Something is really wrong with scalling

Post » Wed Dec 14, 2011 3:55 pm

Ok, i've been playing roughly 50 hours, haven't had much problems aside some boss that instagibbed me, maybe one or two, that I could manage with some stealth "exploiting" ( you know, crouch&shoot&run-> rinse&repeat), but I have now a serious problem.

I'm trying to finish Azura's star quest, and that is insane. I'm supposed to kill 3 mages, first try, as usual with mages-> sprint+power attack = result? mage dodges, and next I'm dead, dunno how, 3 fireballs hit me at once. Second try, I drink some magic resistance potions, life extension ones, now I'm sitting on 50% fire resist&300hp, sprint again, dead even before reaching my target. Third try, sprint power attack critical twohanded strike ( sword does 58 dmg+fire enchant ), mage lifebar goes down....10%! 2 seconds later I'm dead. Fourth try, summon atronarch, it vanishes in less than 2 seconds, while I try to shoot some arrows, that even hitting the target doesn't move a freaking milimeter the lifebar of the mage. Fifth try, I pause game every 2 seconds to drink potions, I manage to down the first mage life up to 20% ( after drinking like 15 potions ), then, TADA! another mage heals my target :D BOOM! I'm dead.

I tried dodging the fireballs, but is quite hard as the path itself is really thin, I tried Fusrodaing the mages, but they don't even move, I tried fastporting them with the shout, either thing i'm trying to do I just get obliterated in the matter of seconds. But what makes me wonder, is why their fireballs do like x1000 more damage than mine? Even if I hit them with my +25% improved damage spells, their stupid lifebars don't even move!

Also, what's the point in this random scalling? Sometimes when I find a polar bear it either does 0 damage to me, or it takes off 50% of my lifebar. Funny thing, is I was exploring when 2 polarbears attacked me, I managed to survive long enough to see a dragon landing, attacking the bears, getting KILLED by the bears, and then they kill me as I run out of either magic/potions or get instakilled when at 50% life with some sort of cool animation they do

As much as I love the game, there is something wrong out there :S
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Alisia Lisha
 
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Post » Wed Dec 14, 2011 12:15 pm

Not everything scales the entire range. If something is too strong for you, it may actually be a higher level than you are.
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John N
 
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Post » Wed Dec 14, 2011 10:34 am

The mages spells are super overpowered. Do not know why this is the case especially since your destruction spells are useless against higher level enemies.
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Vivien
 
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Post » Wed Dec 14, 2011 10:04 pm

I've seen a distant dragon fighting something only to rush over to find a dead dragon. The only other lifeform nearby was a rabbit. I kid you not.
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Kevin Jay
 
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Post » Wed Dec 14, 2011 5:30 pm

1. Paralysis potions (Briar Heart, Canis Root, Human Flesh, Imp Stool, Swamp Fungal Pod) + bow.

2. Resist fire/magic + something heavy to BONK them over heads with.

3. Level up first.
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JAY
 
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Post » Wed Dec 14, 2011 5:34 pm

Some things begin to scal from some lvl. I think you should try this later, maybe ur not ready, too low lvl for this quest.
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Chris Jones
 
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Post » Wed Dec 14, 2011 4:51 pm

Not everything scales the entire range. If something is too strong for you, it may actually be a higher level than you are.

EXACTLY.

Some things are meant to own you real hard. Todd has said so himself.
If you find yourself underpowered, fight harder or return when you're stronger. It's simple.
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Steve Smith
 
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Post » Wed Dec 14, 2011 4:13 pm

EXACTLY.

Some things are meant to own you real hard. Todd has said so himself.
If you find yourself underpowered, fight harder or return when you're stronger. It's simple.


I'm level 30, considering enemies stop scalling at 50 as I've heard, I didn't think Azura's quest was so highlevel, and as I said I had 50% fire resist, it did not make any difference, I still died in 3 fireballs. Also, how is it some polar bears are ripping half of my lifebar with 420 armor rating? isn't 550~something the cap?

What really makes me wonder, why the spells are so weak? tooltip says it does 60dmg, it doesn't seem AT ALL it does more than 5-10 points of damage sometimes, and others it sends enemies flying through the roof >_<

Oh about the poison, I also tried, and didn't work, nothing, neither damage or paralisis

Oh, what's the point on electricity spells? Even if you spam them like mad, enemies still have infinite magicka
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Katie Pollard
 
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Post » Wed Dec 14, 2011 11:39 pm

Also you may want to note that magic resistance is broken since the last patch, so mage NPC's are just that much more evil for the time being.

Still, here's a tip for winning this when resistances get fixed. First, summon flame atronarch on them; of course frost will die in 2 seconds to fireballs but flame is practically immune to them. Second, bring a companion along; they'll draw a couple fireballs away from you before going down. Finally, just try to focus one down to dead then retreat, do whatever re-stocking on potions you need then go back in.
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Elizabeth Lysons
 
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Post » Wed Dec 14, 2011 3:27 pm

I'm level 30, considering enemies stop scalling at 50 as I've heard, I didn't think Azura's quest was so highlevel,
You don't think a potential 15-20 level difference is high? I'm not sure what level the Dremora Kyns are, but the only other Dremora in the game are level 46 to my knowledge.

and as I said I had 50% fire resist, it did not make any difference, I still died in 3 fireballs.
Resist might be broken now.

