Here's a few you can remove,
No Lights Flicker - Use the Wrye Bash tweak instead
UOP Vampire Aging & Face Fix.esp - As above Wrye Bash equivalent tweak does the same as this esp (this esp is installed as part of the UOP, UOP you still need obviously, but this extra esp is now redundant)
I notice also you have a Real Lights dependancy - All Natural is heavy on anyone's machine if you use the Real Lights component. Most people will use real lights at the expense of a few FPS, but in your case I would suggest its a heavy hitter. The rest of All Natural can be used ofc.
You have an awful lot of armours installed too - First the one in the spoiler above; I have never used UFF but do you use that body type?, should it have its own esp?, and if you are using the Robert Male Armour (RM) you do not have any version of the RobertMale esps installed.
Will you really use all of those armours?, or are you just a natural squirrel hording armours like nuts
I would just go through it and think "Am I ever likely to use this mod". On my laptop I usually have between 100 - 130 mods, after Wrye Bash imports/merges and ghosting it cuts down to between 80 - 95.
Texture mem usage and also the amount of mesh models any mod introduce is then closely monitored for every mod I add (I did the BAIN for RobertMaleV5 but couldn't use it with its 2048 sized textures on my laptop with only 256mb graphics mem - Hence why I made all the reduced 1024 options so I could use it too ). Body and Armour mods, times by the amount of NPC's wandering about wearing them if its Stock Clothing and Armour can be a surprising heavy hitter too in places.
No Lights Flicker - Use the Wrye Bash tweak instead
UOP Vampire Aging & Face Fix.esp - As above Wrye Bash equivalent tweak does the same as this esp (this esp is installed as part of the UOP, UOP you still need obviously, but this extra esp is now redundant)
I notice also you have a Real Lights dependancy - All Natural is heavy on anyone's machine if you use the Real Lights component. Most people will use real lights at the expense of a few FPS, but in your case I would suggest its a heavy hitter. The rest of All Natural can be used ofc.
You have an awful lot of armours installed too - First the one in the spoiler above; I have never used UFF but do you use that body type?, should it have its own esp?, and if you are using the Robert Male Armour (RM) you do not have any version of the RobertMale esps installed.
Will you really use all of those armours?, or are you just a natural squirrel hording armours like nuts
I would just go through it and think "Am I ever likely to use this mod". On my laptop I usually have between 100 - 130 mods, after Wrye Bash imports/merges and ghosting it cuts down to between 80 - 95.
Texture mem usage and also the amount of mesh models any mod introduce is then closely monitored for every mod I add (I did the BAIN for RobertMaleV5 but couldn't use it with its 2048 sized textures on my laptop with only 256mb graphics mem - Hence why I made all the reduced 1024 options so I could use it too ). Body and Armour mods, times by the amount of NPC's wandering about wearing them if its Stock Clothing and Armour can be a surprising heavy hitter too in places.
I keep telling myself to take out vampire age fix and the face fix, but I never get around to it. And I don't have all natural checked anymore. The All Natural Real Light was the first All Natural esp I checked off after I realized it negated my no flickering lights esp.
As for UFF, I'm assuming you're referring to the assassin armor. I don't have Robert's male body installed. And for all the armors and weapons I have, I don't know if I'll use it all lol. At least my thief character won't. I might end up using them, so who knows?