Mobs: Puny weaklings or fearsome behemoths, but nothing in b

Post » Tue Dec 13, 2011 11:24 pm

It seems like whenever I'm working my way through a cave I run into only two kinds of enemies: The kind that die in two hits, and the kind that you need to wail on for a couple of minutes while pausing every few seconds to heal yourself. And there is no way to tell which kind that new mob running down the hall will be: it's totally possible that you'll one-shot the guy in heavy plate, while the girl wearing cloth and no shield will take a few dozen hits to kill. What's up with that?
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Tue Dec 13, 2011 6:26 pm

Easy to distinguish between the boss and the lackies.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Tue Dec 13, 2011 8:55 pm

Mobs? This ain't minecraft. They're bandits.

Anyhow, lesser bandits always wear leather, while marauders and chiefs tend to have full steel plate and a shield often.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Tue Dec 13, 2011 2:12 pm

Draugr. Oh my GOD Draugr.

Draugr = One hit.
Restless Draugr = One hit.
Draugr Wight = Two hits (barely).
Draugr Scourge = Two hits.
Darugr Overlord = 7-10 hits.
Draugr Deathlord = backpedal ad infinitum.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Tue Dec 13, 2011 4:39 pm

Mobs? This ain't minecraft. They're bandits.

Anyhow, lesser bandits always wear leather, while marauders and chiefs tend to have full steel plate and a shield often.


Just right now Farkas and I spent a good long while hacking at some girl wearing hide armor. Her friend in iron went down pretty easy though.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Tue Dec 13, 2011 7:35 pm

Not the rule, the exception.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Tue Dec 13, 2011 5:23 pm

I agree with the OP. While I admit I have just barely scratched the surface of the game with dozens of hours, what I've seen so far is that there is a huge difference in the power of the enemies.

The "typical" enemy, like Bandit or Skeleton or Wolf, extremely easy. However, I higher leveled enemy of the same type can be amazingly difficult. There seems to be too much (ie unrealistic) variation between the normal enemies and the "bosses", in my opinion.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Wed Dec 14, 2011 12:22 am

I find plenty in between enemies.
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Tue Dec 13, 2011 2:08 pm

They followed the 4e D&D model and made minions, elites, and solo monsters.

Not really, but that is kind of the effect. I actually like it that there are plenty of mobs out there that my fireball will wreck the whole group of, while in other fights I have to work for it. It gives a decent boss fight feel.

My issues are the mobs are not nearly aggressive enough, I hate how I'll shoot them they will stand there for a second doing nothing, get shot again raise their sword an shake it a bit, if I am found they will come towards me pause a couple times along the way to look intimidating, before finally approaching me hell and even during the attack sequence they will waste time to look threatening.

I want them to get shot and instantly charge to the area they were shot from, you would think you would be able to figure that part out, once closer sure pause to find the guy, the charge and attack as fast as they can only stopping to block or otherwise defend/heal themselves, with the occasional power attack thrown in. Oh and intelligent foes should cast detect life if they don't see ma within a couple seconds.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm


Return to V - Skyrim