I like how I can't remove quest items from my inventory.

Post » Wed Dec 14, 2011 12:16 am

And they have weight too.

This was a good design choice.
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Damned_Queen
 
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Post » Wed Dec 14, 2011 10:44 am

I don't mind that so much, though I find it a little odd.

If anything I find it more amusing you CAN remove them, but only by placing them on something such as a sword rack or bookshelf.
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Genocidal Cry
 
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Post » Wed Dec 14, 2011 3:17 am

you can fix this on PC easy

http://www.gamesas.com/index.php?/topic/1303999-unofficial-bug-fixing-pc-only/
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Kevin S
 
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Post » Wed Dec 14, 2011 8:59 am

Annoys me too, I have loads of those gem things that I really don't want.
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Fiori Pra
 
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Post » Wed Dec 14, 2011 9:19 am

bethesda doesnt expect us to be able to keep track of anything ever, so they just superglue important things to your inventory whether they have or will ever have any relevane to you.

granted the alternative is you selling that useless rock that turned out to be used in a quest for some stupidly simple reason and now its broken. i SUPPOSE beth could structure quests and their locations in a way that didnt allow you to get quest items without needing them and made their importance apparent, but that would imply professional quest design, which i dont think theyve ever had.
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Lucky Boy
 
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Post » Wed Dec 14, 2011 7:49 am

Glad you like it.
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April
 
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Post » Wed Dec 14, 2011 4:04 am

In Oblivion, they weighed nothing. I'm glad they're stuck, or I'd accidentally sell them or something. I just broke my bookcase tonight, for instance, and all those books might be lost.
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Amber Ably
 
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Post » Wed Dec 14, 2011 8:43 am

bethesda doesnt expect us to be able to keep track of anything ever, so they just superglue important things to your inventory whether they have or will ever have any relevane to you.

granted the alternative is you selling that useless rock that turned out to be used in a quest for some stupidly simple reason and now its broken. i SUPPOSE beth could structure quests and their locations in a way that didnt allow you to get quest items without needing them and made their importance apparent, but that would imply professional quest design, which i dont think theyve ever had.

I once restarted an entire character in Morrowind because I found Mehrune's Razer as a rusty knife, picked it up, then dropped it somewhere else without realizing what it was until later. That's the kind of thing they don't want happening
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Mrs. Patton
 
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Post » Tue Dec 13, 2011 11:11 pm

I don't mind it, I just really wish said items didn't weigh anything >>
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Devils Cheek
 
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Post » Wed Dec 14, 2011 10:25 am

This item seems important. Sell/Drop anyway? Yes/No.
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naomi
 
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Post » Wed Dec 14, 2011 1:57 am

I don't know about anyone else, but they don't seem to actually weigh anything in my game. Each has a weight listed, but as far as I can tell they don't add to the total weight that my character is carrying.
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Gavin boyce
 
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Post » Wed Dec 14, 2011 1:40 pm

I don't know about anyone else, but they don't seem to actually weigh anything in my game. Each has a weight listed, but as far as I can tell they don't add to the total weight that my character is carrying.


Yes, it's the same for me. They have no actual weight until the items aren't related to a quest any longer, just like in Oblivion.
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I’m my own
 
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Post » Wed Dec 14, 2011 10:13 am

Firstly, they don't have weight. Its fake apparently. And i think the problem people are concerned with is that sometimes the quest item doesnt disappear after you do the quest. Like i still have some random lute in my inventory after doing the quest. And this your misc inventory becomes filled with clutter, like in oblivion. Though of course this problem is quite minor :)
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Emily Rose
 
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Post » Wed Dec 14, 2011 2:33 am

I once restarted an entire character in Morrowind because I found Mehrune's Razer as a rusty knife, picked it up, then dropped it somewhere else without realizing what it was until later. That's the kind of thing they don't want happening


well:

1. thats kind of the reason it starts out as a rusty knife. so you dont know its actually an artifact of doom; in fact thats the defense mechanism dagon used to keep anyone but his champion from getting it; if it looks like a worthless knife, people are just going to throw it away. it could drift across the world for centuries and be in the hands of a thousand people, and no one would use it. if it was a quest item you would immediately know that something was up.

