I think it also has to do with normal maps. Last night I removed AMPS caves, I installed the Really Textured Normal Maps. So my install order is:
Really Textured Normals
Bomrets Normal maps for Vanilla
Vibrant 1.65
QTP3 full
After installing the RTNM, the forts became a bit darker (I was in Sancte Tor), but the local map (in the map menu) was OK - not as dark as when AMPs was installed. So the normal maps have some sort of effect that limits the range/view of torches.
Or am I the only one having this issue?
I just put a new computer together to get max Oblivion experience:
AMD 3.6Ghz quad core cpu
16GB RAM
10K ATA-600 HD
Radeon HD 6950 with 2GB VRAM
Plays like a charm, but for the light issue.
Not sure ,but normal map may affect the way how a light reflects, works on the srface . But looking at your instal order you should have just QTP3 cave textures ( and QTP3 normal maps of course ).
You have changed the video card . It's possible this is the reason this "issue".
If you don't want to change torch light radius .Still don't you ?
If you don't want to mess in oblivion.ini HDR section.
You may try some OBGE shaders.
@Psymon
Thank you for the Ryu Doppler stuff . Pity without normals it was made.
There is some new textures made by darooz on Nexus. I checked two first parts out .Definitely worth to download .