1) Alert Mode - If AI takes damage, the 'alert' phase should be increased to 600 seconds. I believe it's currently on about 20 seconds at the moment. This is a ridiculous concept with an arrow sticking out of someone. "Must have been my imagination..."
2) Dead body in the streets - Questioning by the guards. Anyone 'lurking' around they should be interrogated. Then it should be based on a 90+% Persuade, 5% intimidate, 5% fail (Guard arrests)
3) NPC's should be given random scripts that come into play. Imagine a probability wheel.
NPC 1) 70% chance of carrying on with normal script routine. 10% chance to need to speak to (random NPC to be decided), 2% chance to 'need' to acquire new weapon --> seeks out vendor and purchases. 3% chance of needing to eat (visit local tavern/inn) etc.
For me this one should be assigned differently to each NPC. i.e. 1 NPC has a 50% of carrying out, whilst the next has a 90% chance. If it's broken into 5 sub-divisions
* Carry on
* Eat/drink/sleep
* Talk to
* Purchase something etc.
This would create the random living world that we all wanted.
I\m not sure how possible this is in the modding world? But quite frankly adding parameters to a random script matrix would create realism. I don't think it'd take the much coding.
4) ?