Pretty sure dual casting alteration flesh spells increases duration not armor gained.
He's talking about the perk "Mage Armor"
3 ranks...
Rank 1: Flesh spells are 2x as effective if not wearing ANY light/heavy armor
Rank 2: Increased to 2.5x
Rank 3: Increased to 3x
Dual-Casting Alteration makes spells last MORE than twice as long (default 1 minute. Dualcast 2 minutes 13 seconds)
There is another 1 rank perk, "Stability", that also increases the duration of Alteration spells... by reportedly 50%
So a dual-cast flesh spell with "Stability" will last for about 3 minutes and 20 seconds...
With 3/3 Mage Armor.... EbonyFlesh provides 300 Armor.
There is another Alteration spell worth noting... Dragonhide.... that reduce melee damage by 80% for 30 seconds. This can be increased to 1:15 dual-cast with stability. Coupled with EbonySkin.... this could make you nearly immune to melee damage for a limited time.
I have a spell-sword who relies on Alteration for armor... no armor perks... all cloth. He's actually holding up pretty good so long as my Flesh spell doesn't expire at the most inopportune time (like right before a 2hand cleaves me in 2 while I'm unarmored lmfao)