CUO_ Burma, Choroll, Leyaviin

Post » Wed Dec 14, 2011 1:11 pm

I'never used any Giskard mods. I had been always afraid his "controller" feature.
But now there are the patches for BC and the pointed in title mods, so I've decided to kill my fear and check the things out. I've red all (I think) documentation, but still I don't know how it works with :

1. Kragenir's Death Quest ( I heard "yes" , but it "yes" was said time ago )
2. Integration: The Stranded Light ( RBP ver.)
3. TIE
4. Choices and Consequences
5. C&C - The Blackwood Company

If anyone knows and has a bit of time I would be grateful for some light .
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Jennifer Rose
 
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Post » Wed Dec 14, 2011 12:41 am

Assuming they don't make too many fundamental changes to the cities, TIE will be fine. At worst an NPC might spawn inside of a building mesh rather than on the street where it belongs.
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Andrew Lang
 
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Post » Wed Dec 14, 2011 2:47 pm

Assuming they don't make too many fundamental changes to the cities, TIE will be fine. At worst an NPC might spawn inside of a building mesh rather than on the street where it belongs.


Yes. I've red something like - these mods touch the streets gently and a bit only to avoid ....But in the read me of one of mentioned I found "Also this mod needs complete control over a cities Path Grid..". But it should appear quick and I could react fast after I installed the CUO mods.
The worst thing I'm afraid are broken quest I found after playing a lot .
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Daniel Lozano
 
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Post » Wed Dec 14, 2011 1:19 am

The CUO City mods do not edit any vanilla quests, and I think only CUO Chorrol contains new quests if I remember correctly. If you're using them with Better Cities, then chances are higher that BC would conflict with another mod than CUO Cities, as BC adds far more to each city than the CUO mods do. I find that the CUO Cities mods complement BC very nicely, definitely worth using them together.
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Clea Jamerson
 
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Post » Wed Dec 14, 2011 2:27 pm

Thank you guys !
I'm installing .
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Yvonne
 
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