Jumping

Post » Fri Oct 23, 2009 5:49 am

Something strange happens whenever I jump. Everyone`s voice and overall most sounds get high pitched (like they`re playing around with helium) for the duration of my "flight". In addition, I don`t always land as soon as I touch the ground. Instead, I glide a bit and then hear the bump.

How can I fix this?

My mods are:

Morrowind unofficial Patch v1.6.5
Better heads Tribunal
Better Heads Bloodmoon
Better heads
Join all Houses
Better bodies
Better skulls
Vurt`s Ashlands overhaul
Morrowind Code patch (I suspect this one the most)
Vurt`s Solstheim trees
Plus the official plugins
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Nicholas C
 
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Post » Fri Oct 23, 2009 8:05 am

What version of http://www.gamesas.com/index.php?/topic/1183502-repairing-the-cogs-of-morrowind-26/ do you use?
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Matthew Barrows
 
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Post » Fri Oct 23, 2009 7:04 am

What version of http://www.gamesas.com/index.php?/topic/1183502-repairing-the-cogs-of-morrowind-26/ do you use?


Version 1.9.
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Bereket Fekadu
 
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Post » Fri Oct 23, 2009 8:29 am

Try changing our sound mode from hardware to software mode.
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Sweet Blighty
 
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Post » Thu Oct 22, 2009 5:04 pm

This actually worked. Thank you.
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James Rhead
 
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Post » Thu Oct 22, 2009 11:54 pm

Try changing our sound mode from hardware to software mode.

Yup, it's that simple. :)
Some computers cause weird sounds if you use the wrong mode.
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evelina c
 
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Post » Thu Oct 22, 2009 5:00 pm

I like that soundbug. The crystals respond when I'm jumping down the stairs in my Telvanni stronghold. That's really magical. :laugh:
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Stacyia
 
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Post » Thu Oct 22, 2009 6:49 pm

These are doppler effects. If you could move at 500 mph in real life, you'd hear the same thing.

The problem is the speed-of-sound variable used to compute the doppler effects is way too low and it sounds odd when you have higher Speed/Athletics/Acrobatics.
Where does this variable live? In the INI file or is it built into the EXE - something that MCP might address someday? I'm not sure :(
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Lucie H
 
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Post » Fri Oct 23, 2009 2:43 am

I love jumping on people's heads while they're talking, so they start talking in a high pitch voice. :D
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Dezzeh
 
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Post » Fri Oct 23, 2009 5:46 am

Yup, it's that simple. :)
Some computers cause weird sounds if you use the wrong mode.

How does one find out which mode is best for their computer?
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Scarlet Devil
 
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Post » Fri Oct 23, 2009 1:22 am

How does one find out which mode is best for their computer?


My limited understanding of it seems to be that hardware mode (when working properly) can potential improve the accuracy of sound delivery in terms of 3D sound. Obviously this includes things like position from which it would be heard from and affects on sound based on movement of the origin and the recipient of the sound. Software mode is less accurate and less intensive. The reason software mode solves this problem would be because it is less intensive and doesn't attempt to emulate complicated audio affects like doppler affects, thus avoiding whatever bug or incompatibility results in it getting a little wacky.

I'd prefer hardware if you don't have the problem the OP is having and have a decent audio setup. I've heard that software mode can also improve your FPS, though I don't think it's going to be a terribly important factor especially in a game as dated as Morrowind.
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Verity Hurding
 
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Post » Thu Oct 22, 2009 7:14 pm

These are doppler effects. If you could move at 500 mph in real life, you'd hear the same thing.


I wouldn`t have expected Bethesda to incorporate such physics into their game. I wonder what happens when I reach 99,9% of the speed of light. Do I travel into the future or something? :D


*setspeed 99999999 setathletics 9999999* Back to the Futureeee!!!
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Imy Davies
 
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Post » Fri Oct 23, 2009 1:25 am

If you travelled at a great speed toward a noise source, you'd hear higher and higher frequencies, at a great enough speed the pitch becomes infinite; basically you hear the entire noise in an instant.

If you travelled at the speed of sound away from a noise source, you'd be travelling along with the waves of rarefaction/compactification and would hear nothing. The pitch would be reduced to zero.

If you travelled above the speed of sound away from the noise source, then you'd hear the noise reversed in time. Basically, negative pitch. The last thing you'd hear would be the temporal beginning of the noise.

No idea what the game does exactly though :)
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Symone Velez
 
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Post » Fri Oct 23, 2009 9:02 am

:o If the game actually incorporates all of that, then congrats to Bethesda for adding such a great realistic feature! Subtle yet appreciated when realized.
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Pumpkin
 
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