So just how long will the Steam Workshop remain free?

Post » Wed Dec 14, 2011 9:41 am

Heh can you elaborate on that? Howto get VAC banned on a singleplayer game?

Some folks really should stop to spread fear and false information!


Steam will VAC ban you if you alter your Skyrim .exe to allow it to use more than 2GBs of RAM, thanks to the latest patch.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Wed Dec 14, 2011 12:12 am

Steam will VAC ban you if you alter your Skyrim .exe to allow it to use more than 2GBs of RAM, thanks to the latest patch.

Yeah, you cannot connect to VAC servers in Skyrim...


... you know, a single player game...
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Wed Dec 14, 2011 3:21 am

My fear exactly after hearing about the 'workshop' mod database.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Wed Dec 14, 2011 12:45 am

Steam will VAC ban you if you alter your Skyrim .exe to allow it to use more than 2GBs of RAM, thanks to the latest patch.

Steam only does VAC searches on your computer when you connect to a game server or multiplayer lobby that is flagged as VAC checked.

Last time I launched Skyrim, I don't even remember a single option I could use to do any kind of multiplayer.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Wed Dec 14, 2011 12:02 am

Yeah, you cannot connect to VAC servers in Skyrim...


... you know, a single player game...


Please read:
http://www.atomicmpc.com.au/Tools/Print.aspx?CIID=281131

... To tie TESV.exe to Steam such that you need Steam running, like many Steam games, to play Skyrim. Oh and, in the process, making it impossible to now apply the LAA flag – modifying the .exe triggers Steam's VAC protection and stops the game loading.

User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Wed Dec 14, 2011 2:08 am

Please read:
http://www.atomicmpc.com.au/Tools/Print.aspx?CIID=281131


My legal copy works with LAA. You can use... what is the name? Wrench's LAA thingy.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed Dec 14, 2011 8:13 am

"... To tie TESV.exe to Steam such that you need Steam running, like many Steam games, to play Skyrim. Oh and, in the process, making it impossible to now apply the LAA flag – modifying the .exe triggers Steam's VAC protection and stops the game loading."

That poster doesn't know what they're talking about. They tried to modify the game, failed, and are blaming it on VAC. VAC is not the cause of their issue, the Steam wrapper is, and it's already been made to work with the modern LAA and script extender programs.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Wed Dec 14, 2011 5:43 am

Considering Steam's recent behaviour (forcing downloads on users) I will be sticking to the Nexus Mod Manager, thank you very much.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Wed Dec 14, 2011 10:15 am

I'll be sticking to Nexus as well. Steam Workshop will probably be very limited, a large number of mods would not even be accepted and I find it hard to believe that the longer and more complex mods could work at all.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Wed Dec 14, 2011 8:13 am

Nexus and Planet Elder Scrolls is where I've always gotten my mods, and that I shall continue to do. I don't care about Steam Workshop.

THIS.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Dec 14, 2011 10:25 am

Please read:
http://www.atomicmpc.com.au/Tools/Print.aspx?CIID=281131

Please read:
https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Wed Dec 14, 2011 12:29 am

Hey, i'm on your side with this! But with the way developers have been treating gamers lately (just look at Epic, charging 3600 MS Funbucks or $40US for weapon skins!) is what's leading me to these conclusions. I'm hoping Valve pulls this off wonderfully, but they're only one of few gaming companies left in which I can show respect towards. I just want that reassurance that this won't happen to TES, but my mind keeps floating back towards that saying... "Absolute power corrupts absolutely"; trite but true.


It has been suggested that the industry is moving towards a model that focuses on alternative revenue streams as a means of paying for the products they produce. By this I mean, that the purchasing of DLC would be something that could be used to boost the money made from a single game.

TES were some of the first to experiment with DLC, and we got Horse Armor. Yes, it was idiotic. Then they turned around and released houses with missions and other such content. Then they made Fallout 3, we got multiple DLCs that were freaking huge world extensions and mission packs. They have been moving in the best direction here, because they started the trend and are carrying it on to it's next stage, whatever that may be. Other companies, like Epic and CCP Games are still trying to figure out how this fits in. Thats why you get gun and avatar skins that cost entirely too much. That said, Epic and CCP did that with content developed in house.

I will admit that I don't know who owns the official rights to a mod after it is developed and published. I would Love to think that it is still owned by the modder, but there may be some obscure legal document somewhere that says it is then owned by the game developer or the site owner. That said, see my prior point about charging for some mods. Steam would have to convince modders to start charging for their product. This means, that the modder himself would have to say: "Yes, I want money" and then everything he makes will come with a price tag, at which point feel free to pelt that person's home with rocks... or if your impressed and think they deserve money for the work they put into their work, buy it. Totally up to you.

Another thing to consider: most likely Steams lucrative advertising contract will pay for all the bandwidth we need on the Steam Workshop.

