KOTN MMM conflict?

Post » Wed Dec 14, 2011 7:54 am

I'm finding a repeatable CTD during the last stage of the KOTN quests.
Spoiler
the CTD occurs on approach to the final Ayleid ruin where the main villain of Knights of the Nine is fought.


If I deactivate MMM, the CTD doesn't occur. Assuming it's not a drastic conflict I haven't heard about, should I just find an interior cell and wait a few days?

I'm hoping I don't have to deactivate MMM in order to get to the location. Help?
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Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Wed Dec 14, 2011 10:46 am

well, for lack of any better ideas, and everything i've tried failing, im resorting to selling every bit of MMM items I have, disabling the mod and finishing the KOTN questline. I'll see if the crash continues, or if it only happens when all the knights are gathering outside the ruin. Thanks for all the help.
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Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Wed Dec 14, 2011 4:22 pm

http://tescosi.com/wiki/Oblivion:How_to_Post_Your_Load_Order.
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Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Wed Dec 14, 2011 2:44 am

If you want help for a specific mod, help yourself first by posting in the mod's official thread, where people who created the mod, know the mod, and use the mod are more likely to have an answer and thus will offer a response.

Mart's Monster Mod thread is http://www.gamesas.com/index.php?/topic/1240255-relz-marts-monster-mod-37b3/.
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Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Wed Dec 14, 2011 1:35 am

Full Load Order:
Active Mod Files:
Spoiler
00  Oblivion.esm01  Cobl Main.esm  [Version 1.72]02  Mart's Monster Mod.esm  [Version 3.7b3p3]03  CustomSpellIcons.esm04  Cobl Races TNR.esp  [Version 1.53]05  Cobl Races TNR SI.esp  [Version 1.53]06  Unofficial Oblivion Patch.esp  [Version 3.4.0]07  DLCShiveringIsles.esp08  Unofficial Shivering Isles Patch.esp  [Version 1.4.4]++  ln.esp09  DID3_DoubleTrouble.esp++  Item interchange - Extraction.esp  [Version 0.76]0A  P1DrobesOver.esp0B  Lock Bash Omega.esp  [Version 1.5]0C  Vacuity.esp  [Version 0.2]0D  Landmarks, w Wells.esp  [Version 1.11]0E  Cobl Glue.esp  [Version 1.72]0F  Cobl Si.esp  [Version 1.63]10  Cobl Tweaks.esp  [Version 1.44]11  Mart's Monster Mod.esp  [Version 3.7b3p3]12  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]13  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]14  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]15  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]16  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]17  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]18  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]19  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]1A  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]1B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]1C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]1D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]1E  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]1F  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]20  MMM-Cobl.esp  [Version 1.69]21  Oblivifall - Something's Not Right.esp  [Version 1.0]22  AutoMagicon_Cobl.esp23  Shady Sam Plus.esp24  The Ayleid Steps.esp  [Version 3.4]25  VaultsofCyrodiil.esp26  DLCFrostcrag.esp27  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]28  Knights.esp29  Knights - Unofficial Patch.esp  [Version 1.1.2]2A  The Lost Spires.esp2B  Oblivion Gate Map Marker Remover.esp  [Version 1.1.0]**  Salmo the Baker, Cobl.esp  [Version 3.08]2C  Bullettimemod.esp2D  marcQuickChar.esp2E  P1DkeyChain.esp  [Version 4.30]2F  RTSWelkyndClstrTreasure.esp  [Version 2.0]30  Ayleid Wells.esp  [Version 1.1]31  Quest Award Leveller.esp  [Version 2.0.1]32  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]33  Carry_all_you_want-5118.esp34  sr_retroactive_health.esp  [Version 1.1]35  SpellDeflection.esp36  MidasSpells.esp37  EnchantmentRestore.esp38  Fiery Fists v1.2.esp39  Kayo.esp3A  Morrowind Elemental Shields.esp3B  CLS-OldFriends-OBSE.esp3C  Governing Attributes.esp3D  Grandmaster of Alchemy.esp3E  sr_staff_skill.esp  [Version 0.40]++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]3F  Cobl Races.esp  [Version 1.52]40  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]41  Cobl Races - Balanced.esp  [Version 1.52]42  P1DshieldNoGlow.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]43  Bashed Patch, 0.esp



the crash still occurs with the load order pared down to this:
Spoiler
00  Oblivion.esm01  Mart's Monster Mod.esm  [Version 3.7b3p3]02  Unofficial Oblivion Patch.esp  [Version 3.4.0]03  Mart's Monster Mod.esp  [Version 3.7b3p3]04  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]05  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]06  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]07  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]08  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]09  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]0A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]0B  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]0C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]0D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]0E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]0F  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]10  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]11  Knights.esp12  Knights - Unofficial Patch.esp  [Version 1.1.2]13  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]



Im using the following OBSE plugins as well:
Construction Set Extender
Elys Uncapper
Fast Exit2
Pluggy
Stutter Remover
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Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Wed Dec 14, 2011 12:34 pm

Wait out your spawn time (usually 3 days if you have not modified it), and then try to reach the area again. It could be a corrupt spawn you are encountering, and might go away by waiting the respawn period before going to that ayleid ruin and nearby cells.
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JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Wed Dec 14, 2011 8:22 am

There's no conflict between MMM and KOT9, but there is a Knights plug-in supplied with Mart's download that should be used.
See the MMM readme for full details.

Add it, rebuild the patch and wait out your game default respawn period.
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Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm


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