Invisible Daedra?

Post » Wed Dec 14, 2011 1:19 pm

Uhh I just made a new character and I entered the Kvatch Oblivion gate and I am getting hit by fireballs from invisible scamps and clanfears.

Here is my LO:
Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.3.1]02  Cobl Main.esm  [Version 1.72]03  Mart's Monster Mod.esm  [Version 3.7b3p3]04  Kvatch Rebuilt.esm05  Better Cities Resources.esm  [Version 4.8.4]06  CM Partners.esm07  HorseCombatMaster.esm08  TNR ALL RACES FINAL.esp09  DLCShiveringIsles.esp0A  Better Cities .esp0B  All Natural.esp  [Version 1.3.1]0C  All Natural - SI.esp  [Version 1.2]0D  Immersive Interiors.esp  [Version 0.8]0E  Immersive Interiors - Lights Addon.esp  [Version 0.8]0F  PTAutumnTrees.esp10  Enhanced Water v2.0 HD.esp11  OBGE - Liquid Water.esp12  Better Bell Sounds.esp13  Sounds of Cyrodiil.esp  [Version 1.1]14  Storms & Sound.esp15  All Natural - Real Lights.esp  [Version 1.2]16  WindowLightingSystem.esp17  Book Jackets Oblivion.esp18  SwampGrass.esp19  ImprovedSigns.esp1A  Camping.esp1B  Crowded Roads.esp  [Version 2.0]1C  DropLitTorchOBSE.esp  [Version 2.4]1D  Get Wet.esp1E  Get Wet v0.92.esp1F  EVE_StockEquipmentReplacer.esp20  Aragorns Royal Gear.esp21  Dread Knight Armor.esp22  MODRoadRogue.esp23  MerryBellInn.esp24  XSPipeMod.esp  [Version 1.2]25  Cobl Glue.esp  [Version 1.72]26  Cobl Si.esp  [Version 1.63]27  Mart's Monster Mod.esp  [Version 3.7b3p3]28  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]2E  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]31  CNRP Brumav02.esp  [Version 0.2]32  CNRP FightersGuild.esp  [Version 1.0]33  TalosBridgeGateHouse.esp34  BHC_Expanded.esp  [Version 1.2]35  CastleWestWeald.esp36  OblivionFarmer'sMarket3NoHungry.esp37  Kvatch Rebuilt.esp38  LetThePeopleDrink.esp  [Version 2.5]39  Pats Business Mod BC.esp3A  PinePeakLodge.esp3B  Side's Sailing Ships.esp  [Version 0.93.5]3C  SingingStablehandInn.esp3D  SleepyCatInn.esp3E  Tavern-Goers 2.esp3F  24HrArenaAliveV2Towers.esp40  Knights.esp41  Knights - Book Jackets.esp42  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]43  Blood&Mud.esp44  Tamriel.esp45  ElsweyrAnequina.esp46  ReclaimSancreTor.esp47  road+bridges.esp  [Version 4.6.1]48  NRB4+CastleWestWeald Patch.esp  [Version 1.0]49  TWMP_Valenwood_Elsweyr.esp4A  TWMP_Morrowind.esp4B  Faregyl.esp  [Version 2.0.5]4C  Faregyl+Anequina Patch.esp  [Version 2.0]4D  Feldscar.esp  [Version 1.0.13]4E  Molapi.esp  [Version 1.0.1]4F  Pinevale.esp50  PTMudwater.esp51  CM Solace.esp52  Vergayun.esp  [Version 1.0.9]53  xuldarkforest.esp  [Version 1.0.5]54  xulStendarrValley.esp  [Version 1.2.2]55  xulTheHeath.esp56  XulEntiusGorge.esp57  xulFallenleafEverglade.esp  [Version 1.3.1]58  xulColovianHighlands_EV.esp  [Version 1.2.1]59  xulChorrolHinterland.esp  [Version 1.2.2]5A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]5B  Castle_Almgard-V2.esp5C  xulBravilBarrowfields.esp  [Version 1.3.3]5D  xulLushWoodlands.esp  [Version 1.3.1]5E  xulAncientYews.esp  [Version 1.4.3]5F  xulAncientRedwoods.esp  [Version 1.6]60  xulCloudtopMountains.esp  [Version 1.0.3]61  RST+Cloudtop Mountains.esp  [Version 1.0]62  xulArriusCreek.esp  [Version 1.1.3]63  xulPatch_AY_AC.esp  [Version 1.1]64  xulRollingHills_EV.esp  [Version 1.3.3]65  xulPantherRiver.esp66  Blood&Mud-PantherRiver patch.esp67  xulRiverEthe.esp  [Version 1.0.2]68  xulBrenaRiverRavine.esp  [Version 1.1]69  xulImperialIsle.esp  [Version 1.6.7]6A  TalosGatehouse + ULImperialIsle.esp6B  xulBlackwoodForest.esp  [Version 1.1.0]6C  xulCheydinhalFalls.esp  [Version 1.0.1]6D  Blood&Mud-CheydinhalFalls patch.esp6E  KvatchRebuilt-CheydinhalFalls patch.esp6F  RST+Cheydinhal Falls.esp  [Version 1.0]70  xulAspenWood.esp  [Version 1.0.2]71  xulSkingradOutskirts.esp  [Version 1.0.1]72  RST+Skingrad Outskirts.esp  [Version 1.0]73  xulSnowdale.esp  [Version 1.0.2]74  Feldscar+Snowdale Patch.esp  [Version 1.0.1]75  xulCliffsOfAnvil.esp  [Version 1.12]76  SideSailingShips-CliffsOfAnvil patch.esp  [Version 1.0]77  RST+Cliffs of Anvil.esp78  xulSilverfishRiverValley.esp  [Version 1.0.1]79  NRB4+UL-II+LtPD Patch.esp  [Version 3.0.1]7A  ImpeREAL Empire - Unique Forts.esp7B  Castle Wolfspike2.esp7C  Salmo the Baker, Cobl.esp  [Version 3.08]7D  BarrowFields-Blood&Mud-Patch.esp  [Version 1.1]7E  HUD Status Bars.esp  [Version 4.2.1]7F  P1DkeyChain.esp  [Version 5.00]80  Storms & Sound - Better Cities.esp81  RenGuardOverhaul.esp82  Deadly Reflex 6 - Timed Block with no damage or durability changes.esp83  Mounted_Spellcasting_Deadly_Reflex_Compatible.esp84  DRSplatter.esp85  Oblivion XP.esp  [Version 4.1.5]86  immersive_caves_manual.esp87  tkHairPack01.esp88  CM Partners.esp89  Moonshadow Elves - NoSc.esp8A  Synx.esp8B  CM Partners NPC.esp8C  CM Partners NPC NE.esp8D  CM Partners Extra NPCs.esp8E  1em_Vilja.esp  [Version 4.03]8F  1em_Vilja_Neck_Seam_Concealer.esp90  Better Looking Redguards v2.esp91  KT_CustomRaceFix.esp92  Better Cities Full.esp  [Version 4.8.4]93  Better Cities - VWD of the IC.esp  [Version 4.7.0]94  Better Imperial City.esp  [Version 4.8.4]95  Better Cities Full FPS Patch.esp  [Version 4.8.4]96  Better Imperial City FPS Patch.esp  [Version 4.8.1]97  Better Cities - No LEYAWIIN Flooding.esp  [Version 4.7.0]98  BubbleFx.esp99  DeadlyReflex 6 - Combat Moves.esp9A  Cobl Silent Equip Misc.esp  [Version 01]9B  Bashed Patch, 0.esp9C  Gondorian Ranger Gear.esp9D  Aragorn.esp9E  Ancient Oak Set v1.0.esp


