[WIP] MERP & Blade

Post » Wed Dec 14, 2011 6:49 am

If you are a skilled animator then yes, we could definitely use an animator for MERP & Blade, our lead animator has hands rather full with the rest of Middle Earth! It would be awesome if you could help creating more and better animations!

I tried to PM you my MSN address, but I got a notification you can't receive anymore messages.

Do you want to help with just Mounted Combat animations or also the foot combat?

EDIT: Just had a look at your website, you are an amazing animator!
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Leonie Connor
 
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Post » Wed Dec 14, 2011 9:27 am

I tried to PM you my MSN address, but I got a notification you can't receive anymore messages.

You can add me, my msn is *************

Do you want to help with just Mounted Combat animations or also the foot combat?

I would gladly help with mounted and foot combat.

EDIT: Just had a look at your website, you are an amazing animator!

Thank you.
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Beulah Bell
 
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Post » Wed Dec 14, 2011 7:46 am

I added you to my MSN list yesterday, my address starts with "harmen". I'd rather not post my full address on public forums.
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helen buchan
 
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Post » Wed Dec 14, 2011 7:23 pm

Do you plan to add bows as well ? However this is one of the things I am really waiting for ...such stuff will keep tes4 modding allive for a long time :foodndrink:
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Connor Wing
 
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Post » Wed Dec 14, 2011 5:29 pm

Big update!

I learnt animating myself about 10 days ago and have been animating like crazy. I created twohanded polearm attack animations, and implemented them in-game. I'm going to redo all animations seen in existing videos except for the ones I am showing you now:


http://www.youtube.com/watch?v=QobNUA9GXOg

http://www.youtube.com/watch?v=dKb7u79uExE


Constructive criticism and suggestions concerning both scripts and animations are most welcome, as always!
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Lynette Wilson
 
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Post » Wed Dec 14, 2011 6:56 am

Big update!

I learnt animating myself about 10 days ago and have been animating like crazy. I created twohanded polearm attack animations, and implemented them in-game. I'm going to redo all animations seen in existing videos except for the ones I am showing you now:


http://www.youtube.com/watch?v=QobNUA9GXOg

http://www.youtube.com/watch?v=dKb7u79uExE


Constructive criticism and suggestions concerning both scripts and animations are most welcome, as always!


:drool:

That looks freakin amazing! Great job! Now I cant to get ahold of this mod, its going to be teh bomb!
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Lexy Dick
 
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Post » Wed Dec 14, 2011 3:09 pm

Thanks!

I'm getting a lot of positive feedback from a lot of people, it really motivates me to keep working on this, even though I'm now the sole author now and do everything alone. If I keep up this pace, I might be able to finish these same animations for one/twohanded blades/blunts and onehanded polearms in little more than a month, followed by a week or so of perfecting AI and implementing the speed vector calculations for "real" damage.


EDIT:

I forgot to mention, auto-blocking for the player is implemented now as well. Or else it would've been my lifeless character sliding over the ledge, falling into nothingness.
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trisha punch
 
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Post » Wed Dec 14, 2011 4:54 pm

Wow great stuff.

Will the auto block be togglable? Will there be a system like in Mount and Blade where you adjust the blocking depending on mouse and direct?
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Marina Leigh
 
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Post » Wed Dec 14, 2011 12:37 pm

Wow great stuff.

Will the auto block be togglable? Will there be a system like in Mount and Blade where you adjust the blocking depending on mouse and direct?


Yes. Manual blocking was the only thing in place before, I added auto-blocking as an option earlier today. I myself can't live without auto-block, but I admire those hardcoe enough to go manual.
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Mike Plumley
 
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Post » Wed Dec 14, 2011 1:36 pm

Wow, this looks really nice! Those animations are really good, and with the blocking system :drool:

It's so awesome to see one of the best combat systems in a video game implemented into Oblivion, keep up the good work! :goodjob:
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Honey Suckle
 
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Post » Wed Dec 14, 2011 5:52 am

Haha! Amazing!

That's seriously awesome! Now I've got something new to keep my eyes on!
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Marnesia Steele
 
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Post » Wed Dec 14, 2011 11:55 am

Maegfaer-

No word in months.

any plans to move this to Skyrim?
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Cccurly
 
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Post » Wed Dec 14, 2011 4:01 pm

Definitely, the moment the MERP team decided we would attempt to port our project to Skyrim I discontinued this for Oblivion, with the plan of making it for Skyrim. We also just accepted a new very professional animator in our team, and Havok Behavior seems to have exactly what we need to pull this off the way we want to. Initial focus will be on mounted combat most likely. I also expect I will actually be able to implement horse archery in Skyrim, thanks to Havok Behavior.
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Neliel Kudoh
 
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Post » Wed Dec 14, 2011 10:58 am

Definitely, the moment the MERP team decided we would attempt to port our project to Skyrim I discontinued this for Oblivion, with the plan of making it for Skyrim. We also just accepted a new very professional animator in our team, and Havok Behavior seems to have exactly what we need to pull this off the way we want to. Initial focus will be on mounted combat most likely. I also expect I will actually be able to implement horse archery in Skyrim, thanks to Havok Behavior.


This is excellent news, realy hope you guys can get this working smoothly. It feels stupid not being able to fight from horseback.
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josh evans
 
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Post » Wed Dec 14, 2011 12:58 pm

Best of luck to you with this. If you pull this off you will have made Skyrim THE perfect game, for me at least.
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Juanita Hernandez
 
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