Insanely powerful NPC's in dungeons?

Post » Tue Dec 13, 2011 2:36 pm

Now that I'm level 52 with 150 health I have to strategize. Use summons, put up elemental walls, cloaks, paralysis, fireball, chain lightning, invis as well as calm/frenzy. It's the beauty of this game... You'll never know what to expect so strategize strategize strategize!!!
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Jessica Thomson
 
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Post » Tue Dec 13, 2011 1:48 pm

Now that I'm level 52 with 150 health I have to strategize. Use summons, put up elemental walls, cloaks, paralysis, fireball, chain lightning, invis as well as calm/frenzy. It's the beauty of this game... You'll never know what to expect so strategize strategize strategize!!!


That's hard to do when playing melee oriented characters, as its more based on reflexes than strategy.
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Tracey Duncan
 
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Post » Tue Dec 13, 2011 7:59 pm

The shouty Draugr Deathlords are the worst, imo. How come the cool down between their shouts is like 2 seconds? That pisses me off, it took me four tries to kill a Drauger Deathlord and Wraithlord pair in a dungeon last night. I really wondered if that was a spawn error because they were both using shouts, and the first two times the Wraithlord one-shotted me.


They are evil lil SoB's those things but as evil as it is, I am liking the challenge plus I get to do my Draugh killing happy dance when I finally take em down. :dance:
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Astargoth Rockin' Design
 
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Post » Tue Dec 13, 2011 9:21 am

That's hard to do when playing melee oriented characters, as its more based on reflexes than strategy.


Not always, if you have a follower or use conjuration you can use them to distract while you attack. Plus if you're stealth melee you have to use strategy. Or a bow user, etc.
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Schel[Anne]FTL
 
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Post » Tue Dec 13, 2011 3:44 pm

Not always, if you have a follower or use conjuration you can use them to distract while you attack. Plus if you're stealth melee you have to use strategy. Or a bow user, etc.


True, but my current character is ax+destruction, and at the most I can kite, exploit path finding, and dodge. Of course, I can only dodge two handed swings. There REALLY needs to be a combat roll perk.
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R.I.P
 
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Post » Tue Dec 13, 2011 9:41 am

Bosses or chiefs are generally tough but I think they get a random weapon that fits their level. If they get an enchanted warhammer it's bad luck because they can almost one hit you on expert.
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Sunny Under
 
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Post » Tue Dec 13, 2011 11:38 am

If everything was tweaked to the same, or very similar, difficulties the game would get old very quickly. The idea that you can be wacking your way through a dungeon without a raising a shield and then hit a mob that burns your once a day, your shout, three flasks, and still comes down to who shaves that last ten hit point off of who first is what keeps you on edge.

If you really are having this big of a problem with the end bosses I suspect that you aren't taking full advantage of all the options you've been given. You can swing your way to a close victory in most circumstances, but using all of the tools in your box should have you sailing through without any trouble. Its a fine balance making sure that people that uses a minimum of resources can survive a fight while those that smith their armor, enchant their armor, use their shouts and swig a couple of potions on the bosses still feel that all that work made a difference.
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Charles Weber
 
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Post » Tue Dec 13, 2011 8:02 pm

It's for this very reason why I like having a companion and a follower.
2 Meat sheilds to make sure I get the proper resting time on the hard bosses.
It certainly does help that I regularily make sure they've leveled up properly.
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Miranda Taylor
 
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Post » Tue Dec 13, 2011 12:37 pm

If everything was tweaked to the same, or very similar, difficulties the game would get old very quickly. The idea that you can be wacking your way through a dungeon without a raising a shield and then hit a mob that burns your once a day, your shout, three flasks, and still comes down to who shaves that last ten hit point off of who first is what keeps you on edge.

If you really are having this big of a problem with the end bosses I suspect that you aren't taking full advantage of all the options you've been given. You can swing your way to a close victory in most circumstances, but using all of the tools in your box should have you sailing through without any trouble. Its a fine balance making sure that people that uses a minimum of resources can survive a fight while those that smith their armor, enchant their armor, use their shouts and swig a couple of potions on the bosses still feel that all that work made a difference.