2. i wasnt saying that was ideal, but that beth should just structure quests in a way that precludes you accidentally getting a quest item, and telling you that its important and you shouldnt drop it in a river or something, instead of letting you get quest items at random then superglue-ing them to my inventory. all it takes is some "requires key" messaging or just not spawning at item until you need it, which they already do in some quests.

3. why would you restart a character just for mehrune's razor? its not THAT good. you also learned not to judge a book by its cover, so not a total loss id say :spotted owl: .
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no_excuse
 
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Post » Wed Dec 14, 2011 2:33 am

Yes they might show a weight but there is none. I have tested this and it shows weight on the discription only. It really weighs 0% in your inventory OP. As for liking that they are held in inventory, I guess to each his/her own. Because this is part of the hand holding crap alot of us were unhappy about when Oblivion was released. When I played Morrowind, I placed all quest items I found in a certain place until they were needed.
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GRAEME
 
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Post » Wed Dec 14, 2011 3:11 am

Actually no quest items weigh anything. It just says it weighs a certain amount. I have heaps of quest items and none of it weighs anything.

What would be awesome was a separate category called "Quest Items". So they aren't interferring with all my gear.
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kelly thomson
 
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Post » Wed Dec 14, 2011 3:05 am

I distinctly recall that Neverwinter Nights had a rather obvious quest-item buy-back function. It seems to me that there is room for some great addition to the game: The game could include a non-player adventurer whose function was to retrieve quest items you might have lost or accidentally sold:

Grym Followtrail: "Ahoy there, adventurer! I can tell from the confused look on your face that you have lost something. Allow me to introduce myself. I am Grym Followtrail, and I make it my business to seek out the lost and the obscure. For a price! So, what's weighing on your mind?"

Dragonborn: "Well, this guy over there just asked me to find his grand-father's sword. Or his uncle's wife's brother's or something. The thing is, I think I found it but I may have found it a few weeks back, but I lost or sold it somewhere."

Grym Followtrail: "I see. Does this sword or brother have a name?"

Dragonborn: "Yeah, the Deathblower. I probably should have noticed that it had a name and kept it."

Grym Followtrail: "Think nothing of it! You'd be surprised how often this happens. Just give me the details and check back with me in a week or so."
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Jonny
 
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Post » Wed Dec 14, 2011 10:51 am

Meh, my issue is the clutter. My Morrowind inventory was always pretty clean; I moved stuff into crates or sold it to Creeper as needed. I'm now stuck with a few items, and sure, they don't really weigh anything, but I don't want to carry them anymore, particularly if I completed the quest. I would like the Stones of Berenziah to stack, at least. Lastly, the quest items themselves don't weigh anything, but if that item is a common, stackable in-world object (like, say... wine bottles?) you can't remove any of the objects in the stack. I got stuck with a good 25 pts. of encumberance thanks to a questy bottle of wine (they really should have made the quest one with a separate object ID. Really) that stacked with a bunch of others. And I couldn't get rid of them until the quest was finished, despite the fact that the part of the quest requiring the wine was over, and I couldn't drink it as a quest item, anyway. I'd like to see those issues fixed.
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ladyflames
 
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Post » Wed Dec 14, 2011 1:58 pm

I'm glad to hear the items don't really add weight. I don't mind things being cluttered (just take a look at my flat), but the extra weight would have been an issue for me.
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DarkGypsy
 
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Post » Tue Dec 13, 2011 11:12 pm

A simple fix would be to just have a subsection in the inventory for quest items and make all quest items weightless. Bethesda! Get on that please!

EDIT: D'oh. I really need to stop posting at 3 in the morning.
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Jeff Turner
 
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Post » Wed Dec 14, 2011 11:57 am

I'm more concerned with quest items that don't get removed once you 'complete' the quest. I've picked up annoying musical instruments that I can't get rid of despite speaking to the folks at the Bard college. And I've got a Ruby Dragon Claw that I've used already which won't go either...
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CxvIII
 
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Post » Wed Dec 14, 2011 12:03 am

For quest weapons there is a glitch where it allows you to place the weapon on a weapon rack, or the plate things on the walls. It worked for Drevins bow anyways.
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QuinDINGDONGcey
 
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