Psymon, if this is what you have been meaning by "unfriendly packaging" then yeah, I get where you're coming from entirely. 99% of the time you'll find this isn't a deliberate choice on the part of the modder who packaged it. You'll instead find it's because they don't know how to use their 7z or zip or rar utilities properly. Even those of us who do don't always know how to get it to only include what we want it to.
Yes in essence this is what I've always meant. Call it unfriendly packaging if you will. It just serves no one - the mod user going to get a failed install with anything short of manual installing. The mod maker is asking for more complaints and to be hassled. Now I agree that learning manual installing is valuable information to have and I'm glad for the few installs that I did completely manual as I've learned a lot. There is that point where it is lesson learned and continued manual installing is just a hassle when there are installers available. And I can say without a doubt having to repackage 1000s of mods that I can get 7zip to do it right. Actually I learned it pretty quick.
I've been criticized for advocating the use of better packaging - it gets absurd in my mind. Of course this is not a concern for most of the mods released by most of the modders of this forum. That is rarely whom I speak of. Like mod cleaning - certain mod makers are just going to be offended by this topic, so I guess it is true also of better packaging - certain folks are just going to be offended by the topic. As if it is the case that some lowly mod user has dared profane the image of of the kingly mod maker because they reported the packaging just doesn't work well - and that the only appropriate attitude a mod user can ever have is to be grateful, use what is given, and shut up. That is just a bit much for me.
It serves everyone involved to package better - mod users have less to fuss about and get on with their game and learn something ... and mod makers spend less time on install instructions. Of course having unified packaging for certain projects is but an outgrowth of the same position - why make it harder than it has to be? This is not the same as demanding it be made easier. I'm not even referring to scripted installs with this - just making the packaging work with an installer.
The knowledge learned from manual installing is valuable. This is why BAIN is still the number one choice for teaching. Learning it and seeing the conflicts it detects is akin to how one thinks about a manual install - it just automates it. Even FOMM which has the power to create override rules for each and every file in a package still doesn't present it in a way that I consider related to manual installing.
Just my two septims. A lone opinion at best.
[edit] also for those really wanting a mod manager for Skyrim. The vampiress Ismelda posted a workaround for using OBMM with Skyrim http://www.gamesas.com/index.php?/topic/1281114-nexus-mod-manager/page__view__findpost__p__19490920:
Well as NMM is very unstable and very unreliable actually I managed to get OBMM working for Skyrim.
-I used the good old OBMM 1.1.12
-Created a text file in Skyrim folder and renamed it Oblivion.exe
-Copied the Oblivion_default.ini in Skyrim Folder.
-Then you can use your OBMM like if this was Oblivion. Make omods, script them at your leisure and get what you missed from OBMM.
Now if only I could compile the actual OBMM Extended files with the correct path for skyrim and maybe even the correct reference to Skyrim Nexus to update the mods that would be very good.
Edit: Of course you can't use stuff like Archive Invalidation (though who knows)... You can check the bsa but not create them as they have a different coding now.