However, I have tried multiple times (over the past 10 hours!) to get the hands part of the mesh rigged up properly. No matter what I do when I apply the animation to the model in nifskope the fingers get all bunched up and smash up the hands mesh. I got the original weights to the vertex groups by parenting the mesh to the armature I made and using "bone heat" to make the weights. However, this really messed up the hands and while I was able to easily adjust the rest of the mesh I cannot get the fingers to work for me :/.
I know it has to do with the weight painting... and I've tried multiple different approaches to fixing it... but I just can't get it to work.
I'm using Blender 2.49b with niftools if that matters. I have 3DS Max 2010 on a student license but never got around to learning it...
If there's anyone that I could email the .nif or .blend file to (or I could import it into max and export an .obj if needed) that could have a look at what I'm doing wrong that would be great!