Limited inventory

Post » Wed Dec 14, 2011 5:59 am

So now that I beat the main quest for the first time I feel I'm ready to start a new char with more restricting rules.

One thing I found particularly immersion breaking is the fact that you can run around with two sets of armor, several weapons, dozens of potions and hundreds of misc stuff. The best way to make this more realistic would be a mod that would calculate not only the weight but also the volume of every item. I.E: A book is not a heavy object but it's big therefore it takes a lot of space in your inventory and you shouldn't be able to become a walking library with dozens of books in your bag.

Having said that I'm thinking about restricting myself on that front. What I'm thinking about here is the following:


Weapons: 2 1H weapons or 1 2h weapon and 1 bow.

Apparel: 1 set of armor, 1 ring and 1 necklace.

Potions: Only 6 slots for potions/poisons. I'll pretend I have a chest belt with six slots to carry flasks just like Geralt had in The Witcher. I'll be able to stack any number of the same flasks because I'll pretend every flask is actually a dose stored in the same flask. I.E: If I have six potions of healing stacked I'll pretend it's actually only one flask with 6 doses.

Scrolls: They are pretty much weightless and thin so I don't see a reason to limit them.

Books: 1 book.

Food: 1 unit of food and drink. No stacking.

Ingredients: This is where I'm struggling the most to find a good balance. The problem here is some ingredients are pretty small and weightless but others like giant thumbs are big and heavy. As my character's gonna focus on alchemy I'll need a lot of ingredients. I think I'll stack small ingredients and only carry one of the big ones.

Misc: As I don't plan on using enchanting and smithing I'm not gonna carry any soul gems, ores, ingots and leather. Jewels are limitless because of they are small and light. Quest related itens cannot be dropped so I'll just pretend they are not there.



I would like some input here, any of you guys have any suggestions?


P.S: I know some ppl will think this is boring and will ruin the game blah blah blah. If it's not construtive feedback your post will be ignored.
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Shannon Marie Jones
 
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Post » Wed Dec 14, 2011 10:31 am

If it's more fun for you then go for it.

Let's face it, you could also make the game more realistic by not speaking to Elves, Argonians, Orcs and Khajit because they're not real...

But that added realism isn't necessarily game enhancing.

Do what's fun for you.

Azrael
The Nord with the Sword
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Soraya Davy
 
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Post » Wed Dec 14, 2011 12:24 pm

try a steed stone. Its what I use. It raises your encumbrance 100 points as well as diminishing the weight of your armor. the other stones to raise faster kind of don't make sense since you can still do quests for days. I'm on expert and I'm still not worried about having a weak character. Also don't forget blessings. I use the stamina blessing and right now I have the gaulder fragment for magicka, I will finish that quest btw. But with all the added bonuses you can get in this game I just build up health most the time.
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Emily Shackleton
 
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Post » Wed Dec 14, 2011 10:00 am

People often find that "realism" doesn't make the game more fun. I'd personally find it quite frustrating to have reasonable limits placed on how much I could carry or work with. Most of us would have trouble walking a mile in plate armor.
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Verity Hurding
 
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Post » Wed Dec 14, 2011 5:29 am

So you're in a world of talking reptiles and cats, fireball throwing mages, immortal demigods and demons, magically enchanted weapons, magic potions and other stuffs, yet you can't imagine a magic bag which is small from the outside but very large inside and you're biggest problem is carrying more than 1 book being not realistic.

Okay.
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Kirsty Collins
 
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Post » Wed Dec 14, 2011 4:29 am

So you're in a world of talking reptiles and cats, fireball throwing mages, immortal demigods and demons, magically enchanted weapons, magic potions and other stuffs, yet you can't imagine a magic bag which is small from the outside but very large inside and you're biggest problem is carrying more than 1 book being not realistic.

Okay.

Magic bags aren't explicitly in existence in TES. All the other things you named are laws/facts of the TES universe.
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Marie
 
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Post » Wed Dec 14, 2011 4:14 pm

Even though I have 320 points of Stamina, I still limit picking up what I find.

I only pick up Health potions (not minor)
I stopped picking up gems and jewels (I have over 60k moneyz)
I hardly pick up any ingredients any more
I only pick up books that can help me with puzzles in dungeons, and throw them away when I'm done with it
I only carry one set armor that I generally wear, have 6 masks and a few more armor pieces with fire and frost resistance (just in case)
Since my smithing is on lvl 100, I collect Dragon scales etc. and store them in a chest in my house

This might sounds like boring gameplay, but I'm not much of a crafter... the only thing I'm playing a bit with is Smithing to make my gear better. Maybe I'll start on Enchanting as well.
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Samantha Wood
 
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Post » Wed Dec 14, 2011 3:51 am

P.S: I know some ppl will think this is boring and will ruin the game blah blah blah. If it's not construtive feedback your post will be ignored.

No not at all. You play exactly how you want to play. If anyone has a problem with it they can just go jump off the throat of the world, although I imagine many probably already have. :D
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Chantel Hopkin
 
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Post » Wed Dec 14, 2011 1:42 pm

No not at all. You play exactly how you want to play. If anyone has a problem with it they can just go jump off the throat of the world, although I imagine many probably already have. :D



Judging by my first playthrough this is not hard to achieve. You collect so much junk in dungeons and stuff that you keep "just in case" and you could easly leave behind.
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Lori Joe
 
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Post » Wed Dec 14, 2011 2:16 am

Judging by my first playthrough this is not hard to achieve. You collect so much junk in dungeons and stuff that you keep "just in case" and you could easly leave behind.