What really makes me wonder, why the spells are so weak? tooltip says it does 60dmg, it doesn't seem AT ALL it does more than 5-10 points of damage sometimes, and others it sends enemies flying through the roof >_<
But when it's not broken, Dremora have fire resistance.
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Davorah Katz
 
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Post » Wed Dec 14, 2011 11:21 am

But when it's not broken, Dremora have fire resistance.


I don't mean Dremora, I mean everything in fact. The only things that my fireballs do any damage are those roaming bandints or so, anything else, bar doesn't even move....and the same with frost/sparks spells :(
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Jack Moves
 
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Post » Wed Dec 14, 2011 8:16 am

EXACTLY.

Some things are meant to own you real hard. Todd has said so himself.
If you find yourself underpowered, fight harder or return when you're stronger. It's simple.

Yes the leveling is much better done than Oblivion. Oblivion had the worst level scaling I have ever seen in a video game.
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Cody Banks
 
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Post » Wed Dec 14, 2011 6:06 pm

Not everything scales the entire range. If something is too strong for you, it may actually be a higher level than you are.

Which is fine but the game gives you no real feedback until you've started the fight and by then it's kind too late.

The level scaling sounded like an improvement in theory but in practice I still think it's a bit of a mess. The only really enjoyable fights I've had were at the start of the game.
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Len swann
 
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Post » Wed Dec 14, 2011 11:36 am

Which is fine but the game gives you no real feedback until you've started the fight and by then it's kind too late.

The level scaling sounded like an improvement in theory but in practice I still think it's a bit of a mess. The only really enjoyable fights I've had were at the start of the game.

Why should you get feedback on an enemies level before you fight them? You should fight them get a feel for the creature or person if they are to strong run. I have done this a few times in Skyrim.

I have had enjoyable rights threwout this game. The leveling could still use some work but its a whole lot better than the disastrous level scaling system that was in Oblivion, that had one of the worst level scaling systems ever made.
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Davorah Katz
 
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Post » Wed Dec 14, 2011 8:52 am

first try, as usual with mages-> sprint+power attack = result? mage dodges, and next I'm dead, dunno how, 3 fireballs hit me at once.

Bad choice by you.

Second try, I drink some magic resistance potions, life extension ones, now I'm sitting on 50% fire resist&300hp, sprint again, dead even before reaching my target.

Unless your using PC and SKSE magic resists don't work (unless you never updated to 1.2).

Third try, sprint power attack critical twohanded strike ( sword does 58 dmg+fire enchant ), mage lifebar goes down....10%! 2 seconds later I'm dead.

You tried this the first time... why again?

Fourth try, summon atronarch, it vanishes in less than 2 seconds, while I try to shoot some arrows, that even hitting the target doesn't move a freaking milimeter the lifebar of the mage.

Fire atronachs don't have fire resists anymore thanks to the 1.2 resist bug... they are pretty useless unfortunately. Also unless your well trained in archery it's not effective.

I tried dodging the fireballs, but is quite hard as the path itself is really thin, I tried Fusrodaing the mages, but they don't even move, I tried fastporting them with the shout, either thing i'm trying to do I just get obliterated in the matter of seconds. But what makes me wonder, is why their fireballs do like x1000 more damage than mine? Even if I hit them with my +25% improved damage spells, their stupid lifebars don't even move!

That's because they likely had a ward up... wards will stop your unrelenting force as well as help prevent stagger from your power attacks. Their firebalsl don't do x1000 more damage. I could 2 shot my own character if I could self target with them. The difference is they have a [censored] ton of HP and you don't. Here's a suggestion for beating them: Grab an magicka damaging sword, give it to a companion, let them charge in and use healing hands on them, they won't die as long as you heal them and they'll remove the mana from the mages which will stop their casting. You can also use become ethereal to tank them yourself or use lightning spells to drain their mana.

The problem with this one is first off likely the resistance bug and second your tactics are awful.
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Charleigh Anderson
 
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Post » Wed Dec 14, 2011 7:12 pm

Yes the leveling is much better done than Oblivion. Oblivion had the worst level scaling I have ever seen in a video game.

Definitely much better then Oblivion's level scaling, it's like Night and Day in comparasion.
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Kate Murrell
 
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Post » Wed Dec 14, 2011 2:29 pm

I think it's better than oblivion

Cheers
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gemma king
 
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Post » Wed Dec 14, 2011 8:10 pm

Definitely much better then Oblivion's level scaling, it's like Night and Day in comparasion.

