[RELz] Reclaiming Sancre Tor RC1.x.x, Thread II

Post » Wed Dec 14, 2011 9:23 am

UPDATE:

Version RC1.0.4 has finally released on TES Alliance and TES Nexus. You may overwrite your .esps and meshes bsa and resume gameplay at your leisure. Please note you must update the .esp AND the Meshes.bsa for this update. There is no reason to download the other files again for this version. This is a list of bugs fixed in this latest update:

  • Errant Typos and Spelling Error in Blades History Books -Fixed in v RC1.0.4

  • Court of Blade Door is Too High in Frame -Fixed in v RC1.0.4

  • In Requisitions, Players Can Dropout of Quest Convo and Disrupt the Quest -Fixed in v RC1.0.4

  • Wind Accursed Does Not Disable -Fixed in v RC1.0.4

  • Parlow's Merch Chest is Floating, Parlow is AWOL -Fixed in v RC1.0.4

  • Sancre Tor Secret Passage Portcullis Goes Nowhere -Fixed in v RC1.0.4

  • Temple of Light Map Marker Appears Prematurely -Fixed in v RC1.0.4

  • New Apprentices Have No GREETING. -Fixed in v RC1.0.4

  • Before Bleaker's Way Letter from Bruin Does not Arrive with Stone's Throw Location. -Fixed in v RC1.0.4

  • Add Additional Journal Entries to Alleviate Rampant Frustration/Boredom/Confusion. -Fixed in v RC1.0.4

  • Added Fast Travel Bypass to Opening Escort -Fixed in v RC1.0.4

  • Biologist can be Bypassed in Gothcorga -Fixed in v RC1.0.4

  • Crumbling Wall in Gothcorga Too Difficult to Find -Fixed in v RC1.0.4

  • Added Bypass Option to Rowan Escort Sequences (Players reporting they got lost will be ignored :rofl:) -Fixed in v RC1.0.4

  • Misc Reported Clutter Structural Oddities -Fixed in v RC1.0.4

  • Bruin Doesn't Dismount at IC, Does Not Travel to Foaming Flask, Does Not Initiate Horse Seller Quest -Fixed in v RC1.0.4


Note: If you update to RC1.0.4 and the main gates to Sancre Tor are locked, please use the console to unlock them. Because new players can now bypass the opening escort, the main gates have been locked to prevent them from arriving in Sancre Tor prematurely. If you are already passed that point you will have missed the unlock stage, so you need to do a one time manual unlock. This is a dirty save error not a bug. :happy:

Special thanks to Khettienna who helped debug the major AI hiccups I created this go around. :biggrin: This is not the final update for RST, I am still tweaking some minor bugs that don't interfere in gameplay, I will be moving those fixes to 1.0.5 to prevent any additional delays with 1.0.4. If the voice work is all turned in and finalized before I finish I will skip 1.0.5, and go directly to 2.0 with voiced dialogue. :thumbsup:
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Leilene Nessel
 
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Post » Wed Dec 14, 2011 7:46 pm

Ou, Thank's, I'm on it... :twirl:
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Chris Guerin
 
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Post » Wed Dec 14, 2011 6:40 am

Awesome thanks for the update

Been eagerly awaiting playing this mod.
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Nathan Hunter
 
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Post » Wed Dec 14, 2011 11:21 am

Thanx mucho for the update, DarkRider. :thumbsup:
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sam smith
 
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Post » Wed Dec 14, 2011 7:13 pm

You betcha :thumbsup:

Off topic but, I've always liked your bear avatar though I probably only mention it now because it's 2am here :lmao:
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roxanna matoorah
 
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Post » Wed Dec 14, 2011 4:18 pm

I love the landscape additions and the details with which you made Sancre Tor (the city). I like it enough to install it on a German GotY and live with the language problem.

But, I have to be honest here: I'm doing the five warriors quests and I want to punch my monitor thanks to all the faux-Japanese "Akaviri" and the fetch quests. I don't want to spoil myself for later yet, so: will that get any better down the questline, or do I have to keep doing "hai, sensei" and stuff like this?
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Allison Sizemore
 
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Post » Wed Dec 14, 2011 8:15 am

@Anonytroll,

Spoiler
Yes, it ends soon. There are 5 warrior quests as you said, and after that you graduate from training with him.

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Quick draw II
 
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Post » Wed Dec 14, 2011 8:48 pm

Okay then, guess I'll keep going.
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Laura-Jayne Lee
 
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