I have 2300 encumbrance. :P Literally an ass-load full of stuff. :jammasterjay:
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Beth Belcher
 
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Post » Wed Dec 14, 2011 8:05 am

1st thing i did was reduce my carryweight to 150

even thats probably too much
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Philip Rua
 
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Post » Wed Dec 14, 2011 10:54 am

Imo scrolls while virtually weightless are probably very fragile and need to be taken care of thus limiting the number you should be able to carry.
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Lory Da Costa
 
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Post » Wed Dec 14, 2011 2:25 am

It should be able to have equipped couple weapons for example, bow + arrows on the back + sword/axe on side + dagger maybe on chest (pouch) or somewhere.
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Luna Lovegood
 
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Post » Wed Dec 14, 2011 4:43 am

I have 2300 encumbrance. :P Literally an ass-load full of stuff. :jammasterjay:

Wow. Do you have a mammoth in your inventory or something? Lol
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Taylor Bakos
 
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Post » Wed Dec 14, 2011 8:58 am

This to me is on par with fast-travel: don't use it if you don't want to. Reality is, you don't need to carry lots of stuff, and you are just picking up stuff because it is there to pick up. There is no reason why you need to carry 2-3 armors, 5-6 weapons, or pick everything you can pick. The only things you need to carry is one set of armor, one set of weapons (either 2 weapons or 1 weapon 1 shield), and a couple health potions for any encounter outside any dungeon.

For making money, you need only carry gems and scrolls to sell: they weigh next to nothing (they weigh more in game than in real life, it seems). You can make much more selling gems and scrolls than selling anything else (on a per-pound basis). Scrolls weigh what, .1 of a pound? An they are valued at 500 gold (what you get depends on your speech, of course). All gems weigh .1 of a pound and the cheapest I believe is the garnet @ 100 gold. You just have to figure out where the right vendors who buy the gems and scrolls.

Why would you carry more than one set of weapons? You find something better than what you are carrying, drop what you are carrying and pick up the better stuff. Why would you carry, say, 5 swords, other than to sell them later? And again, gems and scrolls are much more valuable per pound than swords.

Potions and poisons, they are plentiful in dungeons, so you can pick them up and use them as you go.

Books, there's no need to carry books, other than quest-related books. Skill books, once you read them, they are useless. They weigh too much for what you can get from selling them. Magic books, you use them, they disappear.

Ingredients, they weigh next to nothing either. carrying a whole bunch of them, not an issue.
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Scott Clemmons
 
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Post » Wed Dec 14, 2011 10:21 am

This to me is on par with fast-travel: don't use it if you don't want to. Reality is, you don't need to carry lots of stuff, and you are just picking up stuff because it is there to pick up. There is no reason why you need to carry 2-3 armors, 5-6 weapons, or pick everything you can pick. The only things you need to carry is one set of armor, one set of weapons (either 2 weapons or 1 weapon 1 shield), and a couple health potions for any encounter outside any dungeon.

For making money, you need only carry gems and scrolls to sell: they weigh next to nothing (they weigh more in game than in real life, it seems). You can make much more selling gems and scrolls than selling anything else (on a per-pound basis). Scrolls weigh what, .1 of a pound? An they are valued at 500 gold (what you get depends on your speech, of course). All gems weigh .1 of a pound and the cheapest I believe is the garnet @ 100 gold. You just have to figure out where the right vendors who buy the gems and scrolls.

Why would you carry more than one set of weapons? You find something better than what you are carrying, drop what you are carrying and pick up the better stuff. Why would you carry, say, 5 swords, other than to sell them later? And again, gems and scrolls are much more valuable per pound than swords.

Potions and poisons, they are plentiful in dungeons, so you can pick them up and use them as you go.

Books, there's no need to carry books, other than quest-related books. Skill books, once you read them, they are useless. They weigh too much for what you can get from selling them. Magic books, you use them, they disappear.

Ingredients, they weigh next to nothing either. carrying a whole bunch of them, not an issue.



My point exactly.

As you mentioned fast travel, I don't use it either and I never run when traveling. I installed a mod that makes my char walk faster (but not unrealistic faster) so I just walk around. It gives me time to appreciate the ladscape.
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Laura Tempel
 
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Post » Wed Dec 14, 2011 3:18 pm

Magic bags aren't explicitly in existence in TES. All the other things you named are laws/facts of the TES universe.


The existence of your inventory and the fact that its capacity can be upgraded in multiple ways, even by enchantments, implies the existense of some kind of magic bags.
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MARLON JOHNSON
 
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Post » Wed Dec 14, 2011 4:57 am

The existence of your inventory and the fact that its capacity can be upgraded in multiple ways, even by enchantments, implies the existense of some kind of magic bags.



Not really. You carrying capacity is dictated by your stamina and the potions that enchance this capacity are called potions of strength. Same with enchantments and spells, they always mention strength.

So basically what determines how much weight you can carry is a physical attribute (strength) and not some sort of magic bag we've never heard of.
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SexyPimpAss
 
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Post » Wed Dec 14, 2011 5:37 am

Not really. You carrying capacity is dictated by your stamina and the potions that enchance this capacity are called potions of strength. Same with enchantments and spells, they always mention strength.

So basically what determines how much weight you can carry is a physical attribute (strength) and not some sort of magic bag we've never heard of.


Where are the things you have in your inventory? You can't see them because they're in a very tiny magic bag which is in your pocket. The reason why you need strenght to increase your carrying capacity is because this magic bag affects only the volume of your items, not their weight.
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Lynette Wilson
 
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Post » Wed Dec 14, 2011 5:47 am

As I said in another thread:
magic did it.
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Sammygirl
 
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Post » Wed Dec 14, 2011 4:03 pm

There are magic backpacks in TES, they are just invisible... that's where the 2-H weapons hang from :)
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Carys
 
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