Hes not talking about end bosses, hes talking about generic mobs that are for some reason even more powerful than end bosses.
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Gwen
 
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Post » Tue Dec 13, 2011 1:03 pm

I suspect some bug at play on scaling here, because sometimes on my 400hp with max physical mitigation char, I would get one shotted by most random non boss bandit-ish encounter. I reload then I can tank the whole group forever.

Bosses (bandit chief, deathlords, etc.) actually scale consistently. It's these super grunts that are really weird, and no real way of playing around it either. But they are really rare, so rare (faced 2 in my 220 hours) to be non-concern for me.


This has been my experience as well.

I'm fine with the actually intended more powerful "boss" enemies like Arch Deathlords and Dragon Priests and encounters of Falmer Shadowmasters, but I can remember several instances where I've been absolutely murdered by run of the mill bandit enemies.

Upon reloading to fight them again they can barely scratch me, as they should with a ~520 armor rating.

I remember one time on the way to Blackreach I found that Khajiit who was still waiting in the cave before the dwemer ruin. He killed me in two hits with a woodcutting axe and no armor. I was wearing full Ebony and had Ironflesh casted.

It really seems like a legitimate bug.
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Maeva
 
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Post » Tue Dec 13, 2011 3:19 pm

This has been my experience as well.

I'm fine with the actually intended more powerful "boss" enemies like Arch Deathlords and Dragon Priests and encounters of Falmer Shadowmasters, but I can remember several instances where I've been absolutely murdered by run of the mill bandit enemies.

Upon reloading to fight them again they can barely scratch me, as they should with a ~520 armor rating.

I remember one time on the way to Blackreach I found that Khajiit who was still waiting in the cave before the dwemer ruin. He killed me in two hits with a woodcutting axe and no armor. I was wearing full Ebony and had Ironflesh casted.

It really seems like a legitimate bug.

I ran into a similar situation on a previous iteration of my current character; I stumbled across a Bandit encampment while going down a hill, and while I was able to readily dispatch two of the three with bow shots, the third just kept coming and eventually beaned me with his Greatsword. I barely lived and got the hell out of there, but by all rights he should have dropped just as quickly as the other two. It wasn't as egregious as your Khajiit example, since it wasn't at a high level and I wasn't using top-end gear, but it was still rather odd.

For those who are wondering: no, the third guy wasn't a Marauder, and no, he wasn't a Named Boss either, so those boosts did not apply.
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Darren
 
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Post » Wed Dec 14, 2011 1:16 am

Those Briarhearts are incredibly powerful with their ice spells. Makes me wonder why our own ice spells don't do those amounts of damage. Also the Hagraven witches do tremendous amounts of damage with fireballs. My strategy for those caster types is simply crash in and punch them in the face as much and fast as you can, popping a few pots on the way. On regular caster mobs it's usually enough to hold up a ward from Restoration school rather than shield and it will block their damage until I get in range.

Funny thing though... those wards can even hold a dragonbreath back, but on some trash mobs, such as the Briarhearts, the ward shatters almost immediately. They just slam you with two-three quick ice spike things and wham, you are dead. Even as a Nord with 40% frost resistance.

So why are Briarhearts more powerful than dragons?

Makes no sense.

Whenever I come across those majorly powerful trash mobs I start using "cowardly" methods instead.

1. Send in your Companion and spam them with Healing Hands while popping magicka potions.
2. Sneak attack them with bow. Shoot once, then hide... and wait for them to walk away again... pop another shot, hide... wait, until they are dead.
3. Send in Companion first and once they go down on their knees, rush in yourself and finish the bastard.
4. Leave and come back when you have 10 more levels.
5. Buy loads of fireball spells and return angry.
6. Combination of all the above.
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Russell Davies
 
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