this system poorly. several of which you listed.
would i be sad for them to revert back? yes and no...i dont like jumping everywhere...wears out my thumb

as i look thru the other posts, its painfully obvious people cant sperate the leveling system itself from the obvious balance issuse taht interact with it.
leveling too fast...for example, is easily tweakable, and doesnt saying anything against this system mechanically.