» Tue Dec 13, 2011 6:37 pm
I agree with you 100%. I guess that's why I was able to love Oblivion as much as I did, because I didn't get mad about the fact that the game wasn't made specifically for me, and I adapted even though the game wasn't 100% what I wanted from it.
Yes, in the end, I would say that Oblivion failed to live up to Morrowind's quality, but that's really the worst thing I can say about it. It was an AMAZING game that gave me some incredible roleplay / character moments, and overall just gave me one of the best video game experiences of my life. I had to adapt to the differences, and I did just that instead of complaining about how the game was broken and Bethesda was horrible because my playstyle was eliminated (via Enchant being removed as a skill, and needing to reach a certain point in the Mage's Guild to get to it). I adapted, and to be perfectly honest, probably developed a better character than I ever had in Morrowind.
I feel the same way about Skyrim, except the difference is, I feel that Skyrim actually does it better than Morrowind. I feel the Perks system gives me way more customization, and choice over my character's development, and roleplay opportunities than Morrowind did. Morrowind may have more skills in number, but that number is bloated by 6 or 7 combat skills, and 4 armor skills. Perks make up for most of the skills that were lost (within One Hand or Two Hand, you can still perk and specialize in swords, axes, or blunt weapons, for example. Hand to Hand and Unarmored also have perks to make them viable, even without a full on skill tree), and the ones that aren't replaced in perks are typically still in the game (I.E.: Mysticism wasn't removed - it's spells can still be found in Alteration and Conjuration).
There are certainly things that Skyrim can do better, but as far as I'm concerned, it's the best Elder Scrolls game yet.
As far as the point of the thread - "A moment of appreciation" - I still appreciate my second day playing the game. I had just been named the Thane of Whiterun, and Lydia appointed as my housecarl. I had heard talk of the College of Winterhold, and since my character was partial to the arcane arts, I decided to check it out. So with Lydia accompanying me, we hopped in the carriage to Winterhold, and checked it out. I did some work for the College, and decided that it was time to head on back to Whiterun. So I grabbed Lydia from the Inn where we were staying, and she sat waiting for me, and we decided to head out. It was around this time that I realized that the carriage service didn't work out of Winterhold, so it was time to make the long trek. So we embarked on our journey, through the snow covered mountains.
It was on our way out where we met the Old Orc, an old Orc warrior who had outlived his prime, and wanted to die an honorable death while he still had a little something left in the tank. Thadious was faced with a moral dilemma: Do I kill this Orc? It's wrong to kill. But - he wants to die, and he wants to die honorably. Wouldn't I be giving this Orc some dignity by allowing him to die with the honor that he so seeks? So reluctantly, Thadious decided to give this Orc the honorable death he was searching for. With a heavy heart, Thadious went on his way.
A little further down the road, he was approached by a man who seemed to be a fugitive. The man asked Thadious to hold something for him. Thadious was suspicious, but cooperated. The fugitive ran off into the snow, and began to hide, as a bounty hunter approached Thadious asking him if he had encountered the fugitive. Thadious again was conflicted, being a man of honor and justice. But he decided to keep his word to the fugitive and not sell him out, but he did hand over the dagger that the fugitive had given to him. The bounty hunter then began seeking out the fugitive, and quickly found him, slaying him. Thadious watched as this happened, helpless to stop it, feeling a sense of guilt, not intending to get a man killed. But needless to say, what was done was done, and couldn't be undone. There was no time to dwell on the past.
Thadious pressed on, with Lydia in tow, this time taking a turn towards a path that led up into the snowy peaks. And that's when he heard it... The screech of the dragon. There wasn't much direction for Thadious to go, the snowy mountains surrounded him on either side. He was going to have to face this beast. He watched helplessly as the beast breathed fire upon his companion. Thadious could only try to heal Lydia, but the dragon was so powerful. He watched as Lydia fell. He thought he had lost her. Thadious began to run, and headed out of the narrow confines that restricted his strategic capabilities. As he returned to open land, the dragon swooped down to land. Finally, Thadious was able to meet this beast face to face. After a fierce battle, Thadious ended the beast's life, and absorbed it's soul. He began to walk back down the mountainous pathway, and met up with Lydia. She had survived the attack!
Happy to see this, they proceeded. The path branched off, and they chose their direction, a direction that led them up... up! Thadious found a beautiful shrine, and approached it. A voice began to speak to him. It was the voice of Azura. He had stumbled upon Azura's Shrine, and the Daedra spoke to him directly. He had been given a task by the Daedric Prince, and he left, with a new objective to complete.
The path led him to a word wall, defended by a second dragon. This dragon Thadious slew a bit easier than the first, and the duo proceeded.
It was getting dark, the travelers were getting tired, and just their luck, they stumbled upon an inn towards the base of the mountain. Here they stayed for the night, to regain their strength. They would continue their journey in the morning.
After awaking, and continuing their journey, they made their way through Rorikstead. After some time spent in the small village, they made their way through the open valleys and back to Whiterun, finally safe, and secure.
^^^ And it was this experience that made me realize this game was at least just as good as Morrowind, but probably even better. Unlike Oblivion, I once again had the sense of being lost in a harsh and hostile land. I had the immersion of actually journeying through a foreign land, and facing the dangers along the way. And the beautiful part was that this experience was just the first of many.