TES and Steam working together is a good thing. YES this could become an embarrassment to both. But, if it does we are talking about people who often learn from their mistakes. Steam has internal issues, but that seems like an under-staffing thing more than pure incompetence. TES has done some questionable stuff in the past, but that doesn't mean they don't eventually put together a decent product. Still, it could conceivably be the signs of a total screw up. I just don't find it very likely.
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Wed Dec 14, 2011 1:24 am

if they start charging for mods then that would be like a double edged sword there. On one side modders would actually be able to get paid for their hard work BUT ont he other side because the mods are free then information on how/why/process/etc is free and open between modders. Once money is interduced, then that share of inormation is gonna be reduced because then its competition and quite a few modders wont be as helpful and also people who helped playtest, helped out etc gonna want a cut etxc etc etc. I dunno how i feel about the whole thing because on one side u got modders get paid which is great but on the other side ur gonna have a reduced amount of quality mods because alot of modders form different projects will help one another and grow of each other which will lessen OR ull have a mass enflux of crappy mods of people just trying to get paid and throwing out as many files as possible. sigh, why couldnt Bethesda go with the whole "if it aint broke dont fix it"?


EDIT- Ok im for modders gettign paid BUT im not for paying for a mod BEFORE i try it out though. I have seen soem pretty nice mods that by the screen shots and on paper woulda beeen awesome and turns out coding and such was very wacky and gamebreaking, where ive seen soem simple mods turn into "Mods i cant play without". If they charge before we get to try it then they need to have a refund option for like 30 days or such or give us............trying to wrap my head around this situation but cant think of a way for both modders to get paid AND purchasers KNOWINGLY getting a quality product.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Wed Dec 14, 2011 2:31 am

To me it spells, Rise of Internet2, a more corporate-controlled internet where you can only upload data to corporate servers signing all sorts of rights away and allowing them to license and effectively control all forms of information. Obviously Steam would only be a small part of that whole system.

Still... gotta wait for the implications on this first. I hope we get to avoid Steam Workshop, however, and can just continue on the way we did with Morrowind and Oblivion. If the CK asks me to log into Steam or something, I'll be quite tempted to drop my enthousiasm for modding Skyrim, sad to say. I wanna be entitled to the fruits of my own labor, not make others rich by spending valuable free time on my hobbies.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Wed Dec 14, 2011 5:59 am

READ THIS: (From Bethesda):

Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.


After reading that, I don't see why so many people are up-in-arms over the Steam workshop. Don't want to get your mods from there? Simple, just don't do it. Actually, I think I do know why people are freaking out over this: We are in the Skyrim General Discussion forum, freaking out over inconsequential things seems to be the norm here.
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Tue Dec 13, 2011 11:47 pm

wow, when Todd said "we like steam" months ago in response to a reporter asking if Skyrim would be required steam I never dream that would be a part of moding Skyrim as well. :shakehead:

btw I still cannot play Fallout Vegas, as I am STILL having the same kind of issues with that game that now so many people are having with Skyrim.

All my other games work fine and I had/have a top of the line $2700 gaming PC with all brand name parts like an Nvida GTX 470. (Both steam and FAV tec support gave up helping me).

Looks like I was the "canary in the cage".
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Wed Dec 14, 2011 4:23 am

Almost impossible because most mods don't have anything to do with the .exe, they are .esm and .esp.


Not really. They could release a new "DRM update" to a "trusted" version of the exe which will refuse to load any mods or DLLs which have not been digitally signed by gamesas/Steam, which would make it impossible to run any mods that didn't have their blessing. In this scenario, signing would presumably be integrated into the Steam Workshop vetting process, essentially producing a situation where you could only use mods purchased through Steam Workshop.

Although this is feasible technically, Bethesda's and Steam's histories are such that I'm confident neither of them would attempt to go down that road and Bethesda's Steam Workshop announcement specifically states that users will continue to be able to download and use mods from third-party sites. Not to mention that it's a bit late in the Skyrim development cycle to add a digital signature requirement to mod/DLL loading even if they did want to close things up. So don't worry; be happy.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Wed Dec 14, 2011 3:46 am

Please read:
https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869


What did an FAQ have to do with my link? Did you even read what I posted? I know what VAC is.

EDIT:

READ THIS: (From Bethesda):



After reading that, I don't see why so many people are up-in-arms over the Steam workshop. Don't want to get your mods from there? Simple, just don't do it. Actually, I think I do know why people are freaking out over this: We are in the Skyrim General Discussion forum, freaking out over inconsequential things seems to be the norm here.


Because what some paid PR guy says and what is actually in the legally bound Steam Workshop EULA are two completely different things. One tells us that "content will be free" but then suddenly goes quiet and ignores e-mails when questioned if EVERYTHING will be free, and then the other tells us that Valve and Bethesda have the right, at any time and with zero permission from the author, to monetize any modification that the player creates.

Nobody is freaking out, we just want to see some clarification because this isn't the first time (and likely not the last) that a developer or publisher will go back on their word after publicly stating the opposite.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Previous

Return to V - Skyrim