The Good - Everything you mentioned. Its just a very big improvement over both Morrowind and Oblivion overall.
The Bad - Too bright for areas that have supposedly been long abandoned or sealed. Do all those draugr have torch-lighting duties or something?
- I like the fact there are alot of traps, but they need to be much more deadly overall. They sort of are at early levels but become pointless higher levels. They should always pose a real risk.
- I sort of wish dragon priests had more personality and depth to them. Who were these priests individually in life? I wish some would talk to you or something.