Anyone find the questlines pretty dull?

Post » Wed Dec 14, 2011 5:24 pm

Skyrim is a drop dead gorgeous game to explore and do some misc quests in, but I'm shocked to say that some of Oblivion's questlines were better, particularly the Thieves Guild and Dark Brotherhood. The main questline was at least a little better then Oblivion, but still felt too simplistic and cliche. I've completed the Imperial Legion quests, Thieves Guild and half main quest in Skyrim and I didn't feel awed. They were pretty mediocre, which is sort of odd since you'd expect these questlines to be the real meat and bones. Instead, Skyrim's exploration is turns out to be more interesting.
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Stephanie Valentine
 
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Post » Wed Dec 14, 2011 6:31 pm

The only one I felt was pretty decent was the College of Winterhold questline. I actually liked the Fighters guild quest-line from Oblivion more than the Companions one. It was so boring and incredibly predictable. Bethesda really needs some new story writers...!
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Lawrence Armijo
 
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Post » Wed Dec 14, 2011 5:29 am

That has probably been one of the biggest complaints on these boards about the game so far, well at least till patch 1.2 came out.

Bethesda is going the way of most other game designers. Overload people with content, but make it all short and simple to feed the ADD troll. We will probably never see another questline like the DB one in Oblivion it is just to many steps for todays gamer. If the average gamer today doesn't feel like they beat something every few quests or log in or minutes or however you want to break it down they don't play the game anymore.

Most of this can be traced back to WoW. It was an amazing game at launch and through TBC, but then when numbers started to max out Blizzard started giving everything away. Now in attempts to match the same type of sales number all game designers are following the same path. The problem is games that aren't even the same type as WoW try to follow this model and just become shallow and emotionless clones of eachother.
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Veronica Flores
 
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Post » Wed Dec 14, 2011 1:56 pm

While I would argue Oblivion's Dark Brotherhood had the superior questline and possibly also characters/NPCs, I still enjoyed Skyrim's Dark Brotherhood and I'll definitely playthrough it again. :)
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luis ortiz
 
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Post » Wed Dec 14, 2011 12:49 pm

Skyrim is a drop dead gorgeous game to explore and do some misc quests in, but I'm shocked to say that some of Oblivion's questlines were better, particularly the Thieves Guild and Dark Brotherhood. The main questline was at least a little better then Oblivion, but still felt too simplistic and cliche. I've completed the Imperial Legion quests, Thieves Guild and half main quest in Skyrim and I didn't feel awed. They were pretty mediocre, which is sort of odd since you'd expect these questlines to be the real meat and bones. Instead, Skyrim's exploration is more interesting instead.


All of the guild quests from Oblivion blew away what was seen in Skyrim. In this game it's like:

1. Hello scrub off of the street.
2. Fetch me some ale.
3. Go kill the bandit leader.
4. Go get me ultra_rare_artifact_piece_01.
5. Avenge the death of our former guild leader.
6. Hail our new overlord.

It was as fast food, instant gratification with zero feeling of accomplishment as you can get. It literally felt like it was made for people who were 12 and wanted to be "Mr. Badass Boss" or something right away.
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CRuzIta LUVz grlz
 
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Post » Wed Dec 14, 2011 2:30 pm

All of the guild quests from Oblivion blew away what was seen in Skyrim. In this game it's like:

1. Hello scrub off of the street.
2. Fetch me some ale.
3. Go kill the bandit leader.
4. Go get me ultra_rare_artifact_piece_01.
5. Avenge the death of our former guild leader.
6. Hail our new overlord.

It was as fast food, instant gratification with zero feeling of accomplishment as you can get. It literally felt like it was made for people who were 12 and wanted to be "Mr. Badass Boss" or something right away.



=/ Yeah. I felt no sense of accomplishment. A lack of interesting dialogue options for my character seemed to make it worse. I couldn't even choose not to be the leader of the Thieves Guild, didn't even feel worthy of the title with how quickly everything went by.
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JAY
 
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Post » Wed Dec 14, 2011 5:42 pm

While I would argue Oblivion's Dark Brotherhood had the superior questline and possibly also characters/NPCs, I still enjoyed Skyrim's Dark Brotherhood and I'll definitely playthrough it again. :)

Ok let me get this straight......

Spoiler
Oblivion DB questline: A crybaby wanting revenge over his dead mommy.
Skyrim DB questline: The plot to kill the Emperor.


Sounds about right...... :wacko:
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Wane Peters
 
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Post » Wed Dec 14, 2011 3:19 pm

Most of this can be traced back to WoW. It was an amazing game at launch and through TBC, but then when numbers started to max out Blizzard started giving everything away. Now in attempts to match the same type of sales number all game designers are following the same path. The problem is games that aren't even the same type as WoW try to follow this model and just become shallow and emotionless clones of eachother.


Yeah, yeah. Everything can be traced to WoW. Even the hunger problem in africa. But you are wrong anyway and it is just your opinion which I don't share.
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Marie Maillos
 
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Post » Wed Dec 14, 2011 9:47 am

Some are, for the most part I like them. I haven't played all of the guild quests yet though.
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Jarrett Willis
 
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Post » Wed Dec 14, 2011 11:15 am

Ok let me get this straight......