Thanks for the help, I don't believe there are any mod conflicts though. I also have rebuilt my bashed patch.
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Wed Dec 14, 2011 3:51 am

Did you run BOSS? It doesn't look like anything is being merged into the Bashed Patch. Did you get this load order from Wrye Bash itself?
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Wed Dec 14, 2011 12:58 am

Yes I ran BOSS. And I got this from Wrye Bash itself.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Dec 14, 2011 4:54 am

This is why I should stop reading forums without glasses, pressing my face an inch away from the screen :P I honestly can't see anything wrong with the load order at all. Does it only apply to Daedra?
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Wed Dec 14, 2011 1:02 am

This is why I should stop reading forums without glasses, pressing my face an inch away from the screen :P I honestly can't see anything wrong with the load order at all. Does it only apply to Daedra?


Looks like it, all NPCs are fine so far. Guards are still there. I feel like it could be Mart's Monster Mod, but I got both the esp and the BSA.


Edit: Nevermind I figured out the problem, mods feel free to close this now pointless thread.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Wed Dec 14, 2011 12:52 am

Looks like it, all NPCs are fine so far. Guards are still there. I feel like it could be Mart's Monster Mod, but I got both the esp and the BSA.


Edit: Nevermind I figured out the problem, mods feel free to close this now pointless thread.

what problem was it?
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm


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