Here's a brief summary of my experiences playing Skyrim.
My main is a Breton. He has 600 health and mastered all warrior skills but two-handed. He almost finished mastering stealth and archery to the point where he's actually s lot better than my thief. He is also a master enchanter and alchemist. So he's basically a jack-of-all-trades. I can have fun casting strong spells with him using all those staffs I found. I have over 100 hours put into this file.
My secondary is an Argonian. I spent every level up into stamina, and it's always high risk high reward with him. If I'm caught, I'm dead. He's an excellent assassin and will soon train to cast illusion spells. I spent 30 or so hours playing this file.
My third character is an Altmer. I spend most points in magicka, and I haven't spent much time using him. He casts lightning and heals constantly. I even hotkeyed my potions so I can constantly continue casting.
That said, now that spellmaking is removed I have little to no motivation in playing as a mage in Skyrim. It looks absolutely fantastic, and illusion spells work great for a stealthy build, but I haven't had any real reason to continue playing as a pure mage. Any suggestions?
-What is there to look forward to when advancing in different spell classes?
-Specifically, what fighting style should I go for as a mage?
-Would a hybrid of different techniques be better?
-What perks are more suitable for a strong build? Which are necessary?
-Are some schools terrible compared to others? Should schools/perks be avoided entirely?
-Would it be better to create a defensive or offensive mage?
-What are your thoughts on what they changed in this game? Should some other features be included while others removed?