Spoiler
Oblivion DB questline: A crybaby wanting revenge over his dead mommy.
Skyrim DB questline: The plot to kill the Emperor.


Sounds about right...... :wacko:

Ultimately the end goal is irrelevant if the questline doesn't contain depth and an array of interesting characters. I enjoyed Skyrim's Dark Brotherhood as previously stated, it just lacked substance. It's all about the execution (no pun intended). I won't explain in anymore depth as to avoid accidental spoilers.
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Kara Payne
 
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Post » Wed Dec 14, 2011 6:42 pm

I will agree that some of the questlines in Skyrim are a bit lackluster (Thieves Guild, Companions), but I felt that a few of them were like that in Oblivion too. (Fighter's Guild, Mage's Guild)
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Melis Hristina
 
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Post » Wed Dec 14, 2011 4:14 pm

Skyrim is a drop dead gorgeous game to explore and do some misc quests in, but I'm shocked to say that some of Oblivion's questlines were better, particularly the Thieves Guild and Dark Brotherhood. The main questline was at least a little better then Oblivion, but still felt too simplistic and cliche. I've completed the Imperial Legion quests, Thieves Guild and half main quest in Skyrim and I didn't feel awed. They were pretty mediocre, which is sort of odd since you'd expect these questlines to be the real meat and bones. Instead, Skyrim's exploration is turns out to be more interesting.


I think they are better than Oblivions...but subpar to Morrowind's...but I liked Daggerfall better than Morrowind anyway (morrowind was all story and little action beyond pressing the mouse button repeatedly, unlike previous TES games) and for an old TES fantard, it is awesome to see the generic guild quests of Daggerfall come back to life... I hated that those were gone in Morrowind, since it meant that most non-faction content was just walking aimlessly around.

Oblivion's quests had more scale yes, but (for me) they also felt tacked on to the gameworld rather than a part of it...in Skyrim you feel as if your faction is in the world matters, with people commenting you or liking/disliking you based on your allegiances.
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Je suis
 
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Post » Wed Dec 14, 2011 8:17 pm

Oblivion's quests had more scale yes, but (for me) they also felt tacked on to the gameworld rather than a part of it...in Skyrim you feel as if your faction is in the world matters, with people commenting you or liking/disliking you based on your allegiances.

I guess I could agree with that. Guards are often quick to negatively comment on your thieves guild allegiance if wearing the appropriate attire.
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SaVino GοΜ
 
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Post » Wed Dec 14, 2011 6:01 pm

I think they are better than Oblivions...but subpar to Morrowind's...but I liked Daggerfall better than Morrowind anyway (morrowind was all story and little action beyond pressing the mouse button repeatedly, unlike previous TES games) and for an old TES fantard, it is awesome to see the generic guild quests of Daggerfall come back to life... I hated that those were gone in Morrowind, since it meant that most non-faction content was just walking aimlessly around.

You know what else I miss from Daggerfall's quests? The fact that quest-givers would often give you a lot of organic detail. E.g. you would hear things like "all we know is that she has a scar on her face", "he's tall and will be wearing green", etc.
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Anthony Rand
 
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Post » Wed Dec 14, 2011 5:47 pm

[...]Overload people with content, but make it all short and simple [...]


Yes.

[...]It was as fast food, instant gratification with zero feeling of accomplishment as you can get.[...]


Yes.

=/ Yeah. I felt no sense of accomplishment. A lack of interesting dialogue options for my character seemed to make it worse. I couldn't even choose not to be the leader of the Thieves Guild, didn't even feel worthy of the title with how quickly everything went by.


Agree.

[...]Ultimately the end goal is irrelevant if the questline doesn't contain depth and an array of interesting characters. [...] It's all about the execution (no pun intended).[...]


Completely agree.
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Skivs
 
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Post » Wed Dec 14, 2011 3:03 pm

You know what else I miss from Daggerfall's quests? The fact that quest-givers would often give you a lot of organic detail. E.g. you would hear things like "all we know is that she has a scar on her face", "he's tall and will be wearing green", etc.


That is a good point... I had actually forgotten that. :ohmy:
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Darrell Fawcett
 
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Post » Wed Dec 14, 2011 11:15 am

The only one I felt was pretty decent was the College of Winterhold questline. I actually liked the Fighters guild quest-line from Oblivion more than the Companions one. It was so boring and incredibly predictable. Bethesda really needs some new story writers...!


so its true about subjectivity eh? because i thought the winterhold questline was total BS.
Spoiler
some godlike mage stops time to talk to you, this "chosen one" guy, to tell you that the college is going to be in danger, blahblah foreboding message. And i thought some monster from oblivion would spawn. turns out it was that high elf who was in the college all along. Yea i knew he was dangerous, thanks for the obvious hint yea? If you didnt make him essential i would have killed him from day 1 for being thalmor and there would never have been this questline and the dear arch mage wouldnt have to die.


Hmm sorry if i sound incensed, its just that..they couldnt get more uncreative than that.
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zoe
 
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