What mods have you installed?

Post » Wed Dec 14, 2011 5:20 am

Even without the creation kit the modding community is already giving us some very good mods.

Currently I have:

- A mod that makes my char walk faster (good for moving around quickly without breaking immersion)
- The SKSE loader that fixes the magic resistance bug caused by the last patch
- A mod that adds some noise to distant objects to make them look more realistic.
- A .ini tweak that stops objects and textures from poping up in your screen.

So, what have you got installed so far?
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Michael Russ
 
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Joined: Thu Jul 05, 2007 3:33 am

Post » Wed Dec 14, 2011 9:54 am

Nope, I am going to wait till Skyrim gets patched.
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.X chantelle .x Smith
 
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Joined: Thu Jun 15, 2006 6:25 pm

Post » Wed Dec 14, 2011 3:21 am

None. Until we get the construction kit, it's far too likely these "mods" will mess up our game. We've already seen the fallout from the patch, which didn't interact well with any of these "mods" you've seen out there.
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Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Wed Dec 14, 2011 1:33 am

?Script Extender And Script Extender Plugins

SKSE Version: 0.1.2.1
container_categorization_1_2.dll Version: 1.2.12.0
SKSE_Elys_Uncapper.dll Version: 1.5.0.0

?Recognised And Re-ordered Plugins

Skyrim.esm
Update.esm
Lost Art of the Blacksmith.esp
More Craftables.esp
ValCraftingMeltdownAlpha.esp
Increased Level Scales.esp
Loot Tweaks Only.esp
LegendarySmithingUpgrades.esp
NPC Spell lists and Potions.esp
skyrimespawn.esp

?Unrecognised Plugins

Reorder these by hand using your favourite mod ordering utility.

SoulSiphon500.esp
EagleEyePerk.esm
JumpHigher_300.esp
dD - Easy Lift Bodies and Objects.esp
Upscaled Beginner Destruction Spells.esp
ArrowsNoGravity_Fast.esp
Increased Spawns Only.esp
Dragonbone Weapons.esp
Reweighed Potions.esp
LFox Vendors Have Arrows.esp
LFox Alchemists Have Ingredients Ultra.esp
LFox Vendors Have Soul Gems.esp
LFox Vendors Have Black Soul Gems.esp
NoSaltRecipes.esp
CraftingMaterialsRecipes.esp
Wolfs_Buff_Recipes.esp
Wolfs_Simple_Recipes.esp
Wolfs_Intermediate_Recipes.esp
Wolfs_Advanced_Recipes.esp
DescaledUniques.esp
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Queen Bitch
 
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Post » Wed Dec 14, 2011 10:24 am

A mod that makes ore veins more visible and an enhanced inventory mod. Everything else, barring some ini tweaks, is vanilla. Even timescale :hehe:

Oh, and SKSE to fix the resistances, and a plugin for it to have categories in chests.
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Connie Thomas
 
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Joined: Sun Nov 19, 2006 9:58 am

Post » Wed Dec 14, 2011 3:11 pm

None yet. I'm patiently waiting for the CK. But what I would like to see is the ability to have more than one companion/follower (there is absolutely no reason why I can't have two guards as you see more than one person to a patrol) and horse combat; although I lost my horse fighting a frost dragon. It wandered off someplace and I didn't care enough to go find it.
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GPMG
 
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Joined: Sat Sep 15, 2007 10:55 am

Post » Wed Dec 14, 2011 2:51 pm

1. Aeterna Circlets Improved.
2. Archmage Crafting.
3. Battle Mage.
4. Detailed Lips.
5. Fountain of Youth Beauty Project.
6. High Quality Eyes.
7. No Perk Prerequisites.
8. Tytanis-The Ultimate Mod (and it really is)
9. Unlimited Rings (though I limit myself to 3, anything more is just gaudy).
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Lloyd Muldowney
 
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Post » Wed Dec 14, 2011 4:04 am

whats the .ini you have tehre for the objects?

i have detailed faces/eyes/lips

pure water
improved rock and mountain textures
hybrid plants and herbs retextures
serious hd landscape retexture
tree LODs with shadow
vurts skyrim flora overhaul
enhanced terrain noise
post processor injector
skyrim 4gb

my game looks INSANE...and strangely i noticed very little fps hit with all installed. thinking about downloading whiterun retexture adn riften.

