Making a player house

Post » Thu Oct 22, 2009 2:30 pm

Hello,

I'm currently working on a player house and just needed to check a couple of things:

1) All containers are of types with respawn unticked. Is there anything else I need to do to ensure nothing in the house automatically gets reset after 3 days?

2) I notice some vanilla homes set the door to a lock level of 255? What purpose does this serve?

3) All items in the house have no ownership - I notice in some vanilla homes the bed is set to the player but not in all of them - does this make any difference?

Thanks for reading :)
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Wayland Neace
 
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Post » Thu Oct 22, 2009 11:28 pm

The lock level of 255 is to assure that the player needs a key to get into the house. But if you are gonna have the House open from the start, you don't need to lock it.
The containers set to not respawn will assure that it is safe for storage.
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Jesus Sanchez
 
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Post » Thu Oct 22, 2009 11:41 pm

Hello,

I'm currently working on a player house and just needed to check a couple of things:

1) All containers are of types with respawn unticked. Is there anything else I need to do to ensure nothing in the house automatically gets reset after 3 days?

2) I notice some vanilla homes set the door to a lock level of 255? What purpose does this serve?

3) All items in the house have no ownership - I notice in some vanilla homes the bed is set to the player but not in all of them - does this make any difference?

Thanks for reading :)



Your container type should be whatever's "empty". I'm not sure how the beds work ownership wise in NV specifically (ie: if it is different), but I would wanna make an encounter zone for that house and set its owner to player anyhow.

Doesn't lock 255 mean it requires key and cnanot be picked?

GECK WIKI may have some details that you want to know, such as about locks and ownership.
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Marguerite Dabrin
 
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Post » Thu Oct 22, 2009 4:41 pm

Thanks for the answers :)

Yup, 255 is needs a key. I think what threw me on it was I was looking at an interior door and wondering why it would have a lock level when a key would have been needed to get in but then I figured that linked doors share the same lock level.

The bed ownership thing is odd - in FO3 Bethesda made the beds in the player houses owned by the player but Obsidian didn't. I'm guessing that doesn't make a difference then.

All storage containers are either empty and ones that have anything in them have been set up by me with the odd item placed in them - all are set with respawn unticked so they should all be good.

Hopefully that should be it - just need to add some polish to the house now, little extras that make it look lived in, sort the navmesh then on to the exterior.
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{Richies Mommy}
 
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