and go to the arcane university and sneak around the room while people are sleeping.
And this is the exact reason I hate power-leveling. Why should I do that which does not make me enjoy the game and make it a chore?
Not trying to start a comparison thread or throw criticism on OWC-ND+WAC (I haven't played these overhauls yet), but with FCOM, the strategy is to run when you see something that you can't kill. Makes me feel alive that I can't win over everything, and I need to get better (and NOT doing this by getting whacked at by mudcrabs a few thousand times to improve light/heavy armor). The struggle to survive is what makes this game feel amazing. I get easily bored at higher levels when I can one-hit kill anything (though that's not true for FCOM at higher levels either). Nothing as exhilarating as winning a fight against a badass troll when you have chugged your last potion and are down to your last few points of HP. Yes, the Bruma guards helped me out to beat that frost minatour giant, but it was a memorable fight I will always remember. That sword found as a treasure is really worth it now - not just another trinket I would never use. I
will cherish it.
Can't you do just that in OWC-ND+WAC - just delve into dungeons where weaker enemies prowl, stick to roads, and don't necessarily clean it out as you can't beat the boss yet? I also use the help of companions, Tamriel Travelers, Phitt's NPCs, Crowded Road NPCs, and make survival an community effort!