Yes, it could be better sure. But its far better than Oblivion. Skyrim is a step forward in rehuards to level scaling.
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Christine
 
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Post » Wed Dec 14, 2011 11:28 am

The quest were you're inside the star?

Alright, to clarify: The OP can't bring companions, as far as I know, and he can't run away. He starts on one end of a path, and that's the ONLY spot that the Dremora don't spawn at.

So, he has two options: Fight or Die.

Or reload, and come back another time when you're a higher level.
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Rob
 
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Post » Wed Dec 14, 2011 6:20 pm

Hate to sound rude, but both of my characters stomped the heck out of those warlocks. My Breton Spellsword was able to distract with a conjured flame atronach which was resistant to fireball, and then I sprinted up, shield bashed to interrupt ward, and then fos ro dah sends it into ragdoll state where I proceeded to annihilate it. My Altmer Wizard took longer but it was still quite easy. Flame atronach, dual wield lightning bolts from far enough range to avoid the fire balls, once it didn't have enough mana to maintain ward, I was able to dual cast lightning bolt it to stagger it, and then I proceeded to stagger lock. Rinse and repeat for each warlock. Slower but safer.

There are some problems with scaling - for some reason the game decided to spawn an Elder Dragon against my level 28 Altmer Wizard. It wasn't hard, it just strange. Most enemies in quests and dungeons scale with your level - it is the surface world creatures that don't scale with level, which is a system I don't actually mind at all.

@ people saying resists don't work - I haven't installed any patches and never plan to until they roll out a nearly stable patch. The version on the disc works well enough, although I have been getting lag problems with bigger battles.
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Lovingly
 
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Post » Wed Dec 14, 2011 1:29 pm

The mages spells are super overpowered. Do not know why this is the case especially since your destruction spells are useless against higher level enemies.


Isn't magic resists still broken or did 1.2 fix that?
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Izzy Coleman
 
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Post » Wed Dec 14, 2011 12:09 pm

Isn't magic resists still broken or did 1.2 fix that?

1.2 is what broke the magic resistance.
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Cat Haines
 
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Post » Wed Dec 14, 2011 11:44 pm

For the Azura's Star quest.. that one fight is a real PITA. He could kill me in one or two hits.. not to mention his helpers. I had to summon atronaches to help me and take the majority of the beating. I slowly wore down the extras, then started working on the main target. Used a lot of potions, a few scrolls, and a lot of blocking with my Spellbreaker shield. Have that shield just for fights like this.
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Epul Kedah
 
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Post » Wed Dec 14, 2011 1:56 pm

Yeah, this quest was hard for me at first. I found you need to use ice magic against the dremora and try to kill them off one at a time. Obviously the fewer you have attacking you, the better.

As for other mobs, like mages, I would suggest using your thu'um. I use Slow Time whenever I go against a really tough fight. Slowing time allows you to pump out a lot of damage, you should be able to kill one or two mages before they kill you.
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mimi_lys
 
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Post » Wed Dec 14, 2011 9:53 pm

You tried this the first time... why again?


Because of charging critical strike, I actually missed first time, I was hoping, at least, to gib him, quite depressing seeing your enchanted perfect orcish blade doing a critical strike and doing that stupidly low damage -_-

I also tried the atronarch as a dummy, nothing more.

Yeah, this quest was hard for me at first. I found you need to use ice magic against the dremora and try to kill them off one at a time. Obviously the fewer you have attacking you, the better.

As for other mobs, like mages, I would suggest using your thu'um. I use Slow Time whenever I go against a really tough fight. Slowing time allows you to pump out a lot of damage, you should be able to kill one or two mages before they kill you.


As I read the comments, it seems most, if not all of you did that quest when you were almost finishing the game? I'm lvl 30 but I have only done Winterhold and Whiterun quests, and no, I haven't overleveled enchanting or blacksmithing, I have my main dps sources at 60-70, crafting at 50-60 and the rest close to 30-40. I didn't have neither slowmo Thu'Um, and the only daedric artifact I have is the katana.

I don't know how you can take them one by one, as the boss ends his dialogue even if I'm standing on the "entrance" the Dremora come to me. I carry some veriety of weapons with different enchants, and rings, to cover situations like that, and i've faced many on some dungeons, but come on, this one is [censored] :(

About "the game telling something on the level of each zone" it wouldn't be a problem at all if at least, when you are clearing the dungeon, the trash would be of a similar level of the boss you are going to face at the end. In one of the firsts quests I did, I was destroying every single bandit on the dungeon until the last boss, then he came to me and with one freaking single hit I was dead, wearing full plate armor and spending close to 50% my stats points onto health. You know, I leveled both archery and stealth like 6 levels each, just killing him! it took ages but I managed to do it! It's not logical, why stupidly weak minions then? Oh, and also it's fun seeing a hobo wearing cloth shooting me iron arrows doing 1/4 of my lifebar each shot! Man, I never thought iron was stronger than orichalcum :D

On paper the new level scalling sounded fantastic! In reality, it's quite [censored] nonetheless
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Enny Labinjo
 
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