Why did they take out spell creation and dumb magic down in

Post » Wed Dec 14, 2011 10:03 am

apparently it was too complicated for most people to understand.


aka "lol numbers".
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Wed Dec 14, 2011 4:15 am

I really miss the variety you had in spellcreation in Oblivion and Morrowind. Could make a spell do what you want, and at what ever powerlevel you want.

Plus there are like over 20 summons in Oblivion + SI. Skyrim has 5? Each is pretty outdated by the time you get the next one too.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Wed Dec 14, 2011 12:23 pm

It svcks. And what is insulting is that many of the effects were put in as Dragon shouts. So every character regardless of build has access to magic spells....that you cant even cast as a mage. The whole reason they took out levitation and a slew of others is because it was open to exploitation. Yet there are more game breaking perks and skills in this game than any other previous title. So we get a dumbed down boring magic system to avoid overpowered spells, yet a lot of them are dragon shouts anyways and there are more exploitable skills in this game anyways. I wish they had not given dragon shouts every possible effect under the sun. It completely robs the mage class of any uniqueness it might have had...you basically are a pew pew machine.
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Wed Dec 14, 2011 12:15 pm

Topic beaten to death, but i'd add that as much as I enjoy Skyrim, a Spellmaker could have been feasible.

It would have been funny to see infinity-cost spells cast with 99.99% enchant reduction.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Wed Dec 14, 2011 5:11 pm


User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Wed Dec 14, 2011 4:52 pm

apparently it was too complicated for most people to understand.


Which is so silly if it is true because - spell crafting is an optional part of the game. You can play as a warrior or sneak and you would never have to use it. With the current pregenerated spells you wouldn't need to use it if you didn't want to. Even in games with it I never felt I had to utilyse it unless I wanted - in a Morrowind playthrough as a spellsword merc character I used nothing but the spells I could buy because that fit the character.

Saying "Spell crafting was cut to dumb down the game for consoles" makes no sense in that sense. How does removing an option which in no way had to be used simplify anything (except for game creators) - you deny it to the people who want it, a negative, and the people who wouldn't have wanted to use it wouldn't had to have use it anyway so it being there or not changes there experience not at all - unless they might have one day said "maybe I'll try that"... so it takes away something some people want and gives/takes nothing from the people who wouldn't want to use it.

Same with the spells cut - some of them are the spells that make the game easier. Removing spells that make the game easier is dumbing down...?

Personally I can understand it for levitation. It was a fun spell in the past but in this game I have had dragons get confused by the terrain I am on. Coding them to have acceptable AI against grounded targets and airborne ones adds a whole lot more work. Plus you'd need graphics for it, finishers etc. One little spell could have increased things that needed to be developed for the game by a not inconsiderable amount.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Previous

Return to V - Skyrim