ive thought about usijng the run mod too....anyone have a mod taht allows jumping while sprinting yet?
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Holli Dillon
 
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Joined: Wed Jun 21, 2006 4:54 am

Post » Wed Dec 14, 2011 6:35 am

http://www.skyrimnexus.com/downloads/file.php?id=1020
http://skyrimnexus.com/downloads/file.php?id=1178
http://skyrimnexus.com/downloads/file.php?id=799
http://www.skyrimnexus.com/downloads/file.php?id=1690

I think I'll probably get rid of them fairly soon though, I get the feeling that I should wait till they're completely finalised, and/or wait till they work properly with patches, and/or the patches make them obsolete.
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Charles Mckinna
 
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Post » Wed Dec 14, 2011 8:28 am

No underwear for females. I know no shame.
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natalie mccormick
 
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Joined: Fri Aug 18, 2006 8:36 am

Post » Wed Dec 14, 2011 4:55 am

whats the .ini you have tehre for the objects?




It's the ugrid tweak.

Basically it makes the game load objects further away before you can see them.
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Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Wed Dec 14, 2011 5:13 am

None. I'm waiting for my second playthrough. Nothing in the game, besides the 1.2 patch which I reverted to 1.1, has been so annoying that I feel the need to patch my "vanilla" playthrough.

(Plus, things like SKMM, the CK, and more developed mods.)
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Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Tue Dec 13, 2011 11:23 pm

Texture Mods (listing all of them would be too much of a pain ^^)

Chris2012 Whiterun HQ (awesome)
Skyrim HD (only Windhelm)
Serious HD landscape retexture (awesome)
Vurts Skyrim Flora Overhaul
HLP Night Sky
.....

otherwise I only got the 4 GB loader, Arrowsmithing and (since today) Tytanis Ultimate Mod.
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StunnaLiike FiiFii
 
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Post » Wed Dec 14, 2011 6:02 am

Yuuuummmmm, vanilla
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Jessie Rae Brouillette
 
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Joined: Mon Dec 11, 2006 9:50 am

Post » Wed Dec 14, 2011 11:57 am

-Post-processing injector
-Cowardly horses
-Faster horses
-Horse whistle
-Enhanced blood textures
-Glowing ore veins
-Immersive thunder
-No more blocky faces
-That mod that's taboo on these forums :P
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Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Dec 14, 2011 9:15 am

Other than graphical improvements like bigger textures, eyes, clothes, etc. and of course, the almost mandatory ini tweaks to improve the graphics and remove the compass and markers, the only real mod I am using is one that halves the speed of skill increases so that I can actually play most of the game as an actual person rather than some god-like overpowered superhero.

Edit: I am however, making a list of things than need changed ASAP when the CK is released. I REALLY want darker nighs/dungeons. I also would love to eliminate half the light sources in dungeons.... Who exactly is going around keeping candles lit in all these deep dark tombs that have been sealed for centuries?
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Kirsty Collins
 
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Post » Wed Dec 14, 2011 3:23 am

-Horse sprint faster
-Cowardly Horses
-Shadowmere essential
-Cooking Food expanded, adds new recipes and foods that actually have long duration buffs
-Chest inventory sorter, need SKSE for it to work properly
-No Helm mod
-Blacksmith expanded
-Fletcher Arrow making mod
-Hi Res potions
-Hi Res Foods
-Hi Res Weapons
-Reduce weight on Pick and Woodcutter Axe

etc etc etc
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Jack Moves
 
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Joined: Wed Jun 27, 2007 7:51 am

Post » Wed Dec 14, 2011 4:10 am

if anyone could post these .ini tweaks that are "essential" for improving graphics? only one i ever did was for less skethcy shadows on mah face :/
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Carys
 
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Joined: Wed Aug 23, 2006 11:15 pm

Post » Wed Dec 14, 2011 2:37 am

Just a couple of graphic enhancement mods.
Iam not playing currently, waiting for a mod or patch that lets me adjust the difficulty better and makes normal use of various things less "abusive" and gamebreaking.
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REVLUTIN
 
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