» Wed Dec 14, 2011 1:39 am
That′s no question whether it′s worth it (unless you consider Oblivion as a mere - somehwat slow? - fantasy-shooter & don′t care about nice graphics and individual landscapes). Not a big deal performance-wise neither (no comparison for example with QTP3 and the like...). I use all parts apart from DarkForest, but that′s just because with my old rig (which indeed was very old & slow) that was the only part causing some stuttering, and it′s touching quite a few areas around the heavily modded western and southern shore of Lake Rumare/Imperial Isle. Shouldn′t be an issue with a rig that is not yet ten years old...So, performance is definitely not an issue.
One issue might be free esp "slots" in the load list, because AFAIK it′s not recommendable to merge the UL-mods (and that rat′s tail of patches) together to save space (even such merged versions exist for download - never tried them, tough).
I playtested UL-FCOM quite a bit (hardly do something else than installing & playtesting :brokencomputer: ), enough to say: No obvious problems occured. There are patches for all major mods, and the only real "problem" might be things as house mods, or those hundreds of less known, small do-a-little-something-mods. But even here, I only had problems with very old house mods from 2006 or 2007, and even then it′s quite rare. It′s surprising, given the quite large number of UL-parts & the quite large area they cover together, but to me it seems like many modders are well aware of the UL-parts & took them into consideration.
Basically, they′ve called it "UL", because that′s shorter (and less sounding like vomiting) than "UOLP" (Unofficial Oblivion Landscapes patch)....
Edit: BTW I didn′t mean to discredit DarkForest with what I′ve written up there - it′s just because of performance problems from years ago that I somehow never included it anymore in my builds so far...